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Old 06-26-2005, 06:56 PM   #1 (permalink)
 
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Default Guidance Needed for Newb

I have search through the forums here for the past few days and can't find what I am looking for. I guess that what I need is someone to email me or icq me some information or call me on the phone! haha

I have a runUO server going at my home. It's not open to the public yet but I can log in from my other computers here at home. My problem is that I can spawn a single monster here and there but have no idea how to make them keep spawning or how to populate the world to put it bluntly. There must be a config or a world that someone has already completed that can be downloaded for easy plug and play right?? I hope so, cause trying to figure out all this stuff is making my head hurt.

There is also no doors on buildings and you can't get into any dungeons, just stops you at the door. And no moongates for getting from place to place, although I can make a moongate, I can't get it to work... mostly cause I have no how and it doesn't give any options in the [props for moongates, maybe I am making the wrong kind???

I also need to know where I set the number of accounts an IP can have as the default is one (1) and I will need to make this higher.

I am using Accomplice and have the updated client.

Please don't flame the newb, I have searched and searched this forum but need some direct help. Thanks
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Old 06-26-2005, 07:28 PM   #2 (permalink)
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Quote:
I have a runUO server going at my home. It's not open to the public yet but I can log in from my other computers here at home. My problem is that I can spawn a single monster here and there but have no idea how to make them keep spawning or how to populate the world to put it bluntly. There must be a config or a world that someone has already completed that can be downloaded for easy plug and play right?? I hope so, cause trying to figure out all this stuff is making my head hurt.
You could download Nerun's Spawner package, which does spawn the world for you. I'm not sure what if anything you'll need to change to do this, but look in the Script Submission section, and I'm sure there will be a walk through for it. Or, you could [add spawner, add it to the ground, double click it, type the monster type in the line (bloodelemental, dragon, etc.), [props it, set the minimum and maximum delay for spawn time, and the home range, which is how far it will walk from the spawner.

Quote:
There is also no doors on buildings and you can't get into any dungeons, just stops you at the door. And no moongates for getting from place to place, although I can make a moongate, I can't get it to work... mostly cause I have no how and it doesn't give any options in the [props for moongates, maybe I am making the wrong kind???
For doors, type [adddoors just like that, and it will allow you to choose the type of door to add, and the direction it opens. For moongates, you could add them by hand to each moongate location by typing [add publicmoongate. There is a command that will add them all, but I don't know it. It's something like [gen moongate, but I don't think that's exactly it. For getting into dungeons, you have to generate the teleporters. Again, I'm not sure what the exact command is, but look in the Teleporter script that came with your RunUO package, it may say it in there.


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I also need to know where I set the number of accounts an IP can have as the default is one (1) and I will need to make this higher.
For this one, I have no clue. You might try searching in the Server Support forum for this answer.
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Old 06-26-2005, 08:28 PM   #3 (permalink)
 
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I believe you can change the amount of accounts one IP can create in the AccountCreation.cs file. But that is only off of the top of my head and I don't happen to have my server readily accessible from this location.
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Old 06-26-2005, 08:36 PM   #4 (permalink)
 
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Thanks for the info, I have gotten public moongates all set. I am attempting to install the Nerun's Distro but it's not working. I read the help file and it says to unzip the data and the scripts to the RunUO root folder, i.e. c:\RunUO\ so I created two blank folders, one named Scripts and Data, renamed the originals just in case.

However, when I click on the executable to start the server, it errors a billion times when it tries to load scripts. Any idea's?

hmm, I'll beat my head off the wall a few more times then I'll try the account amount
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Old 06-26-2005, 08:46 PM   #5 (permalink)
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If you're getting errors and you want our help, you'll need to copy/paste the errors from the console to here so that we can see whats wrong.
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Old 06-26-2005, 08:56 PM   #6 (permalink)
 
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There are more errors than I could possibly write down here. However, they all have some things in common. Here is one of them:

- Error: Scripts\RuneBeetle.cs: CS0246 <line 98, cloumn 19> The type or namespace 'Foodtype' could not be found <are you missing a using directive or an assemmlby reference?>

All of the errors have the CS0246 and everything after, "The type or name......."

any ideas?
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Old 06-26-2005, 09:10 PM   #7 (permalink)
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Yes go back and read the install instructions. They are 100% accurate. If you go step by step it will work as intended. I know because I used these instructions and it worked perfectly for me when I installed it on my server. Re-read and try again.
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Old 06-26-2005, 09:42 PM   #8 (permalink)
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Also, so you don't have to type future errors by hand, on your server console screen where the errors pop up, on the top of the bar, there's a little RU symbol in blue, along with the path you're loading the shard from. Click that little symbol, go to Edit -> Select All. Then, go back and click that symbol again, Edit -> Copy, and you'll be able to paste the errors in here. Just make sure you wrap it in code or quote tags, so it's easier for all to read. And about your error, if I'm understanding what you're saying correctly, you renamed the original "Scripts" folder, and made a new blank one? You can't do that. Nerun's doesn't have all the files needed to run a shard, so you would have to make an exact duplicate of the folders you wish to make back-ups of. Only get rid of any scripts if his tutorial tells you to. If it doesn't say anything about getting rid of any scripts, then you need all the ones that RunUO came with.
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Old 06-26-2005, 09:58 PM   #9 (permalink)
 
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Packer, I am not sure what instructions you have but they must be different than what I downloaded. Can you post a link please? All mine says is to extract the files to the Script folder in the RunUO root directory, which doesn't work, nope doesn't at all... The main Script folder in the RunUO directory has subfolders and all this does is put them into the first level.

