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Old 04-04-2005, 01:47 PM   #1 (permalink)
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Default changing definscription for necro spells

I have searched the forums for an answer and cannot find one..

what i'm trying to do is add craftable necro spells to the inscription skill, using necro reagents.. I tried Curse Weapon as a test, placing it under First Circle, however it shows up at Agility (2nd circle) and then all craftable items are bumped one space up.

I cannot find anywhere in the DefInscription.cs script that says that there's a limit to 8 spells per circle or 64 spells total, or anything that would cause it to bug up like that..and being the newbie scripter I am I haven't been able to figure this out by myself..

I originally wanted to make a circle for Necromancy alone, but then I wouldn't be able to set a mana cost to scribe the spells, or set a different skill level requirement for the higher level spells, would I?

any suggestions would be much appreciated
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Old 04-05-2005, 01:32 AM   #2 (permalink)
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You can't add skills or spells to the game. The only thing that you can do is change one of the existing ones.
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Old 04-05-2005, 02:22 PM   #3 (permalink)
 
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hmm do a search in submissions, daat99 wrote a necromancy script for scribing spells, with a necromancer npc that sells scrolls and regs.
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Old 04-05-2005, 03:25 PM   #4 (permalink)
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ahh cool, thanks.. I didn't search for "inscribe necro", just "necromancy inscription" "crafting necro spells" etc.. thank you for telling me
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