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Script Support Get support for modifying RunUO Scripts, or writing your own!

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Old 11-18-2009, 09:41 AM   #1 (permalink)
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Unhappy Capping the resists

hi , first time im posting , i searched the forum but couldnt find a similar problem like this one i have.

so i was wondering where do i or can i cap the stat resistances ( cold dmg , fire dmg , physical , etc). cause
if i put a cold resist 100% it gives me 100% resistance instead of the default max 70.

can anyone help me here?

thanks for your time and sorry the trouble.

---------------
Sorry for my ignorance i just found out that the players got the default resist cap 70 , which doesnt apply to the admins. sry for this noneducational thread :X

Last edited by h0ldz; 11-18-2009 at 09:48 AM.
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Old 11-18-2009, 01:41 PM   #2 (permalink)
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by default the cap is at 70, and that is in the core

it can be modified in playermobile (there is 1 edit in there for elves i do believe for bonus to energy or something - search for elf in there, should find it)

so unless you have modified the core or playermobile that way, your resists should cap at 70
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Old 11-18-2009, 05:42 PM   #3 (permalink)
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virtual int GetMaxResistance( ResistanceType type )

RunUO Documentation - Class Overview - Mobile
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Old 11-22-2009, 04:01 PM   #4 (permalink)
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How to modify Resistance cap <<<< This is a link


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