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#1 (permalink) | |
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Join Date: Feb 2004
Posts: 45
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UPDATED:
i found the answer to my question, its here: http://www.uo.com/ageofshadows/features.html could some one just give me the gist of what the hell is so different about aos? i see alot of references to aos mode and whatnot in the scripts, i'd like to know what sets it apart. take this comment i run into in charactercreation.cs for instance: Quote:
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#2 (permalink) |
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Forum Expert
Join Date: Oct 2002
Location: In My Cold Cell
Age: 44
Posts: 1,848
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The list of differances of AOS vs NON AOS is huge.
To much to even consider listing it all.
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I'm waiting in my cold cell when the bell begins to chime Reflecting on my past life and it doesn't have much time. |
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#3 (permalink) |
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Join Date: Feb 2004
Posts: 45
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generalizations, anything, if there are too many to list them all then what are SOME of the changes?
two things i need clarification on what are powerscrolls? i've heard damage is dealt differently in AOS, how? i've noticed this so far: requirements for higher armor types are higher, ie need 95 strength to wear plate. |
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#4 (permalink) |
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Forum Expert
Join Date: Oct 2002
Location: In My Cold Cell
Age: 44
Posts: 1,848
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Power scrolls raise individual skill caps and stat caps.
I do not know enough about the damage system to go into it. Customizeable houses. Mouse over objects instead of single click to see what it is. Recall to other facets verses moonstones. This is all I can think of at the moment.
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I'm waiting in my cold cell when the bell begins to chime Reflecting on my past life and it doesn't have much time. |
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#5 (permalink) | |
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I R TEH POSTING!!1!eleven
Join Date: Jan 2004
Posts: 1,617
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UO Stratics has a whole set of pages dedicated to AoS. Make sure to click the links near the top of the page below the drop-down menus.
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Get your C# documentation today! Quote:
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