Go Back   RunUO - Ultima Online Emulation > RunUO > Script Support

Script Support Get support for modifying RunUO Scripts, or writing your own!

Reply
 
Thread Tools Display Modes
Old 09-29-2008, 06:58 PM   #1 (permalink)
Newbie
 
hellalex's Avatar
 
Join Date: Dec 2005
Posts: 83
Lightbulb Some ideas

-Hey I'm working on my server and I was wondering... if I used the world teleporter script, could I turn it by a Waypoint? like in Diablo II ? i mean for example. You make a new char, and when you walk on a waypoint located at brit's bank, the only way point you have ''unlocked'' is brit's bank. now you decide to walk to cove, (there's a waypoint every town) so once you get to cove, you step on the waypoint and Cove is unlocked on the teleporter, so every time you step on a waypoint u can now get from cove to brit. etc... is it possible to do that?

-I was also wondering if it was possible to disable house placement everywhere in the world (tram ilsh fel malas tokuno) except in some specific areas?

-Is it also possible to disable the Mark spell? so that players need to teleport via waypoints and not by recall

-And is it possible to make the players start with a rune that is already marked to brit's bank?

Thanks for anyone who will be helping me making those scripts
hellalex is offline   Reply With Quote
Old 09-29-2008, 10:51 PM   #2 (permalink)
Forum Master
 
Lord_Greywolf's Avatar
 
Join Date: Dec 2005
Posts: 6,777
Send a message via Yahoo to Lord_Greywolf
Default

yes that is possible, if i am reading you right
you want it so they can not use the moongate to that town, until they have been there at least once

to do that make a variable for each town (bool) in the playermobile that has a moongate
(MGBritianTram, MGBritianFel, MGMinocTram, MGMinocFel, etc etc)
then have the item in the town they have to use (double click) or move oever, etc that sets that variable true for that player
then modify the moongate gump to check for that variable, and on the response have it check for the variable, if true, it sends them, if not it gives them a message stating they have not been there yet, so it can not send them, etc

as for the rest:

-I was also wondering if it was possible to disable house placement everywhere in the world (tram ilsh fel malas tokuno) except in some specific areas?
Just modify the house placement tool to only use the new regions you set up (need to make a new region - like - housebuildingarea - and add it to the regions xml file and set up all the spots

-Is it also possible to disable the Mark spell? so that players need to teleport via waypoints and not by recall
yes - can either just make it do nothing, replace it with a new spell, or just not have the scrolls drop in loot/lootpack so no one gets it -- remember if you add spell systems, to disable theirs also

-And is it possible to make the players start with a rune that is already marked to brit's bank?
yes - like anything else that can be in the pack
RecallRune rune = new RecallRune;
rune.Target.X = 1234;
same for y & z
rune.TargetMap - Map.Trammel;
rune.Marked = true;
rune add to pack
__________________
http://www.AoAUO.com

:) ..... Come for the Customs, Play for the Fun. Return to see your new Friends ..... :)
Lord_Greywolf is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5