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Forum Expert
Join Date: Feb 2003
Location: East Coast USA
Posts: 1,365
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In CharacterCreation.cs:
Put this with all the other newchar.Whatever lines. Just look for "newchar." Code:
newChar.SkillsCap = 12000; // 1200.0 Now this will only change characters that are newly created. To change characters that have already been created, you could do: [global set skillscap 12000 where playermobile Or add a line to a commonly-used object like a bankchest that sets their skillscap to 12000. (Remember, 12000 is 1200.0) In which case it would be a line like the code, say in an object's OnDoubleClick. Code:
public override void OnDoubleClick( Mobile from )
{
from.SkillsCap = 12000; // 1200.0
// do stuff
}
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