Go Back   RunUO - Ultima Online Emulation > RunUO > Server Support on Windows

Server Support on Windows Get (and give) support on general questions related to the RunUO server itself.

Reply
 
Thread Tools Display Modes
Old 11-16-2007, 10:16 AM   #51 (permalink)
Newbie
 
Thantos's Avatar
 
Join Date: Jan 2007
Age: 44
Posts: 42
Send a message via MSN to Thantos
Default

Thanks for the info. LOL i built tons of custom houses, towns, and dungeons. Scripted tons of new critters and items. But I never did the OWNER stuff before so this is a learning experience. Well i can kinda script lol. im not up to your level yet but im learning. ( slowly )
Thanks again for the help.
Thantos is offline   Reply With Quote
Old 11-16-2007, 11:21 AM   #52 (permalink)
Forum Expert
 
Join Date: Oct 2002
Age: 45
Posts: 4,363
Default

Quote:
Originally Posted by Thantos View Post
Thanks for the info. LOL i built tons of custom houses, towns, and dungeons. Scripted tons of new critters and items. But I never did the OWNER stuff before so this is a learning experience. Well i can kinda script lol. im not up to your level yet but im learning. ( slowly )
Thanks again for the help.
No problem! It's kind of complicated until you get the hang of it, but you'll figure it out.
__________________
HellRazor is offline   Reply With Quote
Old 12-13-2007, 05:46 AM   #53 (permalink)
Newbie
 
Join Date: Jun 2007
Age: 20
Posts: 10
Default

i was following what u said and see what happend




date/time : 2007-12-13, 02:41:05, 286ms




system up time : 13 hours 18 minutes
program up time : 1 hour 8 minutes






executable : mulpatcher.exe
exec. date/time : 2007-04-21 23:43
madExcept version : 2.7i
exception class : EConvertError
exception message : '0x3EO' is not a valid integer value.

main thread ($548):
00430832 mulpatcher.exe SysUtils 3035 ConvertErrorFmt
00430fd1 mulpatcher.exe SysUtils 4072 StrToInt
0055c221 mulpatcher.exe uMulpatcher 3125 TMainForm.Copy1Click
0048a731 mulpatcher.exe Menus 1787 TMenuItem.Click
0048be89 mulpatcher.exe Menus 2507 TMenu.DispatchCommand
0048cfd8 mulpatcher.exe Menus 3213 TPopupList.WndProc
0048cf15 mulpatcher.exe Menus 3194 TPopupList.MainWndProc
0044d6c8 mulpatcher.exe Classes 10563 StdWndProc
7e4196c2 user32.dll DispatchMessageA
0049b448 mulpatcher.exe Forms 6696 TApplication.ProcessMessage
0049b48f mulpatcher.exe Forms 6715 TApplication.HandleMessage
0049b72a mulpatcher.exe Forms 6799 TApplication.Run
0057406c mulpatcher.exe mulpatcher 96 initialization

thread $e30:
7c90eb94 ntdll.dll KiFastSystemCallRet
7c90d85a ntdll.dll NtDelayExecution

