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#4 (permalink) | |
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Join Date: May 2004
Age: 31
Posts: 15
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Quote:
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#5 (permalink) |
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Forum Expert
Join Date: Apr 2004
Posts: 426
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Code:
using System;
using Server.Items;
namespace Server.Items
{
public class HatOfTheMagi : BaseArmor
{
public override int PhysicalResistance{ get{ return 0; } }
public override int FireResistance{ get{ return 5; } }
public override int ColdResistance{ get{ return 9; } }
public override int PoisonResistance{ get{ return 20; } }
public override int EnergyResistance{ get{ return 20; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
public override int ArtifactRarity{ get{ return 11; } }
[Constructable]
public HatOfTheMagi() : base( 0x1718 )
{
Weight = 1.0;
Name = "Hat Of The Magi";
Hue = 1153;
StrRequirement = 10;
Attributes.BonusInt = 8;
Attributes.RegenMana = 4;
Attributes.SpellDamage = 10;
}
public HatOfTheMagi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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