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Old 06-17-2004, 05:41 PM   #1 (permalink)
 
Join Date: Oct 2003
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Default Corruped Character?

I'm not real sure if this is a 'server' issue or a 'script' issue, so we'll see.

I recently have been getting rather odd reports from a player on the shard I'm testing right now.
While at first everything was going fine, now almost all skill gains for him stopped. Also, all of a sudden whenever he would try to mine, his client would give a general protection fault and die.
I've tried everything I could think of, but I could not reproduce the problems he was having.
Finally, I had him create another character (on the same account) and try things again. This time, he had no trouble whatsoever. Gains are going up as they should (and some, like str, that never went up on the first char). Mining is no longer crashing his client.

I cannot explain any of this, other than it seems to be tied to his specific original character. The only thing I can come up with is that somehow his character became corrupted through the course of testing. His character was around when I made several big changes to skill gain rates and to mining respawn rates.

Anyone seen anything like this before? Could the character have become corrupt somehow? Or is something else causing the problem?

Thanks for your help,
Adam
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Old 06-17-2004, 08:09 PM   #2 (permalink)
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Default

If you changed a property this could have happen.

Simplest solution is have him recreate his char.
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Old 06-17-2004, 08:14 PM   #3 (permalink)
 
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What kind of property change would do this? I agree with your solution as creating another character for him seemed to fix it, but I want to make sure I can avoid it in the future.

Are we talking any property of the PlayerMobile? And do you mean a property literally in the C# sense or just any "attribute" of the PlayerMobile.

ex:
property as in:
public int SomeProperty
{
get{ return m_someProperty; }
set{ m_someProperty = value; }
}

or in the general sense of:
public int m_someproperty;

which were you referring to?


If the first, why would this cause a character to do this? I haven't physically changed anything that gets serialized, properties like that are executed at runtime, so I wouldn't think it would matter.

Thanks
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