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| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
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#1 (permalink) |
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Join Date: Jul 2003
Posts: 19
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Hey ppl!
Does anyone have any idea how I can disable my players from travelling between facets? I only have a handful of players (like 28) and want them all to stay on Felluca. Is there any way of disabling the option from the moonstone so that the rest wont be usable (or preferably, even visible) Tx in advance! PiscesDragon |
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#3 (permalink) |
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Join Date: Oct 2003
Posts: 1
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Since this is my first post, I'm sure I'll be labeled a newb, but that's life.
I can tell you what I did, and I havent found any loopholes. I removed the moonstones altogether, and in PublicMoongate.cs I made the following changes: [code:1] // count += MoonGen( PMList.Trammel ); count += MoonGen( PMList.Felucca ); count += MoonGen( PMList.Ilshenar ); count += MoonGen( PMList.Malas ); [/code:1] Then I rem'd out lines 208-220 (if your script is still stock (beta 35)) That just removes the ability to get to Trammel on from the moongates. If you are still using test center templates for character generation, you will want to remove the moonstones lines where you get 5 and 5. If you wanna remove Ilshenar and Malas, just rem those other two lines above. That's the quick and easy way I found to do it with no help. I've been a Sphere scripter since '01, so I'm still getting used to this. (Now that I think about it, this post might have been better suited in script support) |
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#7 (permalink) |
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Forum Expert
Join Date: Jan 2003
Location: California
Age: 39
Posts: 3,260
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thats true.....my bad
Im removing the ability to travel town to town with the moongates imma put up paid porters or something makes getting there even more challenging if your broke :twisted: |
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