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| Script Support Get support for modifying RunUO Scripts, or writing your own! |
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#1 (permalink) | |
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Lurker
Join Date: Sep 2008
Age: 79
Posts: 4
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where i mistake??
Quote:
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#2 (permalink) |
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Newbie
Join Date: Feb 2008
Location: Germany, BW (in front of my desktop)
Posts: 31
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Could you post the error you have with this script, please? Makes it much easier to find the mistake, then
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__________________
My Endlish is not the best, but I'm trying my best ;) if you don't understand something because I did it wrong, just ask :D |
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#4 (permalink) |
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Forum Novice
Join Date: Sep 2007
Posts: 367
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Nothing about the script you just posted seems to make your and lion ridable. As far as I remember, you need to do TileData.mul edits.
Read this: Making a Ridable |
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#5 (permalink) |
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Newbie
Join Date: Feb 2008
Location: Germany, BW (in front of my desktop)
Posts: 31
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well, if the problem is that you don't see the mount when sitting on it, then you have to edit your tiledata.mul with for example mulpatcher
just use the forum search ![]()
__________________
My Endlish is not the best, but I'm trying my best ;) if you don't understand something because I did it wrong, just ask :D |
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#7 (permalink) |
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Newbie
Join Date: Feb 2008
Location: Germany, BW (in front of my desktop)
Posts: 31
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so there is a compiling error... please post it, so that we can help you
__________________
My Endlish is not the best, but I'm trying my best ;) if you don't understand something because I did it wrong, just ask :D |
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#8 (permalink) |
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Forum Novice
Join Date: Sep 2007
Posts: 367
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You need to tell us what RunUO is saying to you.
Click here for a how-to: Stuff to try & know when requesting help (Common Problem Solutions). |
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#10 (permalink) |
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Forum Novice
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Look on BaseMount constructor:
Code:
public BaseMount( string name, int bodyID, int itemID, AIType aiType, FightMode fightMode, int rangePerception, int rangeFight, double activeSpeed, double passiveSpeed ) : base ( aiType, fightMode, rangePerception, rangeFight, activeSpeed, passiveSpeed ) |
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