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| Script Support Get support for modifying RunUO Scripts, or writing your own! |
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#1 (permalink) |
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Forum Novice
Join Date: May 2006
Location: Israel
Age: 23
Posts: 142
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Hey.
I just decided to go with a pre AOS server and set the currentexpansion to None. Now, before that in the same files I had the following configuration: Code:
Mobile.InsuranceEnabled = !Enabled; ObjectPropertyList.Enabled = !Enabled; Mobile.VisibleDamageType = !Enabled ? VisibleDamageType.Related : VisibleDamageType.None; Mobile.GuildClickMessage = !Enabled; Mobile.AsciiClickMessage = !Enabled; Code:
private static readonly Expansion Expansion = Expansion.None; How do I solve it? |
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#2 (permalink) |
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Forum Expert
Join Date: Mar 2003
Location: England
Age: 35
Posts: 986
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Can't help your fully here, as i dont have any server scripts to hand, but this code snippet you posted isn't the right code you need to find.
Code:
Mobile.InsuranceEnabled = !Enabled; ObjectPropertyList.Enabled = !Enabled; Mobile.VisibleDamageType = !Enabled ? VisibleDamageType.Related : VisibleDamageType.None; Mobile.GuildClickMessage = !Enabled; Mobile.AsciiClickMessage = !Enabled; From memory, i think the insurance is checked in mobile or playermobile and has an expansion check before it is enabled. |
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