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Old 04-15-2008, 01:25 PM   #1 (permalink)
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Join Date: Jun 2007
Posts: 81
Default Crash Report

i don`t know why

Code:
Exception:
System.Net.Sockets.SocketException: Only one usage of each socket address (protocol/network address/port)
is normally permitted
   at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress)
   at System.Net.Sockets.Socket.Bind(EndPoint localEP)
   at System.Net.Sockets.TcpListener.Start(Int32 backlog)
   at System.Net.Sockets.TcpListener.Start()
   at System.Runtime.Remoting.Channels.ExclusiveTcpListener.Start(Boolean exclusiveAddressUse)
   at System.Runtime.Remoting.Channels.Tcp.TcpServerChannel.StartListening(Object data)
   at System.Runtime.Remoting.Channels.Tcp.TcpServerChannel.SetupChannel()
   at System.Runtime.Remoting.Channels.Tcp.TcpServerChannel..ctor(Int32 port)
   at System.Runtime.Remoting.Channels.Tcp.TcpChannel..ctor(Int32 port)
   at Server.Engines.OrbRemoteServer.OrbServer.Run(Object o)
   at System.Threading._ThreadPoolWaitCallback.WaitCallback_Context(Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback(Object state)
any idea?
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Old 04-15-2008, 03:16 PM   #2 (permalink)
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Join Date: Jun 2007
Posts: 81
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Ok the problem is aparently UOarchitect. but the cuestion is...

One or more of one player can Log with UOarchitect for crash the server?
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