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Old 07-02-2009, 09:41 PM   #1 (permalink)
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Default neon weapons

i cant find a thread like this, maybe its somewhere in the archives.
where can i delete the appearance of neon weapons, so they dont drop on monsters no more

also, where can i get the fix for ML Primary Attacks such as
force arrow
serpent arrow
psychic attack
--
ALSO, why does it take like .5 seconds or 1 second to turn a page in the spellbook, normal book, etc. it never turned so slow before
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Last edited by Grom09; 07-02-2009 at 09:44 PM.
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Old 07-02-2009, 10:21 PM   #2 (permalink)
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Quote:
Originally Posted by Grom09 View Post
i cant find a thread like this, maybe its somewhere in the archives.
where can i delete the appearance of neon weapons, so they dont drop on monsters no more

also, where can i get the fix for ML Primary Attacks such as
force arrow
serpent arrow
psychic attack
--
ALSO, why does it take like .5 seconds or 1 second to turn a page in the spellbook, normal book, etc. it never turned so slow before
BaseWeapon you would have to remove this:

Code:
public int GetElementalDamageHue()
		{
			int phys, fire, cold, pois, nrgy;
			GetDamageTypes( null, out phys, out fire, out cold, out pois, out nrgy );
			//Order is Cold, Energy, Fire, Poison, Physical left

			int currentMax = 50;
			int hue = 0;

			if( pois >= currentMax )
			{
				hue = 1267 + (pois - 50) / 10;
				currentMax = pois;
			}

			if( fire >= currentMax )
			{
				hue = 1255 + (fire - 50) / 10;
				currentMax = fire;
			}

			if( nrgy >= currentMax )
			{
				hue = 1273 + (nrgy - 50) / 10;
				currentMax = nrgy;
			}

			if( cold >= currentMax )
			{
				hue = 1261 + (cold - 50) / 10;
				currentMax = cold;
			}

			return hue;
		}
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Old 07-02-2009, 10:23 PM   #3 (permalink)
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And for the weapon abilities it in the WeaponAbility.cs

Not too sure what your trying to do in there if you have errors ill do my best too help but please explain a little bit more.
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Old 07-02-2009, 10:25 PM   #4 (permalink)
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thanks,
its just for the ML primary attacks, you double click and does nothing.
so i dont know if someone made them, or updated in most recent svn, orrr i should just make it myself.
Its not hard to make, so i can make it.. but i just wanted to know so i know what direction to go.
thanks for answers
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Old 07-02-2009, 10:30 PM   #5 (permalink)
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Quote:
Originally Posted by Grom09 View Post
thanks,
its just for the ML primary attacks, you double click and does nothing.
so i dont know if someone made them, or updated in most recent svn, orrr i should just make it myself.
Its not hard to make, so i can make it.. but i just wanted to know so i know what direction to go.
thanks for answers
Well if you need any help post the errors and the script in FULL and your welcome
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Old 07-03-2009, 03:07 AM   #6 (permalink)
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Quote:
Originally Posted by Grom09 View Post
thanks,
its just for the ML primary attacks, you double click and does nothing.
so i dont know if someone made them, or updated in most recent svn, orrr i should just make it myself.
Its not hard to make, so i can make it.. but i just wanted to know so i know what direction to go.
thanks for answers
these are fixed in Callandors SVN.
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