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#2 (permalink) |
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P3'c Orion Aviator
Join Date: Sep 2004
Age: 30
Posts: 1,272
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1) mm, tile the whole thing in invisible traps that leach stamina..
(bad bad laggy idea) 2) create custom region that depletes stamina over X amount of time. and have to edit the playermobile script (i think that one) to check the region. etc.. (decent idea) |
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#3 (permalink) |
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Join Date: Mar 2004
Posts: 3
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Thx for your help.
hmmm... How are the swamps in OSI shards? Now that i think about it, it's going to be funny to see a character stuck in a swamp while it's actually 'floating' over it. As funny as watching swamp monsters avoid the swamp in case i set an impassable region. What a mess! Maybe it's ok the way they are now. |
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#4 (permalink) |
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UO Gamers: Demise Administrator
Join Date: Oct 2002
Location: Swamp
Age: 29
Posts: 10,819
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Swamps on OSI do nothing.
IF you just don't want people walking, use the blocker items [add blocker [tile blocker etc
__________________
psz Demise' Creator (Retired) The RunUO.com Forum Moderator Team Former Official RunUO Scripter (Retired) Websites: My 360 Blog My Gaming Site(Old Link) My Gaming Site(New Link) |
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