Go Back   RunUO - Ultima Online Emulation > RunUO > Script Support

Script Support Get support for modifying RunUO Scripts, or writing your own!

Reply
 
Thread Tools Display Modes
Old 08-15-2008, 04:30 PM   #1 (permalink)
Lurker
 
Join Date: Jul 2008
Age: 19
Posts: 4
Default Serialization Problem.....

I'm Writing My Own Family Script And I Changed My PlayerMobile.cs I Added 3 Property Theese Are:

Code:
        private string pFamilyName;
        [CommandProperty(AccessLevel.GameMaster)]
        public string FamilyName
        {
            get { return pFamilyName; }
            set { pFamilyName = value; InvalidateProperties(); }
        }

        private bool pHaveFamily;
        [CommandProperty(AccessLevel.GameMaster)]
        public bool HaveFamily
        {
            get { return pHaveFamily; }
            set { pHaveFamily = value; InvalidateProperties(); }
        }

        private bool pIsFamilyLeader;
        [CommandProperty(AccessLevel.GameMaster)]
        public bool IsFamilyLeader
        {
            get { return pIsFamilyLeader; }
            set { pIsFamilyLeader = value; InvalidateProperties(); }
        }
And I'm Serializing and DeSerializing Them Like:

Code:
Serialization: 
################################################
            base.Serialize( writer );
			
			writer.Write( (int) 19 ); // version

            writer.Write(pIsFamilyLeader);
            writer.Write(pFamilyName);
            writer.Write(pHaveFamily);

			writer.WriteEncodedInt( (int) m_SolenFriendship );

			QuestSerializer.Serialize( m_Quest, writer );

			if ( m_DoneQuests == null )
.....

DeSerialization: 
################################################
public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
               switch ( version )
			{
                case 19:
                    {
                        pFamilyName = reader.ReadString();
                        pHaveFamily = reader.ReadBool();
                        pIsFamilyLeader = reader.ReadBool();
                        goto case 18;
                    }
                case 18:
                    {
                        m_SolenFriendship = (SolenFriendship)reader.ReadEncodedInt();

                        goto case 17;
                    }
				case 17: // changed how DoneQuests is serialized
				case 16:
				{
.......... ->>>
But When I Tried To Start RunUO exe I'm Taking This Error: An error has encountered while loading a saved object
-Type: Server.Mobiles.Playermobile
-Serial: 0000000000x1

This is my Character which i Create A Family....

Where is the Problem?

Thanks.
Sehlor2 is offline   Reply With Quote
Old 08-15-2008, 04:48 PM   #2 (permalink)
Lurker
 
Join Date: Jul 2008
Age: 19
Posts: 4
Default

I've Resolved This, Thanks
Sehlor2 is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5