|
||
|
|||||||
| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#76 (permalink) | |
|
Forum Novice
|
Quote:
I know ive connected to other shards before and seen their custom logon screen with manually downloading anything, hows that done |
|
|
|
|
|
|
#77 (permalink) |
|
Lurker
Join Date: Dec 2007
Age: 34
Posts: 2
|
that was our problem (the black color issue)I really don't know how else to do it ,sorry.. and if I really wanted to play somewhere I don't think it would be a "pain" to download their files.. Are gump files are pretty big, and it only took me a few minutes to transfer them over to our server. Last edited by Karmael; 03-10-2008 at 10:48 PM. |
|
|
|
|
|
#78 (permalink) |
|
Forum Expert
Join Date: Sep 2004
Age: 31
Posts: 677
|
Might be a silly question, but I'm about to do some large additions to the wearables and alterations to the art.mul file to complete this... so, best to ask now.
Do I need separate icons in the art.mul file for each of the paperdoll gump additions, or could I use the same icon for different wearable items? **EDIT: Never mind, I got it all figured out.
__________________
Please don't preach to me. You won't convert me. You won't convince me. I am me and you are you. I will respect you because that's who I am. Disrespect me, and you've only proven who you really are. Last edited by Vhaerun; 05-13-2008 at 08:00 AM. |
|
|
|
|
|
#79 (permalink) |
|
Forum Expert
Join Date: Sep 2004
Age: 31
Posts: 677
|
Okay, here's a little conundrum that I've run across.
The walkthrough says to save your animdata.mul file while working on new animations in MULPatcher. I did that and it spat out a animdata.mul of 0 byte size. Thinking maybe the walkthrough knew more than I did, I went ahead and loaded that up. Now, unfortunately, there are no animations in art files. Fire columns don't animate, fireballs don't, waterfalls.. nothing. I'm supposing the problem is the animdata.mul file. The question is, does the animdata file really do anything with actual in-game player animations? All custom stuff was uploaded and works reasonably well with a 0 byte file, but I'm not sure if that's by design or not.
__________________
Please don't preach to me. You won't convert me. You won't convince me. I am me and you are you. I will respect you because that's who I am. Disrespect me, and you've only proven who you really are. |
|
|
|
|
|
#80 (permalink) | |
|
Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,304
|
Quote:
If you saved animdata.mul as a 0 byte file, thats why none of your statics animate any more. |
|
|
|
|
|
|
#82 (permalink) |
|
Lurker
Join Date: Aug 2004
Age: 21
Posts: 8
|
I'm sure this is due to some noobish thing I did, but I can't figure it out.
I added in the artwork fine. It shows up in game with the correct art and animations. It's a wearable, so I put it on and that works too. But once I put it on, I can't take it off. Does anyone have any idea why this might be? Oh, and I can't remove it once its been put on either. **Never mind. It works now, though I'm not entirely sure what I did differently** Last edited by Zainir; 07-10-2008 at 12:31 PM. |
|
|
|
|
|
#83 (permalink) | |
|
Forum Expert
Join Date: Feb 2004
Age: 26
Posts: 2,047
|
Quote:
|
|
|
|
|
|
|
#85 (permalink) | |||
|
Forum Expert
Join Date: Feb 2004
Age: 26
Posts: 2,047
|
Quote:
The first time you'll use them is when you decide what to put in, so we'll assume you're adding a new robe. You'll need a bitmap of the robe as it looks on the paperdoll, and a bitmap of the way it looks when it's laying on the ground or in a backpack. These you'll save to wherever on your PC. I like to have a folder on my Dekstop called "Art" and that's where I put any bitmap pictures that I plan on putting on my shard. The next time you'll deal with them is when you're loading them into the Gump(Anim) file. So, follow these steps: Quote:
Quote:
|
|||
|
|
|
|
|
#86 (permalink) |
|
Lurker
Join Date: May 2006
Posts: 6
|
ok i am having a problem with a basic robe script to show my simple dress art i added in. the gound tile works but i cant wear it it is marked wearable and a here is mt script for it can someone tell me what i am doing wrong?
using System; using Server; namespace Server.Items { [Flipable( 0x3ffc, 0x3ffc )] public class simpledress : BaseClothing { [Constructable] public simpledress() : this( 0 ) { } [Constructable] public simpledress( int hue ) : base( 0x3FFC, Layer.OuterTorso, hue ) { Name = "Simple Dress"; Weight = 1.0; } public simpledress( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } |
|
|
|
|
|
#87 (permalink) |
|
Forum Novice
Join Date: Jan 2003
Location: Rochester NY
Age: 26
Posts: 208
|
Ok, I've been out of this for a while, and now that UOGateway is dead, what are people using to distribute graphics patches to their shard's players?
I have some new scripts that incorporate a lot of new art. I intend to post the final but want to get the art packaged for easy install and distribution.
__________________
•¤•¤•Arkryal •¤•¤• |
|
|
|
|
|
#88 (permalink) |
|
Newbie
Join Date: Jun 2008
Posts: 72
|
using System;
using Server; namespace Server.Items { [Constructable] public testrobe( int hue ) : base( 0x3FFD, hue ) { Weight = 0; Name = "testrobe"; } } and runuo writes me what excepted class error..
__________________
Land of Mystery osi style shard. |
|
|
|
|
|
#92 (permalink) |
|
Newbie
Join Date: Jun 2008
Posts: 72
|
can u do the same with this?
//**** Thantos ****// using System; namespace Server.Items { public class IshaysGayWand : BaseOuterTorso { [Constructable] public IshaysGayWand() : this(0) { } [Constructable] public IshaysGayWand(int hue) : base(0x3FFD, hue) { Name = "IshaysGayWand"; Weight = 3.0; } public override bool Dye(Mobile from, DyeTub sender) { from.SendLocalizedMessage(sender.FailMessage); return false; } public IshaysGayWand(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } } dont works either PS big thx :P
__________________
Land of Mystery osi style shard. |
|
|
|
|
|
#93 (permalink) |
|
Newbie
Join Date: Jun 2008
Posts: 72
|
ok i did this but now i have problem i see it like ishaysgaywand (its axe) but i see black babel and i cant wear it
i did all like in the tutorialthis the pic: http://uo-graphics.uo-francophone.ne...dobjettele=200
__________________
Land of Mystery osi style shard. Last edited by KKND; 08-19-2008 at 03:54 PM. |
|
|
|
|
|
#94 (permalink) |
|
Newbie
|
The axe has to be scripted as a item, not as a wearable. Weapons have different attributes, ( depending on what you want it to have ) that need added to the script. Also you have to put in the Item ID for the axe which i dont know what your ID for it is lol.
__________________
Like I Said, WHY Quit Smokeing Now ? |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|