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| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
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#51 (permalink) |
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Newbie
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Thanks for the info. LOL i built tons of custom houses, towns, and dungeons. Scripted tons of new critters and items. But I never did the OWNER stuff before so this is a learning experience. Well i can kinda script lol. im not up to your level yet but im learning. ( slowly )
Thanks again for the help. |
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#52 (permalink) | |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,363
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Quote:
It's kind of complicated until you get the hang of it, but you'll figure it out. |
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#53 (permalink) |
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Newbie
Join Date: Jun 2007
Age: 20
Posts: 10
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i was following what u said and see what happend
date/time : 2007-12-13, 02:41:05, 286ms system up time : 13 hours 18 minutes program up time : 1 hour 8 minutes executable : mulpatcher.exe exec. date/time : 2007-04-21 23:43 madExcept version : 2.7i exception class : EConvertError exception message : '0x3EO' is not a valid integer value. main thread ($548): 00430832 mulpatcher.exe SysUtils 3035 ConvertErrorFmt 00430fd1 mulpatcher.exe SysUtils 4072 StrToInt 0055c221 mulpatcher.exe uMulpatcher 3125 TMainForm.Copy1Click 0048a731 mulpatcher.exe Menus 1787 TMenuItem.Click 0048be89 mulpatcher.exe Menus 2507 TMenu.DispatchCommand 0048cfd8 mulpatcher.exe Menus 3213 TPopupList.WndProc 0048cf15 mulpatcher.exe Menus 3194 TPopupList.MainWndProc 0044d6c8 mulpatcher.exe Classes 10563 StdWndProc 7e4196c2 user32.dll DispatchMessageA 0049b448 mulpatcher.exe Forms 6696 TApplication.ProcessMessage 0049b48f mulpatcher.exe Forms 6715 TApplication.HandleMessage 0049b72a mulpatcher.exe Forms 6799 TApplication.Run 0057406c mulpatcher.exe mulpatcher 96 initialization thread $e30: 7c90eb94 ntdll.dll KiFastSystemCallRet 7c90d85a ntdll.dll NtDelayExecution modules: 00400000 mulpatcher.exe C:\Program Files\EA Games\Ultima Online Mondain's Legacy 20000000 xpsp2res.dll 5.1.2600.2180 C:\WINDOWS\system32 5ad70000 uxtheme.dll 6.0.2900.2180 C:\WINDOWS\system32 5b860000 NETAPI32.dll 5.1.2600.2976 C:\WINDOWS\system32 5d090000 comctl32.dll 5.82.2900.2982 C:\WINDOWS\system32 5ed00000 opengl32.dll 5.1.2600.2180 C:\WINDOWS\system32 68b20000 GLU32.dll 5.1.2600.2180 C:\WINDOWS\system32 69000000 atioglxx.dll 6.14.10.6956 C:\WINDOWS\system32 71aa0000 WS2HELP.dll 5.1.2600.2180 C:\WINDOWS\system32 71ab0000 WS2_32.dll 5.1.2600.2180 C:\WINDOWS\system32 71ad0000 wsock32.dll 5.1.2600.2180 C:\WINDOWS\system32 73760000 DDRAW.dll 5.3.2600.2180 C:\WINDOWS\system32 73bc0000 DCIMAN32.dll 5.1.2600.2180 C:\WINDOWS\system32 74720000 MSCTF.dll 5.1.2600.2180 C:\WINDOWS\system32 755c0000 msctfime.ime 5.1.2600.2180 C:\WINDOWS\system32 76390000 IMM32.DLL 5.1.2600.2180 C:\WINDOWS\system32 763b0000 comdlg32.dll 6.0.2900.2180 C:\WINDOWS\system32 76600000 CSCDLL.dll 5.1.2600.2180 C:\WINDOWS\System32 76990000 ntshrui.dll 5.1.2600.2180 C:\WINDOWS\system32 769c0000 USERENV.dll 5.1.2600.2180 C:\WINDOWS\system32 76b20000 ATL.DLL 3.5.2284.0 C:\WINDOWS\system32 76b40000 winmm.dll 5.1.2600.2180 C:\WINDOWS\system32 76fd0000 CLBCATQ.DLL 2001.12.4414.308 C:\WINDOWS\system32 77050000 COMRes.dll 2001.12.4414.258 C:\WINDOWS\system32 77120000 oleaut32.dll 5.1.2600.3139 C:\WINDOWS\system32 773d0000 comctl32.dll 6.0.2900.2982 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03 774e0000 ole32.dll 5.1.2600.2726 C:\WINDOWS\system32 77920000 SETUPAPI.dll 5.1.2600.2180 C:\WINDOWS\system32 77a20000 cscui.dll 5.1.2600.2180 C:\WINDOWS\System32 77b40000 appHelp.dll 5.1.2600.2180 C:\WINDOWS\system32 77c00000 version.dll 5.1.2600.2180 C:\WINDOWS\system32 77c10000 msvcrt.dll 7.0.2600.2180 C:\WINDOWS\system32 77dd0000 advapi32.dll 5.1.2600.2180 C:\WINDOWS\system32 77e70000 RPCRT4.dll 5.1.2600.3173 C:\WINDOWS\system32 77f10000 GDI32.dll 5.1.2600.3159 C:\WINDOWS\system32 77f60000 SHLWAPI.dll 6.0.2900.3121 C:\WINDOWS\system32 77fe0000 Secur32.dll 5.1.2600.2180 C:\WINDOWS\system32 7c800000 kernel32.dll 5.1.2600.3119 C:\WINDOWS\system32 7c900000 ntdll.dll 5.1.2600.2180 C:\WINDOWS\system32 7c9c0000 shell32.dll 6.0.2900.3241 C:\WINDOWS\system32 7e410000 user32.dll 5.1.2600.3099 C:\WINDOWS\system32 hardware: disassembling: [...] 00430822 push eax 00430823 mov ecx, [ebp-4] 00430826 mov dl, 1 00430828 mov eax, [$4302d4] 0043082d call +$35ce ($433e00) ; SysUtils.Exception.CreateResFmt 00430832 > call -$2c213 ($404624) ; System.@RaiseExcept 00430837 3036 mov esp, ebp 00430839 pop ebp 0043083a ret |
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#54 (permalink) |
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Newbie
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"Now you need a script for your new item. What I usually do is find a like script, in this case the robe script works, copy it, paste it into Notepad, and modify it to suit my needs. Here's a piece of code from my custom robe." He says that...but i can't seem to find a robe script other then AdminRobe, GMRobe, etc. So i decided to go into AdminRobe and edit that but before he told me to close mulpatcher. I went to open it again and he says to take the Tiledata hex number or whatever and put it into the script so you can add it as the custom art you're doing. So i go in there and everything is cleared, like on Settings my files were still loading the stuff from my backup folder but i went to tiledata and on the very bottom where i added the name, quality, etc. it wasn't there anymore and neither was the gumpid's and everything. I saved them to a folder too..this makes no sense. I tried and just forgot about it and put the hex id into the script, and went on my shard, did [add adminrobe and it was an unused icon. So wtf is going on? It'd be nice if there were some screenshots or something so i could figure out what he's doing. I'm so lost in this.
