|
||
|
|||||||
| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Join Date: Aug 2005
Location: Woodward, OK
Age: 34
Posts: 67
|
How can you make deep water, sufficient for fishnets, sea serps, etc. without altering the map? Is there some special static tile or setting you can use to make the deepwater function return properly for this?
|
|
|
|
|
|
#2 (permalink) |
|
Forum Expert
Join Date: Feb 2004
Age: 27
Posts: 1,834
|
Deep water is something "abstract". Not talking of the keyword here. :P
Look at the fishingnet.cs. If you want deep water you will have to cheat. You would have to place special items, which you check for in the scripts, that check for deep water. Maybe not, but it's what I think. |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|