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| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
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#1 (permalink) | |
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Well, I'm lost. Server still is booting everyone off shard roughly 15 seconds or so after UOG does it's activity check. I've changed NIC's, tried a fresh RunUO29, I even upgraded the server to .Net Server 2003, all still suffering the same problem.. Not really sure what to try now. I want to remain listed on UOG, as my few friends and I want to encourage others to 'visit' play on our realm.. Anyone with any ideas/comments/suggestions please hook a dumbfounded fool out here.. Here's some tidbits...
-doesn't boot me when I had serverlist.cs set to null, but internet players were having problems connecting. -boots me via LAN as well, though I click on the same shard, not a special one (like UOX needed). -Copied over to crappy laptop and server ran fine. ..It worked fine there, though I was connected on the same machine (IE. UO client was also running on laptop) -haven't tried local connection, though I will next, to see if local dies as well.. I suspect if LAN client and Internet clients get booted, local will as well.. -Have tried using DNS name as well as IP (both in quotes) in serverlist.cs. Open to ideas... ![]()
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#2 (permalink) | |
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Still open to ideas..
![]() Though I am now also putting on a fresh Beta30 Will post if there is any change...
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#3 (permalink) | |
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Same thing happens with beta30. Connects just fine, character runs around the map just fine, other characters can join just fine. UOG polls status (logs in) and moments later all accounts get disconnected. I've even tried bypassing the router completely by sending ALL traffic to the server.. Anyone here run on a port other than the default? Wondering what problems will arise if I try another port. Can't figure out why that would fix it, but also can't figure out why it's not working now, as is....
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