There has got to be an easier way than to dig through all of the subfolders and find the dupes, isn't there/????

Oh and here's my error messages....

RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (33 errors, 0 warnings)
- Error: Scripts\Scripts\Bandage.cs: CS0101: (line 12, column 15) The namespace
'Server.Items' already contains a definition for 'Bandage'
- Error: Scripts\Scripts\Bandage.cs: CS0101: (line 110, column 15) The namespac
e 'Server.Items' already contains a definition for 'BandageContext'
- Error: Scripts\Scripts\BaseDoor.cs: CS0101: (line 8, column 24) The namespace
'Server.Items' already contains a definition for 'BaseDoor'
- Error: Scripts\Scripts\Doors.cs: CS0101: (line 6, column 14) The namespace 'S
erver.Items' already contains a definition for 'DoorFacing'
- Error: Scripts\Scripts\Doors.cs: CS0101: (line 24, column 15) The namespace '
Server.Items' already contains a definition for 'IronGateShort'
- Error: Scripts\Scripts\Doors.cs: CS0101: (line 50, column 15) The namespace '
Server.Items' already contains a definition for 'IronGate'
- Error: Scripts\Scripts\Doors.cs: CS0101: (line 76, column 15) The namespace '
Server.Items' already contains a definition for 'LightWoodGate'
- Error: Scripts\Scripts\Doors.cs: CS0101: (line 102, column 15) The namespace
'Server.Items' already contains a definition for 'DarkWoodGate'
- Error: Scripts\Scripts\Doors.cs: CS0101: (line 128, column 15) The namespace
'Server.Items' already contains a definition for 'MetalDoor'
- Error: Scripts\Scripts\Doors.cs: CS0101: (line 154, column 15) The namespace
'Server.Items' already contains a definition for 'BarredMetalDoor'
- Error: Scripts\Scripts\Doors.cs: CS0101: (line 180, column 15) The namespace
'Server.Items' already contains a definition for 'BarredMetalDoor2'
- Error: Scripts\Scripts\Doors.cs: CS0101: (line 206, column 15) The namespace
'Server.Items' already contains a definition for 'RattanDoor'
- Error: Scripts\Scripts\Doors.cs: CS0101: (line 232, column 15) The namespace
'Server.Items' already contains a definition for 'DarkWoodDoor'
- Error: Scripts\Scripts\Doors.cs: CS0101: (line 258, column 15) The namespace
'Server.Items' already contains a definition for 'MediumWoodDoor'
- Error: Scripts\Scripts\Doors.cs: CS0101: (line 284, column 15) The namespace
'Server.Items' already contains a definition for 'MetalDoor2'
- Error: Scripts\Scripts\Doors.cs: CS0101: (line 310, column 15) The namespace
'Server.Items' already contains a definition for 'LightWoodDoor'
- Error: Scripts\Scripts\Doors.cs: CS0101: (line 336, column 15) The namespace
'Server.Items' already contains a definition for 'StrongWoodDoor'
- Error: Scripts\Scripts\HouseDoors.cs: CS0101: (line 9, column 15) The namespa
ce 'Server.Items' already contains a definition for 'MetalHouseDoor'
- Error: Scripts\Scripts\HouseDoors.cs: CS0101: (line 35, column 15) The namesp
ace 'Server.Items' already contains a definition for 'DarkWoodHouseDoor'
- Error: Scripts\Scripts\HouseDoors.cs: CS0101: (line 115, column 15) The names
pace 'Server.Items' already contains a definition for 'GenericHouseDoor'
- Error: Scripts\Scripts\HouseDoors.cs: CS0101: (line 141, column 24) The names
pace 'Server.Items' already contains a definition for 'BaseHouseDoor'
- Error: Scripts\Scripts\HouseFoundation.cs: CS0101: (line 14, column 14) The n
amespace 'Server.Multis' already contains a definition for 'FoundationType'
- Error: Scripts\Scripts\HouseFoundation.cs: CS0101: (line 23, column 15) The n
amespace 'Server.Multis' already contains a definition for 'HouseFoundation'
- Error: Scripts\Scripts\HouseFoundation.cs: CS0101: (line 1531, column 15) The
namespace 'Server.Multis' already contains a definition for 'DesignState'
- Error: Scripts\Scripts\HouseFoundation.cs: CS0101: (line 1726, column 15) The
namespace 'Server.Multis' already contains a definition for 'ConfirmCommitGump'

