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| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
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#1 (permalink) |
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Forum Newbie
Join Date: Apr 2005
Age: 29
Posts: 67
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We would like to update our shard to the newest RunUO Version. Scripts are done. But we have trouble with keeping the items. If we keep the old items (deko, backpacks etc) server starts without errors but crashes after every save. What must be done to keep the old world saves to prevent these crashes?
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#2 (permalink) | |
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Account Terminated
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#3 (permalink) |
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Forum Newbie
Join Date: Apr 2005
Age: 29
Posts: 67
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If I run the shard without world saves and a new one will be created everything is alright. Even if I delete items.bin items.idx and items.tdb and he has to create them new, it works with the save. But well we need the items...
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#7 (permalink) |
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Forum Newbie
Join Date: Apr 2005
Age: 29
Posts: 67
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Hm the crashlog doesnt show where the error is:
=================== RunUO Version 1.0.0, Build 36918 Operating System: Microsoft Windows NT 5.2.3790.0 .NET Framework: 1.1.4322.2300 Time: 25.09.2005 00:19:03 Mobiles: 18003 Items: 148615 Clients: - Count: 0 Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Server.BaseAttributes.Serialize(GenericWriter writer) at Server.Items.BaseClothing.Serialize(GenericWriter writer) at Server.Items.ThighBoots.Serialize(GenericWriter writer) at Server.World.SaveItems() at Server.World.Save(Boolean message) at Server.World.Save() at Server.Misc.AutoSave.Save() at Server.Misc.AutoSave.OnTick() at Server.Timer.Slice() at Server.Core.Main(String[] args) baseclothing and baseattributes etc are still original files. |
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#8 (permalink) | |
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Account Terminated
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But thats where the problem is, so you either have custom code thats the problem, or you caused it. |
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#10 (permalink) | |
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Account Terminated
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