Go Back   RunUO - Ultima Online Emulation > RunUO > Server Support on Windows

Server Support on Windows Get (and give) support on general questions related to the RunUO server itself.

Reply
 
Thread Tools Display Modes
Old 02-15-2004, 07:55 PM   #1 (permalink)
 
Join Date: Oct 2003
Location: Scotland
Age: 30
Posts: 84
Default 2 Servers Problem

[code:1]
using System;
using System.Net;
using System.Net.Sockets;
using Server;
using Server.Network;

namespace Server.Misc
{
public class ServerList
{
/* Address:
*
* The default setting, a value of 'null', will attempt to detect your IP address automatically:
* private const string Address = null;
*
* This detection, however, does not work for servers behind routers. If you're running behind a router, put in your IP:
* private const string Address = "12.34.56.78";
*
* If you need to resolve a DNS host name, you can do that too:
* private const string Address = "shard.host.com";
*/

public const string Address = "muppetlords.no-ip.com";

public const string ServerName = "HellSpawn Shard";

public static void Initialize()
{
Listener.Port = 2593;

EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList );
}

public const string Address = "muppetlords.no-ip.com";

public const string ServerName = "MuppetLords";

public static void Initialize()
{
Listener.Port = 2594;

EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList );
}

public static void EventSink_ServerList( ServerListEventArgs e )
{
try
{
IPAddress ipAddr;

if ( Resolve( Address != null && !IsLocalMachine( e.State ) ? Address : Dns.GetHostName(), out ipAddr ) )
e.AddServer( ServerName, new IPEndPoint( ipAddr, Listener.Port ) );
e.AddServer("MuppetLords", new IPEndPoint( ipaddr, 2594);
else
e.Rejected = true;
}
catch
{
e.Rejected = true;
}
}

public static bool Resolve( string addr, out IPAddress outValue )
{
try
{
outValue = IPAddress.Parse( addr );
return true;
}
catch
{
try
{
IPHostEntry iphe = Dns.Resolve( addr );

if ( iphe.AddressList.Length > 0 )
{
outValue = iphe.AddressList[iphe.AddressList.Length - 1];
return true;
}
}
catch
{
}
}

outValue = IPAddress.None;
return false;
}

private static bool IsLocalMachine( NetState state )
{
Socket sock = state.Socket;

IPAddress theirAddress = ((IPEndPoint)sock.RemoteEndPoint).Address;

if ( IPAddress.IsLoopback( theirAddress ) )
return true;

bool contains = false;
IPHostEntry iphe = Dns.Resolve( Dns.GetHostName() );

for ( int i = 0; !contains && i < iphe.AddressList.Length; ++i )
contains = theirAddress.Equals( iphe.AddressList[i] );

return contains;
}
}
}
[/code:1]

Okies I trying to make it so that 2 servers are listed on Login.

This is the error i am getting

[code:1]

Scripts: Compiling C# scripts...failed (3 errors, 0 warnings)
- Error: Scripts\Misc\ServerList.cs: CS0102: (line 34, column 23) The class 'Se
rver.Misc.ServerList' already contains a definition for 'Address'
- Error: Scripts\Misc\ServerList.cs: CS0102: (line 36, column 23) The class 'Se
rver.Misc.ServerList' already contains a definition for 'ServerName'
- Error: Scripts\Misc\ServerList.cs: CS0111: (line 38, column 22) Class 'Server
.Misc.ServerList' already defines a member called 'Initialize' with the same par
ameter types
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again. [/code:1]

If anyone can point me the Correct direction.
__________________
Possibly maybe thinking about a new shard, All depends on if i can be bothered. :p
Karami is offline   Reply With Quote
Old 02-15-2004, 10:34 PM   #2 (permalink)
 
Join Date: Feb 2004
Posts: 45
Default

i'm no expert, but it is my understanding that 2 shards cannot be listed at login. UOGateway launches the client with the login.cfg file configuered to a certain port. if the shards are different ports, then how does that work? and the shards have to have different ports.

i'd get a second opnion though, i'm still a noob
rage88 is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5