|
||
|
|||||||
| Script Support Get support for modifying RunUO Scripts, or writing your own! |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Newbie
Join Date: Dec 2005
Posts: 83
|
-Hey I'm working on my server and I was wondering... if I used the world teleporter script, could I turn it by a Waypoint? like in Diablo II ? i mean for example. You make a new char, and when you walk on a waypoint located at brit's bank, the only way point you have ''unlocked'' is brit's bank. now you decide to walk to cove, (there's a waypoint every town) so once you get to cove, you step on the waypoint and Cove is unlocked on the teleporter, so every time you step on a waypoint u can now get from cove to brit. etc... is it possible to do that?
-I was also wondering if it was possible to disable house placement everywhere in the world (tram ilsh fel malas tokuno) except in some specific areas? -Is it also possible to disable the Mark spell? so that players need to teleport via waypoints and not by recall -And is it possible to make the players start with a rune that is already marked to brit's bank? Thanks for anyone who will be helping me making those scripts ![]() |
|
|
|
|
|
#2 (permalink) |
|
Forum Master
|
yes that is possible, if i am reading you right
you want it so they can not use the moongate to that town, until they have been there at least once to do that make a variable for each town (bool) in the playermobile that has a moongate (MGBritianTram, MGBritianFel, MGMinocTram, MGMinocFel, etc etc) then have the item in the town they have to use (double click) or move oever, etc that sets that variable true for that player then modify the moongate gump to check for that variable, and on the response have it check for the variable, if true, it sends them, if not it gives them a message stating they have not been there yet, so it can not send them, etc as for the rest: -I was also wondering if it was possible to disable house placement everywhere in the world (tram ilsh fel malas tokuno) except in some specific areas? Just modify the house placement tool to only use the new regions you set up (need to make a new region - like - housebuildingarea - and add it to the regions xml file and set up all the spots -Is it also possible to disable the Mark spell? so that players need to teleport via waypoints and not by recall yes - can either just make it do nothing, replace it with a new spell, or just not have the scrolls drop in loot/lootpack so no one gets it -- remember if you add spell systems, to disable theirs also -And is it possible to make the players start with a rune that is already marked to brit's bank? yes - like anything else that can be in the pack RecallRune rune = new RecallRune; rune.Target.X = 1234; same for y & z rune.TargetMap - Map.Trammel; rune.Marked = true; rune add to pack
__________________
http://www.AoAUO.com
:) ..... Come for the Customs, Play for the Fun. Return to see your new Friends ..... :) |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|