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| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
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#1 (permalink) |
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Forum Expert
Join Date: Apr 2003
Location: Oregon is home!
Age: 42
Posts: 258
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I know Woverana has addressed this topic in 2 other threads, but I don't want to "clutter" those. I watched to see if it would be addressed, but that doesn't seem to be happening. I wonder if there's an easy way to "disable" these two spells? I just don't want to go in and comment out a couple area's and break mutlitple scripts...heh. If anyone can provide help I'd appreciate it.
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#5 (permalink) |
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Forum Expert
Join Date: Mar 2003
Age: 24
Posts: 965
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I doubt it since some of the spells for Necromancy and some Paladin abilities are still not scripted and it doesn't crash the server, it just says, "This spell is disabled." or something of that sort, when trying to cast one of those spells.
*Edit* No, do not delete them. The spell initializer has defined EnergyVortex and Blade Spirits. |
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#7 (permalink) |
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Forum Expert
Join Date: Apr 2003
Location: Oregon is home!
Age: 42
Posts: 258
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Thanks for the suggestions everyone. What I decided to do was make it so only one Blade Spirit could be summoned....period. I adjusted the pet statement so they can't even have a tamed mount and cast it. That way they can still cast the spell, just not throw multiples and they'll have to decide whether they want to sacrifice not having a mount too. I adjusted all the 8th circle spells in the same manner.
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#8 (permalink) |
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This is easy.
If your still interested in getting rid of them go here Scripts\Spells\Initiliazer.cs And you see this piece of code: Code:
// Eighth circle Register( 56, typeof( Eighth.EarthquakeSpell ) ); Register( 57, typeof( Eighth.EnergyVortexSpell ) ); Register( 58, typeof( Eighth.ResurrectionSpell ) ); Register( 59, typeof( Eighth.AirElementalSpell ) ); Register( 60, typeof( Eighth.SummonDaemonSpell ) ); Register( 61, typeof( Eighth.EarthElementalSpell ) ); Register( 62, typeof( Eighth.FireElementalSpell ) ); Register( 63, typeof( Eighth.WaterElementalSpell ) ); Look for this piece of code in the same .cs script. Code:
// Fifth circle Register( 32, typeof( Fifth.BladeSpiritsSpell ) ); Register( 33, typeof( Fifth.DispelFieldSpell ) ); Register( 34, typeof( Fifth.IncognitoSpell ) ); Register( 35, typeof( Fifth.MagicReflectSpell ) ); Register( 36, typeof( Fifth.MindBlastSpell ) ); Register( 37, typeof( Fifth.ParalyzeSpell ) ); Register( 38, typeof( Fifth.PoisonFieldSpell ) ); Register( 39, typeof( Fifth.SummonCreatureSpell ) ); This will cause 0 errors, and when attempted to be casted in game the message "The spell has been disabled" will appear.
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