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| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
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#1 (permalink) |
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Join Date: Jun 2005
Posts: 31
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I have search through the forums here for the past few days and can't find what I am looking for. I guess that what I need is someone to email me or icq me some information or call me on the phone! haha
I have a runUO server going at my home. It's not open to the public yet but I can log in from my other computers here at home. My problem is that I can spawn a single monster here and there but have no idea how to make them keep spawning or how to populate the world to put it bluntly. There must be a config or a world that someone has already completed that can be downloaded for easy plug and play right?? I hope so, cause trying to figure out all this stuff is making my head hurt. There is also no doors on buildings and you can't get into any dungeons, just stops you at the door. And no moongates for getting from place to place, although I can make a moongate, I can't get it to work... mostly cause I have no how and it doesn't give any options in the [props for moongates, maybe I am making the wrong kind??? I also need to know where I set the number of accounts an IP can have as the default is one (1) and I will need to make this higher. I am using Accomplice and have the updated client. Please don't flame the newb, I have searched and searched this forum but need some direct help. Thanks |
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#2 (permalink) | |||
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Forum Expert
Join Date: Feb 2004
Age: 27
Posts: 2,047
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#4 (permalink) |
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Join Date: Jun 2005
Posts: 31
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Thanks for the info, I have gotten public moongates all set. I am attempting to install the Nerun's Distro but it's not working. I read the help file and it says to unzip the data and the scripts to the RunUO root folder, i.e. c:\RunUO\ so I created two blank folders, one named Scripts and Data, renamed the originals just in case.
However, when I click on the executable to start the server, it errors a billion times when it tries to load scripts. Any idea's? hmm, I'll beat my head off the wall a few more times then I'll try the account amount ![]() |
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#6 (permalink) |
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Join Date: Jun 2005
Posts: 31
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There are more errors than I could possibly write down here. However, they all have some things in common. Here is one of them:
- Error: Scripts\RuneBeetle.cs: CS0246 <line 98, cloumn 19> The type or namespace 'Foodtype' could not be found <are you missing a using directive or an assemmlby reference?> All of the errors have the CS0246 and everything after, "The type or name......." any ideas? |
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#8 (permalink) |
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Forum Expert
Join Date: Feb 2004
Age: 27
Posts: 2,047
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Also, so you don't have to type future errors by hand, on your server console screen where the errors pop up, on the top of the bar, there's a little RU symbol in blue, along with the path you're loading the shard from. Click that little symbol, go to Edit -> Select All. Then, go back and click that symbol again, Edit -> Copy, and you'll be able to paste the errors in here. Just make sure you wrap it in code or quote tags, so it's easier for all to read.
And about your error, if I'm understanding what you're saying correctly, you renamed the original "Scripts" folder, and made a new blank one? You can't do that. Nerun's doesn't have all the files needed to run a shard, so you would have to make an exact duplicate of the folders you wish to make back-ups of. Only get rid of any scripts if his tutorial tells you to. If it doesn't say anything about getting rid of any scripts, then you need all the ones that RunUO came with. |
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#9 (permalink) |
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Join Date: Jun 2005
Posts: 31
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Packer, I am not sure what instructions you have but they must be different than what I downloaded. Can you post a link please? All mine says is to extract the files to the Script folder in the RunUO root directory, which doesn't work, nope doesn't at all... The main Script folder in the RunUO directory has subfolders and all this does is put them into the first level.
There has got to be an easier way than to dig through all of the subfolders and find the dupes, isn't there/???? ![]() Oh and here's my error messages.... RunUO - [www.runuo.com] Version 1.0.0, Build 36918 Scripts: Compiling C# scripts...failed (33 errors, 0 warnings) - Error: Scripts\Scripts\Bandage.cs: CS0101: (line 12, column 15) The namespace 'Server.Items' already contains a definition for 'Bandage' - Error: Scripts\Scripts\Bandage.cs: CS0101: (line 110, column 15) The namespac e 'Server.Items' already contains a definition for 'BandageContext' - Error: Scripts\Scripts\BaseDoor.cs: CS0101: (line 8, column 24) The namespace 'Server.Items' already contains a definition for 'BaseDoor' - Error: Scripts\Scripts\Doors.cs: CS0101: (line 6, column 14) The namespace 'S erver.Items' already contains a definition for 'DoorFacing' - Error: Scripts\Scripts\Doors.cs: CS0101: (line 24, column 15) The namespace ' Server.Items' already contains a definition for 'IronGateShort' - Error: Scripts\Scripts\Doors.cs: CS0101: (line 50, column 15) The namespace ' Server.Items' already contains a definition for 'IronGate' - Error: Scripts\Scripts\Doors.cs: CS0101: (line 76, column 15) The namespace ' Server.Items' already contains a definition for 'LightWoodGate' - Error: Scripts\Scripts\Doors.cs: CS0101: (line 102, column 15) The namespace 'Server.Items' already contains a definition for 'DarkWoodGate' - Error: Scripts\Scripts\Doors.cs: CS0101: (line 128, column 15) The namespace 'Server.Items' already