__________________
Last edited by Spazmodan; 01-03-2008 at 08:01 PM. |
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#55 (permalink) |
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Newbie
Join Date: Jul 2004
Age: 46
Posts: 43
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Hello Spazmodan you have to save all your files you edited and open body def file and add custom line to it for a new robe if you try to reload files like you did it will be blank get a script for a robe like werewolf robe and try it on that you can email me and ill try to explain better
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#56 (permalink) | |
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Forum Expert
Join Date: Feb 2004
Age: 27
Posts: 2,047
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Quote:
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#57 (permalink) |
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Forum Novice
Join Date: May 2007
Age: 40
Posts: 128
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Ironically it was that line about creating your own script that made me create an interactive tutorial
... on the same subject. lol.Honestly though, statics are easy to install into the UO files, its the animation that gets me every time! ![]() |
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#58 (permalink) |
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Forum Expert
Join Date: Feb 2004
Age: 27
Posts: 2,047
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Once you've done it a few times though, you'll be able to do it in your sleep. You just have to get into the rhythm of it. You'll get to the point that you can do 500 customs with animations in a couple hours. I just wish I knew how to (and had the patience to) use Photoshop better so I could make my own artwork.
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#59 (permalink) |
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Forum Novice
Join Date: May 2007
Age: 40
Posts: 128
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Lately I've been adding in real photographs and inserting them into picture frames using photoshop. The thing is with photoshop I havent been able to skew pictures to 45 degrees. Isometric drawings are generally equal measurments on all lines, but UO uses a trisometric platform for its graphics.
That being said, picture frames at a 45 degree angel generally do well (using that as an example). Now to convert a flat 1 dimensional picture I had to use paint shop pro... because unlike photoshop, paint shop pro has a 'free with the program' Skewing that skews pictures by degrees rather than having to do it by freehand. This gives an accurate representation in my opinion... see: This picture is of a friend of mine and his girlfriend and is set at a 45 degree angle using a skew tool.Anyway to draw regular graphics think small at first. Everything in UO is scaled down. So as long as you get that 45 degree angle or somewhere close to it (43-47 degrees), the flaws really arent noticable if you make a mistake. This degree measurement is different for every item tho... books and flat items this is awesome for; but mobiles its another story. ![]() mobiles are still at a 45 degree angle but instead of your edges on the pic being at the 45 degree point, your characters head will be at that point. Then you work your way down 45 degrees instead of up 45 degrees. Am I making sense? I hope this helps. ![]() All files should be in Bitmap (.bmp) form with a black or white background. White and Black are transparent in the game world; white background objects tend to look like they are floating, so I prefer to use a black background for all the images I put together. ![]() |
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#61 (permalink) | |
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Forum Expert
Join Date: Feb 2004
Age: 27
Posts: 2,047
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Quote:
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#68 (permalink) | |
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Lurker
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Quote:
I have it named in the tiledata but the name still doesn't show up in game.. So where should I set the name property? |
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#71 (permalink) |
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Forum Novice
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I used mulpatcher to replace the splash screens on the client on my server.
now when i launch the client on my server i see my new splashscreen which is great! but how do i make it so that when players connect to my shard THEY see the altered splash/login screen sorry for the noob Q thanks |
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#72 (permalink) | |
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Forum Novice
Join Date: Jun 2006
Location: G.W.N
Posts: 182
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Quote:
Patch the Gump files to them.
__________________
"The important thing is not to stop questioning." Albert Einstein (1879 - 1955) "I not only use all the brains that I have, but all that I can borrow." Woodrow Wilson (1856 - 1924) "There is nothing like a dream to create the future."
Victor Hugo (1802 - 1885) |
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#74 (permalink) |
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Lurker
Join Date: Dec 2007
Age: 34
Posts: 2
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Can you explain to me exactly what you did to your splash screen? We have edited ours to follow exactly as per the tutorial and in some places it's like the color has dissapeared...
In order for your players to see the new splash screen you need to send them copies of your gump files so that it updates theirs as well. |
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