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Old 07-22-2003, 06:56 PM   #1 (permalink)
 
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Says theres nothing wrong loads up all ok... then it just closes and retries and does it over and over. I just changed some of the scripts but it would tell me if they are wrong b4 it loads right? I spawned all kinds of stuff too. Heres a crash log...
Exception:
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadInt32()
at Server.TileMatrix.ReadStaticBlock(Int32 x, Int32 y)
at Server.TileMatrix.GetStaticBlock(Int32 x, Int32 y)
at Server.TileMatrix.GetStaticTiles(Int32 x, Int32 y, Boolean multis)
at Server.Movement.MovementImpl.GetStartZ(Mobile m, Map map, Point3D loc, ArrayList itemList, Int32& zLow, Int32& zTop)
at Server.Movement.MovementImpl.CheckMovement(Mobile m, Map map, Point3D loc, Direction d, Int32& newZ)
at Server.Movement.MovementImpl.CheckMovement(Mobile m, Direction d, Int32& newZ)
at Server.Movement.Movement.CheckMovement(Mobile m, Direction d, Int32& newZ)
at Server.Mobile.CheckMovement(Direction d, Int32& newZ)
at Server.Mobile.Move(Direction d)
at Server.Mobiles.BaseAI.DoMoveImpl(Direction d)
at Server.Mobiles.BaseAI.DoMove(Direction d)
at Server.Mobiles.BaseAI.WalkRandom(Int32 iChanceToNotMove, Int32 iChanceToDir, Int32 iSteps)
at Server.Mobiles.BaseAI.WalkRandomInHome(Int32 iChanceToNotMove, Int32 iChanceToDir, Int32 iSteps)
at Server.Mobiles.BaseAI.DoActionWander()
at Server.Mobiles.MageAI.DoActionWander()
at Server.Mobiles.BaseAI.Think()
at Server.Mobiles.MageAI.Think()
at Server.Mobiles.AITimer.OnTick()
at Server.Timer.Slice()
at Server.Core.Main(String[] args)
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Old 07-22-2003, 06:59 PM   #2 (permalink)
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System.IO.EndOfStreamException: Unable to read beyond the end of the stream.

Looks like your saves became corrupt perhaps closed the server beofre it was done saving it happens.
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Old 07-22-2003, 07:25 PM   #3 (permalink)
 
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oh damn... well, then what should i do now? lol
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Old 07-22-2003, 07:52 PM   #4 (permalink)
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Restore one of the backups from the Backup directory.
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Old 07-24-2003, 05:28 AM   #5 (permalink)
 
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I restored backup saves..... I tried using brand new saves, I changed my last made scripts, I even totally deleted the whole file and re-extracted all the RunUO back onto comp without touching anything, and I tried to load server, and the same fucking crash happened. So im guessing its not anything wrong with my server. So I asked around, and some1 told me that it could be my .NET framework that is corrupted, could this be?
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Old 07-24-2003, 05:34 AM   #6 (permalink)
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I doubt it.

Most likely your saves are getting corrupt because its crashing or something during a save.

But the default world saves are fine. If it gets corrupt its something on your server or something that happens thats doing it.

Try to reinstall the framework it could very well solve the problem.
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Old 07-24-2003, 01:10 PM   #7 (permalink)
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This is not directly caused by a corrupted world file.

As I seem to be repeating, this is caused by invalid map or static files. Worldforge has been known to cause this.
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Old 07-24-2003, 04:06 PM   #8 (permalink)
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Thanks Krrios

Yeah after reading 3 posts with the same error I just relized that I told this guy the wrong info ops: it happens.
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Old 08-01-2003, 07:40 AM   #9 (permalink)
 
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Yeah, I'm having the same problem. Chances are, you, like me, come from playing/developing sphere/pol servers where you have got tweaked MUL's and what not. I'm going to reinstall UO and place a personal wager that that's the problem. 8)
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Old 08-01-2003, 08:15 AM   #10 (permalink)
 
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that did the trick
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