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| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
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#1 (permalink) |
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Join Date: Feb 2005
Age: 28
Posts: 22
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I found a few posts on this subject, but none were really what I'm trying to do. Most helpful one was http://runuo.com/forum/showthread.ph...apon+abilities.
What I want to do is keep AoS enabled for everything except the special attacks. I'm making a custom system that replaces the one hardcoded in, and I do not want the old system in it. I tried to do this on my own, but I can't seem to figure out how to remove the book from the paper doll or remove the "primary ability" and "secondary ability" from the macros list. I know they go away if you disable AoS, but I don't actually want to disable anything but this. Anything that could point me in the right direction would be greatly appreciated. |
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#3 (permalink) |
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Join Date: Feb 2005
Age: 28
Posts: 22
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Well, darn, that sucks.
I guess I'll have to rig something up to do that or disable AoS or something. I really would like to be able to disable just that one feature. I'm sure there's got to be a way to do that, we just may not have figured it out yet. |
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#4 (permalink) | |
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Account Terminated
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Quote:
The combat moves are based on the packet. The only way to get rid of the combat move is not send the packet. That packet makes everything else work. Any "changes" you make will only cause problems. |
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