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Old 04-17-2006, 05:39 AM   #1 (permalink)
 
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Default Shard Crash

Hello

Tonight a friend pointed out they could crash the shard I saved and asked them to do it so I could see what happend, as with almost 99.9% uptime and running a year, its not been managed by a player (gm accidents only).

So thinking it was not possible I did the save then boom she crashed it.

This is the Crash Log, and does anyone please have a fix for me?

I think it has something to do with auto account, but I am not sure at all.

I will not put what she did for obvious reasons and to safe guard other shards.

.................................................. .................................................

Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.Network.PacketHandlers.CreateCharacter(NetS tate state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)

.................................................. ...............................................
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Old 04-17-2006, 05:46 AM   #2 (permalink)
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It's not really obvious to me why you would not "put what she did."

If you need to locate the problem, load the server in debug mode and crash it again.
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Old 04-17-2006, 05:52 AM   #3 (permalink)
 
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Taking out so its not on view

Last edited by Tanya1965; 04-17-2006 at 01:52 PM.
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Old 04-17-2006, 06:07 AM   #4 (permalink)
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Interesting. I don't imagine she would be interested in telling us how to recreate this bug?
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Old 04-17-2006, 06:12 AM   #5 (permalink)
 
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Taking out so not on view

Last edited by Tanya1965; 04-17-2006 at 01:52 PM.
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Old 04-17-2006, 06:17 AM   #6 (permalink)
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Haha, right. Nice.

That was well done..
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Old 04-17-2006, 06:20 AM   #7 (permalink)
 
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Huh? ok that confused me, thats all that was in the link, thats all I know about what crashed me today.
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Old 04-17-2006, 08:06 AM   #8 (permalink)
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It's a bug in the core that has already been posted in Core Mod forum.

I expect it to be fixed in the next RunUO release, but if you need a fix now (which I'd expect you would), you'd need to alter the core code and compile it to fix it.
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Old 04-17-2006, 01:53 PM   #9 (permalink)
 
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Thank you all done and went in a treat and no core mod needed afterall, I read all the core threads.

While reading it also stated not a good idea to place the code I did place *points up* up there so I have taken them out.

Thank's for everyones help.
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