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| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
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#1 (permalink) |
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Join Date: Nov 2003
Posts: 12
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have runuo up and i can get on fine. the problem is i tried getting on with dialup service to check it out . I can see the shard name i chose and when i get to username and pw after i press enter .says cant atach to game server, please try later something to that effect can anyone tell me where my problems are(besides i dont know what i am doing maybe hehe) also on the server i can see the acct being gen, then disconnects.here is my servers list set up i also signed up for a dns (just so you know. Any help would be appreciated.
* The default setting, a value of 'null', will attempt to detect your IP address automatically: * private const string Address = null; * * This detection, however, does not work for servers behind routers. If you're running behind a router, put in your IP: * private const string Address = "12.34.56.78"; * * If you need to resolve a DNS host name, you can do that too: * private const string Address = "shard.host.com"; */ public const string Address = "bigdogg101.kicks-ass.com"; public const string ServerName = "alpha"; public static void Initialize() { Listener.Port = 2593; EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList ); } public static void EventSink_ServerList( ServerListEventArgs e ) { try { IPAddress ipAddr; if ( Resolve( Address != null && !IsLocalMachine( e.State ) ? Address : Dns.GetHostName(), out ipAddr ) ) e.AddServer( ServerName, new IPEndPoint( ipAddr, Listener.Port ) ); else e.Rejected = true; } catch { e.Rejected = true; } } public static bool Resolve( string addr, out IPAddress outValue ) { try { outValue = IPAddress.Parse( addr ); return true; } catch { try { IPHostEntry iphe = Dns.Resolve( addr ); if ( iphe.AddressList.Length > 0 ) { outValue = iphe.AddressList[iphe.AddressList.Length - 1]; return true; } } catch { } } outValue = IPAddress.None; return false; } private static bool IsLocalMachine( NetState state ) { Socket sock = state.Socket; IPAddress theirAddress = ((IPEndPoint)sock.RemoteEndPoint).Address; if ( IPAddress.IsLoopback( theirAddress ) ) return true; bool contains = false; IPHostEntry iphe = Dns.Resolve( Dns.GetHostName() ); for ( int i = 0; !contains && i < iphe.AddressList.Length; ++i ) contains = theirAddress.Equals( iphe.AddressList[i] ); return contains; } } } |
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#2 (permalink) |
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Newbie
Join Date: Nov 2003
Posts: 40
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In most cases you can leave the const string Address blank, this should work and it uses the detected ip the client connects to.
When connecting to your shard and receiving the serverlist, you select the server and the address in the address string is sent to the client and it tries to connect to that address then, so "bigdogg101.kicks-ass.com" has to run the server :/ |
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