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Old 08-24-2003, 12:08 PM   #1 (permalink)
 
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Default just a quick question, animated items

i was using a base monster script and tried making it lok like an item, i failed.. is there a way? i saw once a possessed like sword in the release but i cant remember its name.. but if this is possible what do i need to put in a script to allow itemIDs or whatever instead of NPC animations?
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Old 08-24-2003, 12:16 PM   #2 (permalink)
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Every Item (well weapon that you hold in your hand anyway) has an animation. Thats what you need.
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Old 08-25-2003, 04:36 AM   #3 (permalink)
 
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Maybe take a look at this sript \Scripts\Mobiles\Monsters\Humanoid\Melee\SpectralA rmour.cs
this is a monster that looks like an item maybe you can find some hints in there.
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Old 08-25-2003, 09:00 AM   #4 (permalink)
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Quote:
Originally Posted by Maxi - II
Maybe take a look at this sript \Scripts\Mobiles\Monsters\Humanoid\Melee\SpectralA rmour.cs
this is a monster that looks like an item maybe you can find some hints in there.
Thats a monster animation, not a weapon animation.

You need the following to make a complete custom weapon:

1) Animation for female and male characters with the weapon in their hand in all directions, and all movements.

2) Ground Item ( Custom Square ) most of the time

3) Gump Art ( Invisiable Human with the sword in their hand ).

Monsters involves jus tmaking animations for the following

1) All actions
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