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#1 (permalink) |
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Forum Novice
Join Date: Mar 2006
Posts: 220
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Hello,
I would like to ask how to secure Haven. I don't really know how to explain what I want but here goes... The only way to Haven and get out is through publicmoongate. You cannot leave Haven's Island by Boats and Gates but Recall and Sacred Journey is allowed. Also, you are not allowed to mark in Haven Island. Is this possible? If so, how would I be able to do this? I'm a newbie scripter. Do I have to edit BaseBoat.cs and something else? Any help will be very much appreciated. Thank you very much. Last edited by jingz2k2; 03-12-2006 at 03:59 AM. |
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#2 (permalink) |
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Master of the Internet
Join Date: Dec 2005
Age: 20
Posts: 12,927
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i think i did something similar...dunt remember exactly what all i did but tommorow i will show you...and yes your in the right script...except by doing that5, i was unable to place boats anywhere on that FACET which for me is ok since i dunt use tram except for haven. i was making a siege shard but was keeping haven for newbies so they wouldnt be harrassed, is this what you are trying to accomplish?
will post tommorow either what i did or my enbtire modified Baseboat.cs and you can just copy it ![]() |
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#3 (permalink) |
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Forum Novice
Join Date: Mar 2006
Posts: 220
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Yes Anti-Basic,
that's exactly what I'm trying to accomplish=D. I want to make a pvp shard=P Or felucca only shard. That's why the only Town that will available in Tram is Haven for new players. =D Hehe Yay! Thank you for your reply and help. Thanks for sharing your wisdom. I appreciate it very very very much! |
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#4 (permalink) | |
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Not sure how to stop boats, but since Haven Island does have its own defined region it shouldnt be too difficult, but I have a headache right now and don't want to think about it too hard.
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Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#8 (permalink) | |
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Master of the Internet
Join Date: Dec 2005
Age: 20
Posts: 12,927
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Quote:
now jing, i remember asking this exact same question, here is the thread in which i got my answers: http://forums.runuo.com/showthread.p...268#post477268 and try doing it yourself like i did...first copy the script and paste it and rename old on baseboat.bak that way you have a backup then read that thread and follow instructions also since most new players cannot recall yet, instead of preventing them from using the gate, just remove trammel from the moongate menu and keep the haven moongate so that new players can use it to go out but others cant use it to come in...inotherwords an outgoing moongate only see information on how to do that in the same thread and if they wish to return, they can use help menu. Which brings me to my next point if you have malas, ish and tokuno, even if you make them have the same ruleset as felucca, the default for the stuck menu option brings them back to trammel to fix that go to the same thread also and lastly if you run into any trouble at all editing these files i will give you my modified ones. Also PM me or email at Nar_Matteru@MSN.com as we are both thinking along the same lines, i have a proposition for you |
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#9 (permalink) |
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Forum Novice
Join Date: Mar 2006
Posts: 220
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I have done what toddjumper told me to do. I have modified the BaseBoat.cs.
About the moongate I let the moongate have trammel for all players except "murderers" ![]() Now, everything works GREAT!!! Except for one thing... In my quest to set the shard to felucca only, I accidentally broke the young system and I can't find how to fix it. All new accounts/characters are created in one location but are not young. I don't know what I have done wrong. I've searched the forum for over 4 hours for a fix now but can't find. I've checked all the scripts recommended by other players in other threads such as: CharacterCreation.cs, AccountHandler.cs, Account.cs, Accounts.cs, BaseAI.cs, BaseCreature.cs, YoungGumps.cs, Notoriety.cs and PlayerMobile.cs. I might have missed something or because I have 0.000001% knowledge in C# that I am unable to fix this. Does the "Save" and "Data" folder affect the Young System? Because there have been over 5 world saves with the system broken. I'm not sure but I would really love to have this fix. Please guide me and I will try my best! If anyone who has experience this please help me out if you have time. Thank you very much for all the help and replies. Thank you Anti-Basic for being very generous towards me. |
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#10 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
if the new account is not young the new players wont be young... it is handled by total playtime stored on the account AND by your characters total skill level if you reach 40 (or 48) hours of game time you loose young status and if you get 400.0 Total Skils (maybe its 200 but anyway) Cap then you loose your young status...
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Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#11 (permalink) |
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Forum Novice
Join Date: Mar 2006
Posts: 220
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Yes I understand. Thank you for your reply, Greystar.
The account is Young because I have just made it via [admin gump. I made a new account and created a character, checked profile says 5 minutes old. I also changed young time from 40 hours to 72 hours, 400.0 total skills to 700.0 skills. But I'm still having the same problem. Thank you for trying to help. ![]() |
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#12 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#13 (permalink) |
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Forum Novice
Join Date: Mar 2006
Posts: 220
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Lol, oh well.
Thanks for checking on me! I found something in PlayerMobile.cs but not so sure if it effects the system. Code:
public override bool CanSee( Mobile m )
{
if ( m is PlayerMobile && ((PlayerMobile)m).m_VisList.Contains( this ) )
return true;
return base.CanSee( m );
}
public override bool CanSee( Item item )
{
if ( m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer( item ) )
return false;
return base.CanSee( item );
}
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