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Script Support Get support for modifying RunUO Scripts, or writing your own!

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Old 09-12-2005, 05:12 PM   #1 (permalink)
 
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Default AOS vs Not AOS

Well, see, I;m not too sure where to put this, because while once i deceide, i would like a bit of help with the scripting.....but I'm still trying to choose between, wether or not i want to use aos or not. There alot i dont dont want to lose form AOS, but a few real important things i miss from Pre:AOS.

My biggest question, Runics were added as a part of AOs, correct? If so, and i Do Disable it, would there be any way to add Just the Runics Back in? Or would it be pointless, without the ore Properties?
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Old 09-12-2005, 06:27 PM   #2 (permalink)
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Quote:
Originally Posted by Shadowdark
Well, see, I;m not too sure where to put this, because while once i deceide, i would like a bit of help with the scripting.....but I'm still trying to choose between, wether or not i want to use aos or not. There alot i dont dont want to lose form AOS, but a few real important things i miss from Pre:AOS.

My biggest question, Runics were added as a part of AOs, correct? If so, and i Do Disable it, would there be any way to add Just the Runics Back in? Or would it be pointless, without the ore Properties?
You can edit any script you want, and have it work exactly like you want within the bounds of the client itself.
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Old 09-12-2005, 06:36 PM   #3 (permalink)
 
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Well, yes, but Is scripting runic in a Pre:AOS environment within the bounds of the Client?
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Old 09-12-2005, 06:45 PM   #4 (permalink)
 
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It would be pointless without the AOS properties. I myself was at the same fork in the road as you. I loved pre-AOS, but the AOS properties allowed me to script the custom weapons and artifacts, so I stuck with it. The only thing you could do with the runic's would be perhaps make it where they have a chance to craft weapon properties such as slayer's, and perhaps vanq's. Anyways, thats my two cents.
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Old 09-12-2005, 06:48 PM   #5 (permalink)
 
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Default Yes, Im going to as well

I've decided to keep it AOS.My biggest concern was Negative actions, but i can allow hose in Ish, Malas, And Tokonu, So, Ill just be doing that. One last question. If i remove Trammel COMPLETLEY, as in removing it from the RunUo folder, wil thatr impact me at all? Aside from removing trammel obviously.....and would i need to remove/comment out any references to trammels in all the other scripts to keep them compiling?
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Old 09-12-2005, 06:50 PM   #6 (permalink)
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Originally Posted by Shadowdark
Well, yes, but Is scripting runic in a Pre:AOS environment within the bounds of the Client?
How about you try it, and report any issues.
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Old 09-12-2005, 07:16 PM   #7 (permalink)
 
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Many people have asked what your asking, and I think they all got the same answer. If you do that, your going to have one hell of a mess on your hands. The best and easiest thing to do, is simply remove access to Trammel from your public moongate, then use the clear faucet command to remove all unessisary and laggy items from the faucet.
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Old 09-12-2005, 07:16 PM   #8 (permalink)
 
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why do so many people want to get rid of trammel?
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Old 09-12-2005, 07:22 PM   #9 (permalink)
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why do so many people want to get rid of trammel?
Because they are lame, they don't want to change, and they don't have an original bone in their bodies?
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Old 09-12-2005, 07:32 PM   #10 (permalink)
 
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Because they are lame, they don't want to change, and they don't have an original bone in their bodies?

Or it might be because we learn how do all this with what we are provoded, untill we learn how do everything some people seem to expect us just to know. Im sure it isnt difficult to make custom maps and scripts, but untill i figure it out, ill be aking for help, and doing what i can to get my shard running, and going from there.

Originality be damned.
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Old 09-12-2005, 07:34 PM   #11 (permalink)
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Quote:
Originally Posted by Shadowdark
Or it might be because we learn how do all this with what we are provoded, untill we learn how do everything some people seem to expect us just to know. Im sure it isnt difficult to make custom maps and scripts, but untill i figure it out, ill be aking for help, and doing what i can to get my shard running, and going from there.

