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Old 10-17-2003, 04:05 PM   #1 (permalink)
 
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Default A swamp?

I was running a LW emu and changed over to Runuo very recently. So I am sooooooooo new at everything runuo.
LW only had access to the Trammel map. I made a few decoration type changes to the map. Nothing major or big-freezing them into the Trammel map using the LW world editor.
I downloaded Runuo and got the new shard running and everything seems just great except for one thing. Yew on Trammel is in the middle of a very wierd swamp. Now I thought the maps came from the client you were using and I am using the same client I used with the LW emu. The swamp wasn't there before and isn't on Felucca either. (I could be wrong-but I thought the two maps were identical or so I was lead to believe) So how did I acquire this swamp? Is it like that on OSI and maybe LW was really using the Felucca map and just told us it was the Trammel?
If that is the case, can I switch the maps around and make the map with the swamp the felucca world instead?
Thanks for the help.
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Old 10-17-2003, 04:16 PM   #2 (permalink)
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the swamp is in osi.
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Old 10-17-2003, 04:30 PM   #3 (permalink)
 
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I had that also, I use a custom map though. It actually looked kinda cool, the trees comming through the roofs of the buildings and stuff. Crazy_Zack told me how to fix it, but I can't remember how, and since i was accidently deleted in that horrible forum acident the other day, the post is now gone. Hopefully the great god Zack will see this and help.
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Old 02-24-2004, 09:32 PM   #4 (permalink)
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Yes Please oh great and mighty Zack, tell use how to rid ourselves of the horrid yew swamp.
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Old 02-24-2004, 10:09 PM   #5 (permalink)
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Zack was banned for being an idiot.

Lemme look... Ye Olde Search feature is amazing at finding things...

BRB (I hope)
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Old 02-24-2004, 10:13 PM   #6 (permalink)
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Now, it's been awhile, but I believe you need to change this line
Code:
			RegisterMap( 1, 1, 0, 6144, 4096, 0, "Trammel",  MapRules.TrammelRules );
in MapDefinitions to

Code:
			RegisterMap( 1, 0, 0, 6144, 4096, 0, "Trammel",  MapRules.TrammelRules );
I *THINK* that's it...


Though... Upon looking at it again, I do believe there's another step to keep from having the Diff file put statics from one place in the other <ponder>
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Old 02-28-2004, 10:00 AM   #7 (permalink)
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that did the trick thanks a milllion times over !
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Old 02-28-2004, 11:57 PM   #8 (permalink)
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hmmm, LOL that did get rid of the swamp, it also got rid of the new buildings in haven as well, anyone know if theres a way to keep the new haven, and get rid of the swamp?
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Old 02-29-2004, 12:23 AM   #9 (permalink)
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Quote:
Originally Posted by batarex
hmmm, LOL that did get rid of the swamp, it also got rid of the new buildings in haven as well, anyone know if theres a way to keep the new haven, and get rid of the swamp?
As far as I know, no. The swamp in Yew and the stuff in Haven is appart of the map dif files, if you remove one, you remove both.

There is a script floating around that will unfreeze the dif files (like stadif0.mul) and I suppose you could use that, and freeze it to your shards static0.mul staidx0.mul files (which means you'll need to distribute them)

So to sum up, you can do it (probably) if you want to distribute custom files. Otherwise, it's one or the other.
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Old 02-29-2004, 01:02 AM   #10 (permalink)
 
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swamp?






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Old 02-29-2004, 10:36 AM   #11 (permalink)
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Yew in Trammel is a swamp (Has been for years now).
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