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| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
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#1 (permalink) |
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I set up ip from the link runuo gave me by the way is for a local server......so i did that and did acc in UOG.....i got runuo running and when i neter acc and pass everything ok when i hit name its says disconect and says clirnt couldnot attach.....i read everything but im still learning plz help any help i wopuld really would be glad with it thanks
I also have a firewall and router jujst in case |
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#4 (permalink) |
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Threres the serverlist but.....i wanted to be local but i want ppl to get in....about the router dunno how to set my router i went to command promp and typed ipcongfif and tried all the ip's that gave me and nada......also i have a firewall nortons fire wall but i duuno how to set it so port can be open.......
using System; using System.Net; using System.Net.Sockets; using Server; using Server.Network; namespace Server.Misc { public class ServerList { /* Address: * * The default setting, a value of 'null', will attempt to detect your IP address automatically: * private const string Address = null; * * This detection, however, does not work for servers behind routers. If you're running behind a router, put in your IP: * private const string Address = "12.34.56.78"; * * If you need to resolve a DNS host name, you can do that too: * private const string Address = "shard.host.com"; */ public const string Address = "127.0.0.1"; public const string ServerName = "Apocalypsis Realm"; public static void Initialize() { Listener.Port = 2593; EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList ); } public static void EventSink_ServerList( ServerListEventArgs e ) { try { IPAddress ipAddr; if ( Resolve( Address != null && !IsLocalMachine( e.State ) ? Address : Dns.GetHostName(), out ipAddr ) ) e.AddServer( ServerName, new IPEndPoint( ipAddr, Listener.Port ) ); else e.Rejected = true; } catch { e.Rejected = true; } } public static bool Resolve( string addr, out IPAddress outValue ) { try { outValue = IPAddress.Parse( addr ); return true; } catch { try { IPHostEntry iphe = Dns.Resolve( addr ); if ( iphe.AddressList.Length > 0 ) { outValue = iphe.AddressList[iphe.AddressList.Length - 1]; return true; } } catch { } } outValue = IPAddress.None; return false; } private static bool IsLocalMachine( NetState state ) { Socket sock = state.Socket; IPAddress theirAddress = ((IPEndPoint)sock.RemoteEndPoint).Address; if ( IPAddress.IsLoopback( theirAddress ) ) return true; bool contains = false; IPHostEntry iphe = Dns.Resolve( Dns.GetHostName() ); for ( int i = 0; !contains && i < iphe.AddressList.Length; ++i ) contains = theirAddress.Equals( iphe.AddressList[i] ); return contains; } } } |
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