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Old 06-10-2005, 04:38 PM   #1 (permalink)
 
Join Date: May 2005
Age: 30
Posts: 25
Default Client Disconnected

I have users connecting to my shard and having no problems at all. The client I have installedis the lastest Samurai Empire fully patched. My problem is sometimes after someone creates a new account and makes a new character the server give the message client disconnected. Next lines are exactly what server displays. It doesnt really give 0's in the IP btw .

Login: 000.000.000.000: Creating new account 'examplename'
Internet IP: 000.000.000.000: (http;//www.findmyip.com/)
Client: 000.000.000.000: Disconnected. [17 Online] [examplename]
Client: 000.000.000.000: Connected. [17 Online]
Login: 000.000.000.000: Account 'examplename' at character list
Login: 000.000.000.000: New character being created (account=examplename)
- Character: Example (serial=0x00000000)
- Started: Britain (1496, 1628, 10) in Trammel
Client: 000.000.000.000: Disconnected. [17 Online] [examplename]

After experiencing this problem over 30 times I was ready and waiting for the same thing to start to unfold. Well I caught one person creating new account and new character so I went to the point in the world where they would appear and they actually did appear in the world. Then its seemed like no more then 10 seconds they got disconnected. Server displayed exactly what i said above. This problem it seems is preventing my server from growing. So after searching through code and on the boards for answers I came accross the ClientVerification.cs. The ClienVerificatoin file looks exactly like follows

Code:
 using System;
using Server;

namespace Server.Misc
{
	public class ClientVerification
	{
		public static void Initialize()
		{
			ClientVersion.Required = null;
			//ClientVersion.Required = new ClientVersion( "3.0.8q" );

			ClientVersion.AllowGod = true;
			ClientVersion.AllowUOTD = true;
			ClientVersion.AllowRegular = true;

			ClientVersion.KickDelay = TimeSpan.FromSeconds( 10.0 );
		}
	}
}
First question does the null value in

Code:
ClientVersion.Required = null;
mean that it accepts multiple versions of the client or what exactly?

The next line of code i will show is what lead me to beleive it might be something with the client version. Notice above I said a character was in world for no more then 10 seconds.

Code:
ClientVersion.KickDelay = TimeSpan.FromSeconds( 10.0 );
Has anyone else had this exactly problem and come up with a solution? Or is it jsut the players not having the newest version. Thank you for any help you can lend in advance.

Deep God - Admin - Epicenter
http://epicenteruoshard.bravehost.com
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Old 06-10-2005, 05:02 PM   #2 (permalink)
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There's nothing wrong with your shard. I just logged into it fine. What you're seeing is either people without the latest client version, or who just don't like what they see when they first log in and decide to leave immediately. You'll get a LOT of shard hoppers that don't stick around. Most times they leave immediately after discovering that test center isn't enabled.
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