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Old 09-23-2003, 11:50 PM   #1 (permalink)
DragonGrove
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Default Custom maps and UO additions

Recently, we began developing our own custom map. Ran it thru Dragona few times, got it workable. Now we aqre running into a few problems. We have COMPLETELY changed map0.mul, staidx0.mul, and statics0.mul. However, we are still seeing the LBR'ish deco changes in Yew, and theres a strange house thingy in Trinsic that we have noticed so far. I am assuming these were patched in rather than part of the actual map and the question is.. how the heck can we get rid of them. I know its possible because I have seen some really nice custom maped shards but I have looked everywhere and can't seem to find this crucial bit of info.
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Old 09-24-2003, 09:37 AM   #2 (permalink)
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Did you clean the statics file before you patched them....
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Old 09-24-2003, 10:08 AM   #3 (permalink)
 
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Its in the dif files.

http://www.runuo.com/forum/viewtopic.php?p=88160&highlight=dif#88160

Use the example from Ayrius to setup runuo to disable this files in the client.
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Old 09-24-2003, 05:11 PM   #4 (permalink)
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Thanks Mrfixit... worked like a charm. Phantom, Dragon automatically clears the old statics before writing the new ones. and yes, it kinda is a runuo thing since to fix it you have to tweak a runuo script. datapath.cs for those of you that were wondering
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