modules:
00400000 mulpatcher.exe C:\Program Files\EA Games\Ultima Online Mondain's Legacy
20000000 xpsp2res.dll 5.1.2600.2180 C:\WINDOWS\system32
5ad70000 uxtheme.dll 6.0.2900.2180 C:\WINDOWS\system32
5b860000 NETAPI32.dll 5.1.2600.2976 C:\WINDOWS\system32
5d090000 comctl32.dll 5.82.2900.2982 C:\WINDOWS\system32
5ed00000 opengl32.dll 5.1.2600.2180 C:\WINDOWS\system32
68b20000 GLU32.dll 5.1.2600.2180 C:\WINDOWS\system32
69000000 atioglxx.dll 6.14.10.6956 C:\WINDOWS\system32
71aa0000 WS2HELP.dll 5.1.2600.2180 C:\WINDOWS\system32
71ab0000 WS2_32.dll 5.1.2600.2180 C:\WINDOWS\system32
71ad0000 wsock32.dll 5.1.2600.2180 C:\WINDOWS\system32
73760000 DDRAW.dll 5.3.2600.2180 C:\WINDOWS\system32
73bc0000 DCIMAN32.dll 5.1.2600.2180 C:\WINDOWS\system32
74720000 MSCTF.dll 5.1.2600.2180 C:\WINDOWS\system32
755c0000 msctfime.ime 5.1.2600.2180 C:\WINDOWS\system32
76390000 IMM32.DLL 5.1.2600.2180 C:\WINDOWS\system32
763b0000 comdlg32.dll 6.0.2900.2180 C:\WINDOWS\system32
76600000 CSCDLL.dll 5.1.2600.2180 C:\WINDOWS\System32
76990000 ntshrui.dll 5.1.2600.2180 C:\WINDOWS\system32
769c0000 USERENV.dll 5.1.2600.2180 C:\WINDOWS\system32
76b20000 ATL.DLL 3.5.2284.0 C:\WINDOWS\system32
76b40000 winmm.dll 5.1.2600.2180 C:\WINDOWS\system32
76fd0000 CLBCATQ.DLL 2001.12.4414.308 C:\WINDOWS\system32
77050000 COMRes.dll 2001.12.4414.258 C:\WINDOWS\system32
77120000 oleaut32.dll 5.1.2600.3139 C:\WINDOWS\system32
773d0000 comctl32.dll 6.0.2900.2982 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03
774e0000 ole32.dll 5.1.2600.2726 C:\WINDOWS\system32
77920000 SETUPAPI.dll 5.1.2600.2180 C:\WINDOWS\system32
77a20000 cscui.dll 5.1.2600.2180 C:\WINDOWS\System32
77b40000 appHelp.dll 5.1.2600.2180 C:\WINDOWS\system32
77c00000 version.dll 5.1.2600.2180 C:\WINDOWS\system32
77c10000 msvcrt.dll 7.0.2600.2180 C:\WINDOWS\system32
77dd0000 advapi32.dll 5.1.2600.2180 C:\WINDOWS\system32
77e70000 RPCRT4.dll 5.1.2600.3173 C:\WINDOWS\system32
77f10000 GDI32.dll 5.1.2600.3159 C:\WINDOWS\system32
77f60000 SHLWAPI.dll 6.0.2900.3121 C:\WINDOWS\system32
77fe0000 Secur32.dll 5.1.2600.2180 C:\WINDOWS\system32
7c800000 kernel32.dll 5.1.2600.3119 C:\WINDOWS\system32
7c900000 ntdll.dll 5.1.2600.2180 C:\WINDOWS\system32
7c9c0000 shell32.dll 6.0.2900.3241 C:\WINDOWS\system32
7e410000 user32.dll 5.1.2600.3099 C:\WINDOWS\system32

hardware:

disassembling:
[...]
00430822 push eax
00430823 mov ecx, [ebp-4]
00430826 mov dl, 1
00430828 mov eax, [$4302d4]
0043082d call +$35ce ($433e00) ; SysUtils.Exception.CreateResFmt
00430832 > call -$2c213 ($404624) ; System.@RaiseExcept
00430837 3036 mov esp, ebp
00430839 pop ebp
0043083a ret
Mountain Dew is offline   Reply With Quote
Old 01-03-2008, 04:27 PM   #54 (permalink)
Newbie
 
Spazmodan's Avatar
 
Join Date: Dec 2007
Age: 17
Posts: 21
Send a message via AIM to Spazmodan Send a message via MSN to Spazmodan
Default

"Now you need a script for your new item. What I usually do is find a like script, in this case the robe script works, copy it, paste it into Notepad, and modify it to suit my needs. Here's a piece of code from my custom robe." He says that...but i can't seem to find a robe script other then AdminRobe, GMRobe, etc. So i decided to go into AdminRobe and edit that but before he told me to close mulpatcher. I went to open it again and he says to take the Tiledata hex number or whatever and put it into the script so you can add it as the custom art you're doing. So i go in there and everything is cleared, like on Settings my files were still loading the stuff from my backup folder but i went to tiledata and on the very bottom where i added the name, quality, etc. it wasn't there anymore and neither was the gumpid's and everything. I saved them to a folder too..this makes no sense. I tried and just forgot about it and put the hex id into the script, and went on my shard, did [add adminrobe and it was an unused icon. So wtf is going on? It'd be nice if there were some screenshots or something so i could figure out what he's doing. I'm so lost in this.
__________________

