|
||
|
|||||||
| Server Support on Mono Forum dedicated to RunUO 2.0 on Mono. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Newbie
|
Sometimes i get this error/warning/what ever it is:
Code:
System.Net.Sockets.SocketException: The socket is not connected at System.Net.Sockets.Socket.Shutdown (SocketShutdown how) [0x00000] at Server.Network.NetState.Dispose (Boolean flush) [0x00000] And sometimes my server crashes, and the error is "Too many open files"(i will give more specific error report when the shard crashes next time), and when i restart my server, half of the folders inside the saves folder has been deleted. Any fixes?
__________________
aim: Saumato |
|
|
|
|
|
#2 (permalink) | |
|
Forum Expert
Join Date: Dec 2002
Location: The Darkness
Posts: 421
|
Quote:
If you did, did you changed the public static readonly string Address? I got that error before, when i changed public static readonly string Address. Also, which RunUO are you using? SVN or official release?
__________________
ClanCC was missing D: One Vision, One Purpose, Peace Through Power! Last edited by ClanCC; 08-08-2008 at 02:09 AM. |
|
|
|
|
|
|
#5 (permalink) |
|
Newbie
|
Code:
Login: **.***.***.**: Valid credentials for '*****' System.Net.Sockets.SocketException: Too many open files at System.Net.Sockets.Socket..ctor (AddressFamily family, SocketType type, ProtocolType proto) [0x00000] at Server.Network.SocketPool.AcquireSocket () [0x00000] at Server.Network.Listener.OnAccept (IAsyncResult asyncResult) [0x00000] Client: **.***.***.**: Disconnected. [11 Online] [*****] Core: Using dual save strategy World: Saving...Error: Error: SysSystem.IO.IOExcetem.IO.IOExcepption: tion: Too many openTo files at System.IO.FileStream..ctor (So many open files at System.ystem.IO.FileStream..ctor (System.StrString naming ne, FileMoame, d e mode, FiFileMode mode, FileAcleAccess accceesss as, FileShare shacrce, Iess, FileShare nsth3a2r buffee,rSize, B oIoleannt3 2 buffanonymous, FileeOrSize, Booleapn tanonymions optoiuons) [0x00000]s , F iat System.IO.FlielOepStitream..ctoonrs options) [0x00000] at System.IO.FileStream..ctor (System.String name, FileMode mode, FileAccess access, FileShare share) [0x00000] at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at Server.BinaryFileWriter..ctor (System.String filename, Boolean prefixStr) [0x00000] at Server.StandardSaveStrategy.SaveMobiles (Server.SaveMetrics metrics) [0x00000] at Server.DualSaveStrategy.Save (Server.SaveMetrics metrics) [0x00000] at Server.World.Save (Boolean message) [0x00000] at Server.World.Save () [0x00000] at Server.Misc.AutoSave.Save (System.String name, FileMode mode, FileAccess access, FileShare share) [0x00000] at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at Ser () [0x00000] at Server.Misc.AutoSave.OnTick () [0x00000] at Server.Timer.Slice () [0x00000] at Server.Core.Main (System.String[] args) [0x00000]ver.BinaryFileWriter..ctor (System.String filename, Bool ean prefixStr) [0x00000] at Server.StandardSaveStrategy.SaveItems (Server.SaveMetrics metrics) [0x00000] at Server.DualSaveStrategy+<>c__CompilerGenerated2.<Save>c__7 () [0x00000] at (wrapper delegate-invoke) System.MulticastDelegate:invoke_void () Crash: Backing up...Crash: Backing up...donedonedone Crash: Generating report...Craffaileds h: Generating report...Crash: Restarting...failed Crash: Restarting...donedonedone Yes, i've added some scripts and done some minor distro modifications but none of them should make this kind of crash.. :S Before this crash happens, a player, or some players, gets disconnected from the game, and can't re-connect. When the next save comes, the server crashes.
__________________
aim: Saumato Last edited by Saumane; 08-11-2008 at 02:15 AM. |
|
|
|
|
|
#6 (permalink) |
|
Newbie
|
I just found out, that
Code:
System.Net.Sockets.SocketException: The socket is not connected at System.Net.Sockets.Socket.Shutdown (SocketShutdown how) [0x00000] at Server.Network.NetState.Dispose (Boolean flush) [0x00000]
__________________
aim: Saumato |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|