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Old 06-21-2003, 02:29 PM   #1 (permalink)
 
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Default Help!

Ok, this is my first attempt at working with RunUO, and I'm not having much luck so far. I downloaded the .net stuff so that the server will run and boot without errors, but when logging on the game (lbr client) freezes at entering britannia. How do I fix this?

Also I tried getting a compiler for c#, but I'm not having much luck. Any reccomendations? I can't get sharpdevelop to work and also I can't get mono to work.

Thanks, I appreciate it.
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Old 06-21-2003, 02:30 PM   #2 (permalink)
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You don't need a C# compiler: RunUO IS the compiler.

I just use notepad ;->


What does the RunUO console say when you try to log on?
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Old 06-21-2003, 02:44 PM   #3 (permalink)
 
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Default screen

Haha, I didn't realize that, that's awesome. Here's the screen:

Client: 127.0.0.1: Connected. [1 Online]
Login: 127.0.0.1: Valid credentials for 'dante'
Login: 127.0.0.1: Account 'dante' at character list
Login: 127.0.0.1: New character being created (account=dante)
- Character: jjgj (serial=0x00000754)
- Started: Britain (1496, 1628, 10)

That's where it freezes, the entering brit screen. Thanks.
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Old 06-21-2003, 02:56 PM   #4 (permalink)
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Have you patched UO to the latest version? (4.0.0l for 2D, and 4.0.0m for 3D)
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Old 06-21-2003, 03:10 PM   #5 (permalink)
 
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Actually I haven't. I'll do that now and then let you know if it works, thanks.
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Old 06-21-2003, 03:34 PM   #6 (permalink)
 
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Ok, it's working now. For adding in new items what file do I edit? This is completely different from uox so I have no clue what to do. Do I add new scripts with the items in them? Also how do I use commands in the server, such as save? I can't enter them through the dos window. Thanks for dealing with my newbie questions.
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Old 06-21-2003, 03:43 PM   #7 (permalink)
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Type in [help in the UO game itself, you'll get a list of commands ;->

If you mean new items as in Not In The Game At All, then yes, you add a script.

If you mean you want to add, say, a Barrel, then just [add barrel
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Old 06-21-2003, 03:57 PM   #8 (permalink)
 
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Ok, trying to figure out exactly how to script a new item. Here's the script for bardiche and I'll post what I've figured out so far if you could fill in the blanks for me.

using System;
using Server.Network;
using Server.Items;

namespace Server.Items
{
[FlipableAttribute( 0xF4D, 0xF4E )] <---item id when placed
public class Bardiche : BasePoleArm <---wep type
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } } <---ability1
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Dismount; } } <---ability2

public override int AosStrengthReq{ get{ return 45; } } <---str req
public override int AosMinDamage{ get{ return 17; } } <---mindmg
public override int AosMaxDamage{ get{ return 18; } } <---maxdmg
public override int AosSpeed{ get{ return 28; } } <---wep speed

public override int OldStrengthReq{ get{ return 40; } } <---for the "old..." how come these are written again?
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 43; } }
public override int OldSpeed{ get{ return 26; } }

[Constructable] <---craftable?
public Bardiche() : base( 0xF4D ) <---item id
{
Weight = 7.0; <---weight
}

public Bardiche( Serial serial ) : base( serial ) <---?
{
}
*from here down i have no idea*
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );

writer.Write( (int) 0 ); // version
}

public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );

int version = reader.ReadInt();
}
}
}

I REALLY appreciate this.
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Old 06-21-2003, 04:13 PM   #9 (permalink)
 
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Or is there a FAQ or thread that can explain how to program c# for RunUO?
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Old 06-21-2003, 05:00 PM   #10 (permalink)
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Always Search (Points to upper far right of the web page)
Always read Sticky Posts (First threads on all the forums)
And Always read the FAQs ;->


http://www.runuo.com/discussion/viewtopic.php?t=6469


This one should help get you started.
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Old 06-21-2003, 05:09 PM   #11 (permalink)
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True that scripts are basicly text files and can be created with any text editor, but a development environment such as Visual Studio or SharpDevelop can make things MUCH easier. SharpDevelop is free, but I too had to struggle with it. I wound up buying VS.Net Pro, you can order a 60 day trial copy for $2.50 from Microsoft. And it is not hard to qualify for a student version for I belive $99.
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Old 06-21-2003, 05:45 PM   #12 (permalink)
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Visual C# Standard is ~$99 as well at CompUSA, IIRC.
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