Last edited by Spazmodan; 01-03-2008 at 08:01 PM.
Spazmodan is offline   Reply With Quote
Old 01-15-2008, 10:18 AM   #55 (permalink)
Newbie
 
pglizerd's Avatar
 
Join Date: Jul 2004
Age: 46
Posts: 43
Default art work

Hello Spazmodan you have to save all your files you edited and open body def file and add custom line to it for a new robe if you try to reload files like you did it will be blank get a script for a robe like werewolf robe and try it on that you can email me and ill try to explain better
pglizerd is offline   Reply With Quote
Old 01-16-2008, 03:21 AM   #56 (permalink)
Forum Expert
 
Tannis's Avatar
 
Join Date: Feb 2004
Age: 27
Posts: 2,047
Default

Quote:
Originally Posted by Spazmodan View Post
"Now you need a script for your new item. What I usually do is find a like script, in this case the robe script works, copy it, paste it into Notepad, and modify it to suit my needs. Here's a piece of code from my custom robe." He says that...
She!!! *shakes fist*
__________________


UO Art
Come visit us! It's all about the artwork.
Tannis is offline   Reply With Quote
Old 01-16-2008, 03:48 AM   #57 (permalink)
Forum Novice
 
Join Date: May 2007
Age: 40
Posts: 128
Wink I can feel the frustration!

Ironically it was that line about creating your own script that made me create an interactive tutorial ... on the same subject. lol.

Honestly though, statics are easy to install into the UO files, its the animation that gets me every time!
Sythen is offline   Reply With Quote
Old 01-16-2008, 04:25 PM   #58 (permalink)
Forum Expert
 
Tannis's Avatar
 
Join Date: Feb 2004
Age: 27
Posts: 2,047
Default

Quote:
Originally Posted by Sythen View Post
Ironically it was that line about creating your own script that made me create an interactive tutorial ... on the same subject. lol.

Honestly though, statics are easy to install into the UO files, its the animation that gets me every time!
Once you've done it a few times though, you'll be able to do it in your sleep. You just have to get into the rhythm of it. You'll get to the point that you can do 500 customs with animations in a couple hours. I just wish I knew how to (and had the patience to) use Photoshop better so I could make my own artwork.
__________________


UO Art
Come visit us! It's all about the artwork.
Tannis is offline   Reply With Quote
Old 01-16-2008, 04:56 PM   #59 (permalink)
Forum Novice
 
Join Date: May 2007
Age: 40
Posts: 128
Talking I Might Be Able To Help You A Bit...

Lately I've been adding in real photographs and inserting them into picture frames using photoshop. The thing is with photoshop I havent been able to skew pictures to 45 degrees. Isometric drawings are generally equal measurments on all lines, but UO uses a trisometric platform for its graphics.

That being said, picture frames at a 45 degree angel generally do well (using that as an example). Now to convert a flat 1 dimensional picture I had to use paint shop pro... because unlike photoshop, paint shop pro has a 'free with the program' Skewing that skews pictures by degrees rather than having to do it by freehand. This gives an accurate representation in my opinion... see:

This picture is of a friend of mine and his girlfriend and is set at a 45 degree angle using a skew tool.

Anyway to draw regular graphics think small at first. Everything in UO is scaled down. So as long as you get that 45 degree angle or somewhere close to it (43-47 degrees), the flaws really arent noticable if you make a mistake. This degree measurement is different for every item tho... books and flat items this is awesome for; but mobiles its another story.

mobiles are still at a 45 degree angle but instead of your edges on the pic being at the 45 degree point, your characters head will be at that point. Then you work your way down 45 degrees instead of up 45 degrees. Am I making sense? I hope this helps.

