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Old 09-23-2003, 06:58 PM   #1 (permalink)
 
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Default Just ONE more question for now!! I swear!!

How do I use Razor & Gateway together? If I load Razor, I can not use Gateway since UO is already running (and vice versa). Do I have to change anything in my logon.cfg file or something? Or is there just something special that I have to do?
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Old 09-23-2003, 07:06 PM   #2 (permalink)
 
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Nevermind, I answered my own question..I did not see Razor listed in the settings before. I must say, so far, this is a LOT easier to use than most other emulators that I have tried in the past! You guys did an awesome job with it!
So far, the only thing that I would like to see is an easier way to place spawn. Either by 3rd party software (would probably be better (and more secure) if done within RunUO), or by a GUI based menu. Otherwise, I have had no problems and could actually have a working server up within a few hours!
My next step will be getting some custom scripts in there. I would like to place another town or two, an underground town, some races (even using models from monsters and such), some new spells, and a few other things. I am going to post again for anybody that wants to help out.
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Old 09-23-2003, 10:47 PM   #3 (permalink)
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OK, but you still used up your last question. j/k
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Old 09-24-2003, 12:21 AM   #4 (permalink)
 
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Actually, now that I did about 5 hours of spawn placing, the system is not too bad. I still think there could be a better way of setting up spawns though. Unless there is and I just do nott know about it (which I will probably find next time I explore and thus making this another pointless point). I remember one emulator that I used had preset spawn types or something (jungle monster/animal, cave, undead, etc..) does this have anything of the sort? I have found that in order to place a variety of spawn in an area, I have to place several spawners. When placing one with multiple creatures in it, it seems to wait until all of the one kind is gone, then goes onto the next. Another stupid question tied into this, what does the "TEAM" part of setting up the spawners do? I usually just put "0", but was wondering anyway. We,, so far i have most of Skara's region, Destard, Spirituality and the dungeon south, yew orc fort and a few other areas set for spawn already. I tried putting a spawn in there that was different than UO's, but could not think of anything better (for most of it at least). I am still wondering on how to make my server public? Hopefully I can find somebody to help me toss some of these spawners in. THanks for the help though!
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Old 09-24-2003, 12:44 AM   #5 (permalink)
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There are a couple of mass spawner scripts floating around. But honestly I'd rather do it by hand. I really suggest using Pandora's Box as a GM tool to help you set all those spawners. You can get it here... http://arya.distanthost.com/
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Old 09-24-2003, 12:06 PM   #6 (permalink)
 
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THanks again! I guess when it comes down to it, it is always best to use what is in the program to do any editing. I still think that it would be good to build one into the main program that is more user friendly. If you double click the spawner it brings up a little list. Something like that, but wher eyou can edit the delay's and range and all. I would not think that would be as hard to do..
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Old 09-24-2003, 12:42 PM   #7 (permalink)
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Quote:
Originally Posted by JokersWild
THanks again! I guess when it comes down to it, it is always best to use what is in the program to do any editing. I still think that it would be good to build one into the main program that is more user friendly. If you double click the spawner it brings up a little list. Something like that, but wher eyou can edit the delay's and range and all. I would not think that would be as hard to do..
That feature is already in.

If you double click the spawner you open up the creature list. If you [props you can change properties about the spawner itself.
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Old 09-24-2003, 01:11 PM   #8 (permalink)
 
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Yes, but when I enter the creature list it only allows me to alter the spawn, not the other properties (at least that I saw). When I do make changes in that by putting different types of creatures in there, it still only spawns one type at a time.
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Old 09-24-2003, 01:14 PM   #9 (permalink)
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Quote:
Originally Posted by JokersWild
Yes, but when I enter the creature list it only allows me to alter the spawn, not the other properties (at least that I saw). When I do make changes in that by putting different types of creatures in there, it still only spawns one type at a time.
Like I said [props would be able to allow you to do that.

Just how it works.
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Old 09-24-2003, 01:29 PM   #10 (permalink)
 
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Ohhh..so I can use the "[props" command on that? Does that work on anything? Would I be able to set a daemon as a banker (as an example) and edit the properties on it so it is not attacking or anything?.
Thanks for the help BTW!
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Old 09-24-2003, 01:30 PM   #11 (permalink)
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Quote:
Originally Posted by JokersWild
Ohhh..so I can use the "[props" command on that? Does that work on anything? Would I be able to set a daemon as a banker (as an example) and edit the properties on it so it is not attacking or anything?.
Thanks for the help BTW!
You can't change the types of objects, but I suppose you could make him look like a Deamon.
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Old 09-24-2003, 01:35 PM   #12 (permalink)
 
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Ahhhhhh..very true. I would guess that it would be similiar to the way that UO Assist could make you view yourself as other creatures then.. How would I go about that? Would that be in the properties as well?
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Old 09-24-2003, 01:53 PM   #13 (permalink)
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Originally Posted by JokersWild
Ahhhhhh..very true. I would guess that it would be similiar to the way that UO Assist could make you view yourself as other creatures then.. How would I go about that? Would that be in the properties as well?
If you were to change the value of their Body they would appear to be a diferent character.
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