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| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
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#1 (permalink) |
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Join Date: May 2004
Age: 18
Posts: 108
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Ok this is the error that apeared:
Scripts: Compiling C# scripts...done (0 errors, 0 warnings) Scripts: Compiling VB.net scripts...no files found. Scripts: Verifying...done (1454 items, 389 mobiles) World: Loading...An error was encountered while loading a saved object - Type: Server.Mobiles.BlacksmithGuildmaster - Serial: 0x00000109 Delete the object? (y/n) y Delete all objects of that type? (y/n) y After pressing return an exception will be thrown and the server will terminate Error: System.Exception: Load failed (item=False, mobiles=True, guilds=False, regions= False, type=Server.Mobiles.BlacksmithGuildmaster, serial=0x00000109) ---> System.Exception: **** Bad serialize on Server.Mobiles.BlacksmithGuildmaster **** At Server.World.Load() --- End of inner exception satck trace --- at Server.World.Load() at Server.ScriptCompiler.Compile(Boolean debug) at Server.Core.Main(String[] args) This exception is fatal, press return to exit _ Please reply it took my a while to type all this |
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#2 (permalink) |
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Master of the Internet
Join Date: Aug 2003
Posts: 5,688
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have you made changes to basecreature.cs or basevendor.cs? This error would result from changing the serialization or deserialization routines of the class that is being reported, or any of the classes from which it was derived (like BaseVendor and BaseCreature)
Also, you dont have to manually type in what you see on the console. You can just cut and paste it directly from the window (right click on the console title bar for the options).
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The first line of the first rule in the forum rules and guidelines "Be respectful of others. " For questions, information, and support for XmlSpawner and its addons, visit the XmlSpawner Support Forum |
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#4 (permalink) |
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I'm pretty sure the error lies in that particular mobiles deserialize method. If you could post those in script support we can help fix it. (or have your friend post them.)
Also might want to check out the post on serializing in the script support forum. It has a lot of useful information. |
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#6 (permalink) |
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Master of the Internet
Join Date: Aug 2003
Posts: 5,688
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if it were in either the basecreature.cs or basevendor.cs files, when you started the server again, it would continue to complain about other classes that were derived from BaseCreature or BaseVendor. If it is just the guildmaster script, then that will be the only complaint that you get.
__________________
The first line of the first rule in the forum rules and guidelines "Be respectful of others. " For questions, information, and support for XmlSpawner and its addons, visit the XmlSpawner Support Forum |
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