All files should be in Bitmap (.bmp) form with a black or white background. White and Black are transparent in the game world; white background objects tend to look like they are floating, so I prefer to use a black background for all the images I put together.
Sythen is offline   Reply With Quote
Old 01-19-2008, 04:43 AM   #60 (permalink)
Lurker
 
Join Date: Feb 2007
Posts: 1
Default

Hey thanks!
Yandor is offline   Reply With Quote
Old 02-01-2008, 02:31 AM   #61 (permalink)
Forum Expert
 
Tannis's Avatar
 
Join Date: Feb 2004
Age: 27
Posts: 2,047
Default

Quote:
Originally Posted by Sythen View Post
Lately I've been adding in real photographs and inserting them into picture frames using photoshop. The thing is with photoshop I havent been able to skew pictures to 45 degrees. Isometric drawings are generally equal measurments on all lines, but UO uses a trisometric platform for its graphics.

That being said, picture frames at a 45 degree angel generally do well (using that as an example). Now to convert a flat 1 dimensional picture I had to use paint shop pro... because unlike photoshop, paint shop pro has a 'free with the program' Skewing that skews pictures by degrees rather than having to do it by freehand. This gives an accurate representation in my opinion... see:

This picture is of a friend of mine and his girlfriend and is set at a 45 degree angle using a skew tool.

Anyway to draw regular graphics think small at first. Everything in UO is scaled down. So as long as you get that 45 degree angle or somewhere close to it (43-47 degrees), the flaws really arent noticable if you make a mistake. This degree measurement is different for every item tho... books and flat items this is awesome for; but mobiles its another story.

mobiles are still at a 45 degree angle but instead of your edges on the pic being at the 45 degree point, your characters head will be at that point. Then you work your way down 45 degrees instead of up 45 degrees. Am I making sense? I hope this helps.

All files should be in Bitmap (.bmp) form with a black or white background. White and Black are transparent in the game world; white background objects tend to look like they are floating, so I prefer to use a black background for all the images I put together.
It's best to use black, especially if you're using MUOTool to make your patches smaller. With MUOTool, if the art has a white background, it ends up being non-transparent for some reason that we haven't been able to figure out. I went through over 500 pieces of art and changed the background to black lol.
__________________


UO Art
Come visit us! It's all about the artwork.
Tannis is offline   Reply With Quote
Old 03-04-2008, 07:57 AM   #62 (permalink)
Lurker
 
Join Date: Mar 2008
Age: 34
Posts: 5
Send a message via MSN to Karmael_Equinox
Default an issue with the name of the items added

I followed the tutorial "which was fantastic" however when I create the item in game, it has no name. I have entered the name and checked with inside uo and it is named.

Any ideas what I've done that's wrong?
Karmael_Equinox is offline   Reply With Quote
Old 03-04-2008, 11:03 AM   #63 (permalink)
Newbie
 
Thantos's Avatar
 
Join Date: Jan 2007
Age: 44
Posts: 42
Send a message via MSN to Thantos
Default

you have to script it for it to have a name, i think. thats the only way i could get a name to stay on it.
__________________
Like I Said, WHY Quit Smokeing Now ?
Thantos is offline   Reply With Quote
Old 03-04-2008, 06:35 PM   #64 (permalink)
Lurker
 
Join Date: Mar 2008
Age: 34
Posts: 5
Send a message via MSN to Karmael_Equinox
Default

I think that's for runuo/sphere stuff... We have a pol server and scripts arn't needed for clothing/items from what I understand. (yes I know this is runuo but I couldn't find a tutorial anywhere else.)
Karmael_Equinox is offline   Reply With Quote
Old 03-05-2008, 11:48 AM   #65 (permalink)
Forum Expert
 
Join Date: Oct 2002
Age: 45
Posts: 4,363
Default

By default, statics use the item name in tiledata.mul unless overridden by a script.
__________________
HellRazor is offline   Reply With Quote
Old 03-05-2008, 04:54 PM   #66 (permalink)
Lurker
 
Join Date: Mar 2008
Age: 34
Posts: 5
Send a message via MSN to Karmael_Equinox
Default

I have updated the tile data and have it named but it still doesn't show up when the item is created in game. I have found the place where the script goes and am trying that out tonight.

