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Old 07-24-2004, 06:13 AM   #1 (permalink)
 
Join Date: Jan 2003
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Default No decay in unmovable containers

It seems that items do not decay when they are in containers that are used for decoration. For example: the strong box on a counter, in most vendor shops, can contain lots of items, unaffected by the decay system. Most likely since

As far as I can tell, the decay script is in the core and cannot be altered. Ofcourse, a secondary timer/loop construction can be made to do the job, but I just thought it should be in the core decay system.

Note: That I'm aware of the static DefaultDecayTime property and that various items override it/use their own decaytimer. Just to make sure I don't get replies like these
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Old 07-24-2004, 06:25 AM   #2 (permalink)
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I actually like that since it allows players to mule when they dont have a house, and I can hide items in there inviting players to peek in those otherwise useless things.
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Old 07-24-2004, 06:41 AM   #3 (permalink)
 
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Heh, in the end however, you will still get stuck with a lot of unused items in the world.

Perhaps an additional static property can be in like DefaultItemDecayInContainers (pff), so you can set it
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