Originality be damned.
But why is this case for 97% of the shards? If you guys don't know anything why are you not learning then doing it, like everything else in life.
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Old 09-12-2005, 07:35 PM   #12 (permalink)
 
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I can't speak for everyone else, but I am learning.

And before i forget, I do appreciate your help, Just not being treated like a fool for not knowing something yet.
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Old 09-12-2005, 07:39 PM   #13 (permalink)
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Originally Posted by Shadowdark
I can't speak for everyone else, but I am learning.

And before i forget, I do appreciate your help, Just not being treated like a fool for not knowing something yet.

I don't care if you don't know something, I know people won't know everything, because I don't know everything.

I will care if you don't try to learn it, and expect me to explain everything to you, without you trying to do it yourself first.
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Old 09-12-2005, 07:41 PM   #14 (permalink)
 
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Phatom makes a valid point, however, there are also those who learn best by jumping right in, and figuring it out as they go. Someone who wants to run a simple Ultima Online server, need not verse themselves entirly in C#, it would be a waste.
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Old 09-12-2005, 07:49 PM   #15 (permalink)
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Originally Posted by Admin Mad-Man
Phatom makes a valid point, however, there are also those who learn best by jumping right in, and figuring it out as they go. Someone who wants to run a simple Ultima Online server, need not verse themselves entirly in C#, it would be a waste.
Horrible point, you cannot run a shard, without knowing how to program in C#

If you don't then your shard brings nothing to the table. These same people who refuse to learn C# are the ones who want help all the same, which makes no sense.
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Old 09-12-2005, 08:17 PM   #16 (permalink)
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Runic hammers were introduced Pre-AoS. I'm not sure about sewing kits though.
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Old 09-12-2005, 08:22 PM   #17 (permalink)
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Tannis is correct. Runic hammers came out long before AoS as part of the BOD reward system. However in pre-aos the attributes they applied were Damage Level(is Force, Power, Vanq etc), Accuracy( Accurate, Supremely Accurate etc..), and Durability( Fortified, Indestructible etc...).

When you used a runic hammer you could ALWAYS get a vanq weapon when using a valorite runic hammer etc...

As for the sewing kits I dont remember when they were introduced. =(
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Old 09-12-2005, 10:19 PM   #18 (permalink)
 
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Well, allrighty. Thank for the help guys. And Phantom, dont worry, ill try to figure this stuff out on my own first.
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Old 09-13-2005, 04:33 AM   #19 (permalink)
 
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Well first, my point was not invalid. Because you do not have to know C# inside and out to run a shard. I'll take it a step further, you dont have to know C# inside and out to run a successful shard. In fact, I have checked out the shards of many of the big time scripters on this forum, and they are horrible failures, that have a playerbase of 5. Being a great programmer in C# is an advantage when running a shard, but is not the recipe for success. Many other factors factor in, and a highly successful shard can be created and ran by a person having little or no skill in the area of scripting. And on the subject of runics, they came out pre-Aos, however, did not come out pre Pub 16, which, is where all the new properties were introduced if I remember correctly. I am almost certain there were not runics that crafted vanq's and such.
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Old 09-13-2005, 04:41 PM   #20 (permalink)
 
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Just thought I'd add a testimonial to the somehwat off topic discussion in this thread.

When I started my server, I knew nothing about C# (except that you often need to end a line with yet my server is growing and is what I would consider a success.

Also, I began posting pathetic script attempts and ultra-noobified questions on this board almost immediately without first making sure I knew everything there was to know about C#. I got a lot of flack from Phantom, but some actually did offer advice and scripting help, and little by little, I began to learn the basics.

I am now rarely coming to these boards for help since I can usually script anything I need without running into any brick walls, but this is only because when I hit similar walls in the past, I was able to come here and ask about them and learn how to get past them.