Thanks for your help and comments
Karmael_Equinox is offline   Reply With Quote
Old 03-06-2008, 11:07 AM   #67 (permalink)
Forum Expert
 
Join Date: Oct 2002
Age: 45
Posts: 4,363
Default

Quote:
Originally Posted by Karmael_Equinox View Post
I have updated the tile data and have it named but it still doesn't show up when the item is created in game. I have found the place where the script goes and am trying that out tonight.

Thanks for your help and comments
If the item has a script, the script will override tiledata.mul. Just set the name property and that should fix it.
__________________
HellRazor is offline   Reply With Quote
Old 03-06-2008, 05:57 PM   #68 (permalink)
Lurker
 
Join Date: Mar 2008
Age: 34
Posts: 5
Send a message via MSN to Karmael_Equinox
Default

Quote:
Originally Posted by HellRazor View Post
If the item has a script, the script will override tiledata.mul. Just set the name property and that should fix it.
Does it matter if we're using POL? cause I'm not exactly sure what you mean.

I have it named in the tiledata but the name still doesn't show up in game.. So where should I set the name property?
Karmael_Equinox is offline   Reply With Quote
Old 03-06-2008, 06:03 PM   #69 (permalink)
Forum Expert
 
Join Date: Oct 2002
Age: 45
Posts: 4,363
Default

I'm not sure how POL handles it. You will probably need to ask on the POL forums.
__________________
HellRazor is offline   Reply With Quote
Old 03-07-2008, 07:43 AM   #70 (permalink)
Lurker
 
Join Date: Mar 2008
Age: 34
Posts: 5
Send a message via MSN to Karmael_Equinox
Default

thanks I will do that.
Karmael_Equinox is offline   Reply With Quote
Old 03-10-2008, 01:41 AM   #71 (permalink)
Forum Novice
 
smeghead's Avatar
 
Join Date: Mar 2005
Age: 42
Posts: 109
Send a message via ICQ to smeghead
Default

I used mulpatcher to replace the splash screens on the client on my server.
now when i launch the client on my server i see my new splashscreen which is great!

but how do i make it so that when players connect to my shard THEY see the altered splash/login screen
sorry for the noob Q
thanks
smeghead is offline   Reply With Quote
Old 03-10-2008, 02:43 AM   #72 (permalink)
Forum Novice
 
Tiamat13's Avatar
 
Join Date: Jun 2006
Location: G.W.N
Posts: 182
Default

Quote:
Originally Posted by smeghead View Post
I used mulpatcher to replace the splash screens on the client on my server.
now when i launch the client on my server i see my new splashscreen which is great!

but how do i make it so that when players connect to my shard THEY see the altered splash/login screen
sorry for the noob Q
thanks

Patch the Gump files to them.
__________________
"The important thing is not to stop questioning."
Albert Einstein (1879 - 1955)

"I not only use all the brains that I have, but all that I can borrow."
Woodrow Wilson (1856 - 1924)

"There is nothing like a dream to create the future."
Victor Hugo (1802 - 1885)
Tiamat13 is offline   Reply With Quote
Old 03-10-2008, 08:45 AM   #73 (permalink)
Forum Novice
 
smeghead's Avatar
 
Join Date: Mar 2005
Age: 42
Posts: 109
Send a message via ICQ to smeghead
Default

huh? ................
smeghead is offline   Reply With Quote
Old 03-10-2008, 09:48 AM   #74 (permalink)
Lurker
 
Join Date: Dec 2007
Age: 34
Posts: 2
Default

Can you explain to me exactly what you did to your splash screen? We have edited ours to follow exactly as per the tutorial and in some places it's like the color has dissapeared...

In order for your players to see the new splash screen you need to send them copies of your gump files so that it updates theirs as well.
Karmael is offline   Reply With Quote
Old 03-10-2008, 11:26 AM   #75 (permalink)
Forum Expert
 
Join Date: Oct 2002
Age: 45
Posts: 4,363
Default

UO interprets true black (RGB 0, 0, 0) and pure white (RGB 255, 255, 255), as well as some variants, as being transparent. Try replacing your blacks and whites with shades that are almost black or white.
__________________
HellRazor is offline   Reply With Quote
Reply

Bookmarks

«