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#1 (permalink) |
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Join Date: Mar 2005
Age: 17
Posts: 132
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I noticed that all the magic jewels from loots are bracelets and rings only. Is there something wrong with any of the script files or do I have to add something in something?
Can anyone help me out please? Thank you in advanced. |
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#2 (permalink) |
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They're likely not included because of balance issues (for, I'm guessing, the same reason footwear does not afford resistances). I'd imagine it's not hard to change.
__________________
Reality.sys corrupt. Reboot universe?(y/n/q) http://polarbbs.mine.nu/ telnet://polarbbs.mine.nu/ |
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#3 (permalink) |
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It's actually in Loot.cs. You can add necklaces to the mix by dropping this code in:
Code:
private static Type[] m_JewelryTypes = new Type[]
{
typeof( GoldRing ), typeof( GoldBracelet ),
typeof( SilverRing ), typeof( SilverBracelet ),
typeof( Necklace ), typeof( GoldNecklace ),
typeof( GoldBeadNecklace ), typeof( SilverNecklace ),
typeof( SilverBeadNecklace )
};
Code:
private static Type[] m_JewelryTypes = new Type[]
{
typeof( GoldRing ), typeof( GoldBracelet ),
typeof( SilverRing ), typeof( SilverBracelet ),
};
__________________
Reality.sys corrupt. Reboot universe?(y/n/q) http://polarbbs.mine.nu/ telnet://polarbbs.mine.nu/ |
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#5 (permalink) | |
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Quote:
__________________
Reality.sys corrupt. Reboot universe?(y/n/q) http://polarbbs.mine.nu/ telnet://polarbbs.mine.nu/ |
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