So, as long as this is call a support forum, I think that all, clueless newcomers, and somewhat experienced scriptors alike should be welcomed and given the respect and attention that you might give any other.
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Old 09-13-2005, 05:03 PM   #21 (permalink)
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Quote:
Originally Posted by Admin Mad-Man
Well first, my point was not invalid. Because you do not have to know C# inside and out to run a shard. I'll take it a step further, you dont have to know C# inside and out to run a successful shard. In fact, I have checked out the shards of many of the big time scripters on this forum, and they are horrible failures, that have a playerbase of 5. Being a great programmer in C# is an advantage when running a shard, but is not the recipe for success. Many other factors factor in, and a highly successful shard can be created and ran by a person having little or no skill in the area of scripting. And on the subject of runics, they came out pre-Aos, however, did not come out pre Pub 16, which, is where all the new properties were introduced if I remember correctly. I am almost certain there were not runics that crafted vanq's and such.
I totaly disagree.
I saw a lot of big-time shards with a huge player base that was turned off due to a character wipe and all the players leaving.
If the shard admin doesn't know c# then he will end up wiping his shard or he'll be left behind every time RunUO will release a new version.
It's true that admins can get a good scriprot that knows c# but those scriptors usually bails after couple of months and by then the shard will get stuck without anyone to maintain it and fix the problems.

A shard that the owner doesn't know c# and doesn't try to learn c# is doomed, it's only a matter of time untill it'll be taken down.
It can take a week, month or even a year but it'll definatly will fall apart (and not because the admin wanted to pull the plug).
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Old 09-13-2005, 06:33 PM   #22 (permalink)
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Quote:
Originally Posted by Admin Mad-Man
Well first, my point was not invalid. Because you do not have to know C# inside and out to run a shard. I'll take it a step further, you dont have to know C# inside and out to run a successful shard. In fact, I have checked out the shards of many of the big time scripters on this forum, and they are horrible failures, that have a playerbase of 5. Being a great programmer in C# is an advantage when running a shard, but is not the recipe for success. Many other factors factor in, and a highly successful shard can be created and ran by a person having little or no skill in the area of scripting. And on the subject of runics, they came out pre-Aos, however, did not come out pre Pub 16, which, is where all the new properties were introduced if I remember correctly. I am almost certain there were not runics that crafted vanq's and such.
Actually they did. THey were in the game before all the aos attributes came out and were indeed Ruin, Might, Force, Power or Vanq. Then they added all the aos attributes and changed the way damage was calculated with the +15 or +25% bullshit. Anyway...
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Old 09-14-2005, 09:56 AM   #23 (permalink)
 
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You may yet be right, my memory is foggy on the subject. However, if they were in before the AOS attribute stuff, it was for a very short period. Also, the point on the scripting I am trying to make, is yes, you will for the most part have to have a basic knowledge of C#. That was not my argument. I said, you did not have to "Master" C#. And that being an amazing scriptor is not the recipe for success. Not by a long shot. In fact, I would say running a shard succesfully is a 4-part thing.

1: Uniqueness
2: Professionalism
3: Stability
4: Knowledge of C#

And of course, in the cased of some shards there is a fith element.

5: Sponsorship
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Old 09-14-2005, 11:10 AM   #24 (permalink)
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Quote:
Originally Posted by Admin Mad-Man
You may yet be right, my memory is foggy on the subject. However, if they were in before the AOS attribute stuff, it was for a very short period. Also, the point on the scripting I am trying to make, is yes, you will for the most part have to have a basic knowledge of C#. That was not my argument. I said, you did not have to "Master" C#. And that being an amazing scriptor is not the recipe for success. Not by a long shot. In fact, I would say running a shard succesfully is a 4-part thing.

1: Uniqueness
2: Professionalism
3: Stability
4: Knowledge of C#

And of course, in the cased of some shards there is a fith element.

5: Sponsorship
Nobody told you to "master c#" but if you don't know how to work with ser\deser and solve the errors you get on that without problems then you have no place running a shard because you will wipe it after a while (when you upgrade at the latest).
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Old 09-14-2005, 08:21 PM   #25 (permalink)
 
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Your completly wrong to assume that because someone does not know C# they will wipe their shard after a while. Im on my third shard now, when I started my first I knew nothing of C#. And although I suspose that made me cave man like, void of all intellegence, and a wondering buffoon as you seem to suggest, you know, I did manage not to wipe my shard. Some how, some way.
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