- Error: Scripts\Scripts\HouseFoundation.cs: CS0101: (line 1774, column 15) The
namespace 'Server.Multis' already contains a definition for 'DesignContext'
- Error: Scripts\Scripts\HouseFoundation.cs: CS0101: (line 1882, column 15) The
namespace 'Server.Multis' already contains a definition for 'BeginHouseCustomiz
ation'
- Error: Scripts\Scripts\HouseFoundation.cs: CS0101: (line 1898, column 15) The
namespace 'Server.Multis' already contains a definition for 'EndHouseCustomizat
ion'
- Error: Scripts\Scripts\HouseFoundation.cs: CS0101: (line 1914, column 15) The
namespace 'Server.Multis' already contains a definition for 'DesignStateGeneral
'
- Error: Scripts\Scripts\HouseFoundation.cs: CS0101: (line 1926, column 15) The
namespace 'Server.Multis' already contains a definition for 'DesignStateDetaile
d'
- Error: Scripts\Scripts\Paragon.cs: CS0101: (line 7, column 15) The namespace
'Server.Mobiles' already contains a definition for 'Paragon'
- Error: Scripts\Skills\AnimalLore.cs: CS0101: (line 9, column 15) The namespac
e 'Server.SkillHandlers' already contains a definition for 'AnimalLore'
- Error: Scripts\Skills\AnimalLore.cs: CS0101: (line 81, column 15) The namespa
ce 'Server.SkillHandlers' already contains a definition for 'AnimalLoreGump'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
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Old 06-26-2005, 10:03 PM   #10 (permalink)
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It IS ok if they go in the main Scripts directory. If you're looking to keep your scripts organized, you could make a folder called "Neruns" or some such, and extract them to there. Any script anywhere in the Scripts folder will compile. Most of the errors you're getting means you've got more than 1 copy of the script. You'll need to take one out, rename it to LaLa.txt, or LaLa.bak. Anything with a .txt extension will not load. For finding the dupes, you could go to your Start menu -> Search -> Files or Folders and point the serach to your RunUO folder. It will tell you where each one is. Just rename the one that is not for Neruns.
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Old 06-26-2005, 10:13 PM   #11 (permalink)
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Instructions...

Quote:
Installation:
1) Unzip Data and Scripts.
2) Unzip Data.cab and Scripts.cab with WinRAR, WinACE or PowerArchiver.
3) After it, you will see two folders: "Data" and "Scripts".
4) Cut "Data" and "Scripts" folders.
5) Go to "c:\RunUO 1.0.0\" (RunUO root directory) and paste them, Windows Explorer will ask if you wish overwrite, click "yes to all".
6) Delete:
C:\...\RunUO 1.0\Scripts\Items\Construction\Doors\Doors.cs
C:\...\RunUO 1.0\Scripts\Items\Construction\Doors\BaseDoor.cs
C:\...\RunUO 1.0\Scripts\Items\Construction\Doors\HouseDoor.cs
C:\...\RunUO 1.0\Scripts\Multis\HouseFoundation.cs
C:\...\RunUO 1.0\Scripts\Engines\AI\Creature\Paragon.cs
C:\...\RunUO 1.0\Scripts\Items\SkillItems\Misc\Bandage.cs
C:\...\RunUO 1.0\Scripts\Skills\AnimalLore.cs

PS.: "Nerun's Distro v4.0.7 - HelpFiles" are optional. Inside there are a tutorial (EN-US and PT-BR), an image with the spawns areas and a change log. Tutorial v4.0.7 is the same for v4.0.8.
Your errors are the files that he says to delete after installing the new Data and Scripts folders... Look at your errors then the files I highlighted in red.
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Old 06-26-2005, 10:30 PM   #12 (permalink)
 
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Cool Beans, I didn't have those instructions, only what is on the tutorial help file. Thanks a ton! I will try this asap
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Old 06-26-2005, 11:14 PM   #13 (permalink)
 
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OK!!!!!!!!!! HALFWAY THERE!!

Got world created, decorated, doors and moongates all that jazz.

When I try to start the spawn I get errors ingame that say C:RunUO 1.0/Data/Monsters/Fel or tram or whatever land I try to spawn/whatever.map could not be found.

Ok guys, don't give up on me yet! haha Almost there!
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Old 06-27-2005, 03:18 PM   #14 (permalink)
 
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OK, here was my problem. Since windows XP allows you to unzip the files, I simply clicked on the Neruns data folder and it allowed me to cut and past the contents of the .cab folder over to the c:runuo/data folder. When I did that it did give me some options to overwrite, but heres the kicker, that noone could seem to help me with...

IF YOU DON"T USE A PROGRAM LIKE WINRAR TO EXTRACT THE FILES YOU WILL NOT GET A MONSTER FOLDER FILE!!!

So after searching through the posts on here most of the night and this morning, I didn't find anyting that pointed out this little fact. I have definately learned a lesson in following directions to the letter. Thanks for all your help, sorry for the attitude Phantom I was just frustrated and it seemed like I wasn't ever going to get this to work, my appologies.....
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Old 06-27-2005, 03:50 PM   #15 (permalink)
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might be a good idea to post in the scripts thread about this. its a good thing to let others know about so they don't have to deal with the problems you went through.
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Old 06-27-2005, 08:51 PM   #16 (permalink)
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Well personally I always use WInzip... Eliminates alot of those type of problems lol
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