contains a definition for 'MetalDoor' - Error: Scripts\Scripts\Doors.cs: CS0101: (line 154, column 15) The namespace 'Server.Items' already contains a definition for 'BarredMetalDoor' - Error: Scripts\Scripts\Doors.cs: CS0101: (line 180, column 15) The namespace 'Server.Items' already contains a definition for 'BarredMetalDoor2' - Error: Scripts\Scripts\Doors.cs: CS0101: (line 206, column 15) The namespace 'Server.Items' already contains a definition for 'RattanDoor' - Error: Scripts\Scripts\Doors.cs: CS0101: (line 232, column 15) The namespace 'Server.Items' already contains a definition for 'DarkWoodDoor' - Error: Scripts\Scripts\Doors.cs: CS0101: (line 258, column 15) The namespace 'Server.Items' already contains a definition for 'MediumWoodDoor' - Error: Scripts\Scripts\Doors.cs: CS0101: (line 284, column 15) The namespace 'Server.Items' already contains a definition for 'MetalDoor2' - Error: Scripts\Scripts\Doors.cs: CS0101: (line 310, column 15) The namespace 'Server.Items' already contains a definition for 'LightWoodDoor' - Error: Scripts\Scripts\Doors.cs: CS0101: (line 336, column 15) The namespace 'Server.Items' already contains a definition for 'StrongWoodDoor' - Error: Scripts\Scripts\HouseDoors.cs: CS0101: (line 9, column 15) The namespa ce 'Server.Items' already contains a definition for 'MetalHouseDoor' - Error: Scripts\Scripts\HouseDoors.cs: CS0101: (line 35, column 15) The namesp ace 'Server.Items' already contains a definition for 'DarkWoodHouseDoor' - Error: Scripts\Scripts\HouseDoors.cs: CS0101: (line 115, column 15) The names pace 'Server.Items' already contains a definition for 'GenericHouseDoor' - Error: Scripts\Scripts\HouseDoors.cs: CS0101: (line 141, column 24) The names pace 'Server.Items' already contains a definition for 'BaseHouseDoor' - Error: Scripts\Scripts\HouseFoundation.cs: CS0101: (line 14, column 14) The n amespace 'Server.Multis' already contains a definition for 'FoundationType' - Error: Scripts\Scripts\HouseFoundation.cs: CS0101: (line 23, column 15) The n amespace 'Server.Multis' already contains a definition for 'HouseFoundation' - Error: Scripts\Scripts\HouseFoundation.cs: CS0101: (line 1531, column 15) The namespace 'Server.Multis' already contains a definition for 'DesignState' - Error: Scripts\Scripts\HouseFoundation.cs: CS0101: (line 1726, column 15) The namespace 'Server.Multis' already contains a definition for 'ConfirmCommitGump' - Error: Scripts\Scripts\HouseFoundation.cs: CS0101: (line 1774, column 15) The namespace 'Server.Multis' already contains a definition for 'DesignContext' - Error: Scripts\Scripts\HouseFoundation.cs: CS0101: (line 1882, column 15) The namespace 'Server.Multis' already contains a definition for 'BeginHouseCustomiz ation' - Error: Scripts\Scripts\HouseFoundation.cs: CS0101: (line 1898, column 15) The namespace 'Server.Multis' already contains a definition for 'EndHouseCustomizat ion' - Error: Scripts\Scripts\HouseFoundation.cs: CS0101: (line 1914, column 15) The namespace 'Server.Multis' already contains a definition for 'DesignStateGeneral ' - Error: Scripts\Scripts\HouseFoundation.cs: CS0101: (line 1926, column 15) The namespace 'Server.Multis' already contains a definition for 'DesignStateDetaile d' - Error: Scripts\Scripts\Paragon.cs: CS0101: (line 7, column 15) The namespace 'Server.Mobiles' already contains a definition for 'Paragon' - Error: Scripts\Skills\AnimalLore.cs: CS0101: (line 9, column 15) The namespac e 'Server.SkillHandlers' already contains a definition for 'AnimalLore' - Error: Scripts\Skills\AnimalLore.cs: CS0101: (line 81, column 15) The namespa ce 'Server.SkillHandlers' already contains a definition for 'AnimalLoreGump' Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. |
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#10 (permalink) |
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Forum Expert
Join Date: Feb 2004
Age: 27
Posts: 2,047
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It IS ok if they go in the main Scripts directory. If you're looking to keep your scripts organized, you could make a folder called "Neruns" or some such, and extract them to there. Any script anywhere in the Scripts folder will compile. Most of the errors you're getting means you've got more than 1 copy of the script. You'll need to take one out, rename it to LaLa.txt, or LaLa.bak. Anything with a .txt extension will not load. For finding the dupes, you could go to your Start menu -> Search -> Files or Folders and point the serach to your RunUO folder. It will tell you where each one is. Just rename the one that is not for Neruns.
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#11 (permalink) | |
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Forum Expert
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Instructions...
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#13 (permalink) |
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Join Date: Jun 2005
Posts: 31
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OK!!!!!!!!!! HALFWAY THERE!!
Got world created, decorated, doors and moongates all that jazz. When I try to start the spawn I get errors ingame that say C:RunUO 1.0/Data/Monsters/Fel or tram or whatever land I try to spawn/whatever.map could not be found. Ok guys, don't give up on me yet! haha Almost there! |
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#14 (permalink) |
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Join Date: Jun 2005
Posts: 31
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OK, here was my problem. Since windows XP allows you to unzip the files, I simply clicked on the Neruns data folder and it allowed me to cut and past the contents of the .cab folder over to the c:runuo/data folder. When I did that it did give me some options to overwrite, but heres the kicker, that noone could seem to help me with...
IF YOU DON"T USE A PROGRAM LIKE WINRAR TO EXTRACT THE FILES YOU WILL NOT GET A MONSTER FOLDER FILE!!! So after searching through the posts on here most of the night and this morning, I didn't find anyting that pointed out this little fact. I have definately learned a lesson in following directions to the letter. Thanks for all your help, sorry for the attitude Phantom I was just frustrated and it seemed like I wasn't ever going to get this to work, my appologies..... ![]() |
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