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Old 04-04-2005, 05:30 PM   #1 (permalink)
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Default Rubberbanding off other mobiles?

Hello, I need help with why my servers causes players to rbberband when they walk into another mobile. Please give me an idea of what is the cause.
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Old 04-04-2005, 05:38 PM   #2 (permalink)
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Okay did some testing, the rubberbanding comes from setting felucca rules on other maps. Is there something in the client I can edit to solve my rubberband issue?
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Old 04-04-2005, 06:16 PM   #3 (permalink)
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If you wanted to change that look at the OnMoveOver method in playermobile.cs

(edit)

rubberbanding when moving through players at less than max stam is handled in the base.OnMoveOver
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Old 04-04-2005, 06:23 PM   #4 (permalink)
 
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This is actually a flag, I believe what you can do in your map settings is something like

MapRules.FreeMovement instead of MapRules.FeluccaRules.

because MapRules.FeluccaRules is really no rules, so if you use FreeMovement, you will not get the rubberbanding, and still have every other Felucca rule.
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Old 04-04-2005, 06:46 PM   #5 (permalink)
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yeah, good point. That is the better solution for moving through players (you will still be blocked by creatures). Just add the flag to MapDefinitions for the map like

Code:
RegisterMap( 2, 2, 2, 2304, 1600, 1, "Ilshenar",	MapRules.FeluccaRules | MapRules.FreeMovement );
which is the same as just setting it to MapRules.FreeMovement since as Spider said, Fel rules is None by default.
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Old 04-04-2005, 07:56 PM   #6 (permalink)
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I want to block movement when trying to walk through a mobile without full stamina (Felucca rules) but when I use felucca rules on any map other than felucca I get "rubberbanding" instead of just "stopping dead in my tracks". I think this is something I would need to change client wise to fix?
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Old 04-05-2005, 07:33 PM   #7 (permalink)
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What can I change to fix it?
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