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| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
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#1 (permalink) |
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Join Date: Apr 2006
Posts: 16
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Okay, I have read the sticky on how to set up the server and have done so. I have also set up the port forwarding and a DNS. My problem is that still I cannot connect to the server.
Some help will be much appreciated. |
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#2 (permalink) |
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Forum Novice
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post your serverlist.cs or try this one http://www.runuo.com/forums/showthread.php?t=56860
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#3 (permalink) |
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Forum Expert
Join Date: Sep 2005
Location: A-Town Baby
Age: 19
Posts: 620
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make sure your port is 2593 and your ip is right go too http://www.ipchicken.com/ it tell you the ip and port.
__________________
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#5 (permalink) | |
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Forum Expert
Join Date: Sep 2005
Location: A-Town Baby
Age: 19
Posts: 620
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you should be able to use both
Quote:
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#6 (permalink) |
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Join Date: Apr 2006
Posts: 16
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Okay, well here is my serverlist file.
Code:
// ==================================================================================================
// ServerList.cs
// ==================================================================================================
// 1.0 RunUO Beta 36 Initial version
// 1.1 Mr Fixit Now automaticly detects if you are connecting localy and uses the
// servers local ip in the client serverlist.
// 1.2 Mr Fixit Internet IP autodetection using www.whatismyip.com.
// 1.3 Mr Fixit If script fails to find the internet ip, keep the old one and try
// again in # minutes.
// 1.4 Mr Fixit You can now add AutoIP mirrors. Added whatismyip.com and myip.com.
// 1.5 Mr Fixit Adjusted the AutoIP mirror engine so it supports more mirrors.
// Added findmyip.com and ipaddy.com.
// 1.6 Mr Fixit IP is now trimmed (Just in case). Added simflex.com, edpsciences.com,
// ipid.shat.net and checkip.dyndns.org.
// 1.7 Mr Fixit Removed www.whatismyip.com is it seems to be out of buisness.
// 1.8 Mr Fixit Added a message to the console with ServerList.cs version when server loads.
// Now detects the internet ip when the server starts.
// Now checks if the ip has changed every 60 minutes instead of 30 minutes.
// 1.9 Mr Fixit Removed noip.com mirror as it isnt working anymore.
// 2.0 Mr Fixit Now only renews the ip every 24 hours (1440 minutes).
// ==================================================================================================
using System;
using System.Net;
using System.Net.Sockets;
using Server;
using Server.Network;
namespace Server.Misc
{
public class ServerList
{
// ==================================================================================
// YOUR SERVERS NAME
// ==================================================================================
public const string ServerName = "RunUO Test Center";
// ==================================================================================
// YOUR INTERNET IP OR DNS NAME
// Here you can select to autodetect your internet ip, or manualy specify
// Examples:
// public static string Address = "12.34.56.78";
// public static string Address = "shard.host.com";
// ==================================================================================
public const bool InternetIPAutodetect = true;
public const int MinutesBetweenIPAutodetect = 1440;
public static string Address = "huff.no-ip.org";
// ==================================================================================
// Here are some values stored
// ==================================================================================
private static LocalLanIPRange[] LocalLanIPRanges = new LocalLanIPRange[10];
private static UInt32 LocalLanIPRangesCount;
private static AutoIPMirror[] AutoIPMirrors = new AutoIPMirror[10];
private static UInt32 AutoIPMirrorsCount;
private static DateTime InternetIPAutodetectLast;
// ==================================================================================
// Initialization
// ==================================================================================
public static void Initialize()
{
// ----------------------------------------------------
// Select what port to use
// ----------------------------------------------------
Listener.Port = 2593;
// ----------------------------------------------------
// Load the local LAN ip ranges
// ----------------------------------------------------
AddLocalLANIPRange("10.0.0.0", "10.255.255.255");
AddLocalLANIPRange("192.168.0.0", "192.168.255.255");
AddLocalLANIPRange("172.16.0.0", "172.32.255.255");
AddLocalLANIPRange("169.254.0.0", "169.254.255.255");
// ----------------------------------------------------
// Load the Auto IP mirros
// ----------------------------------------------------
AddAutoIPMirror("http://www.findmyip.com/", "Your IP address is:<br>", "</FONT>");
AddAutoIPMirror("http://www.ipaddy.com/", "Your IP address is: ", "<br>");
AddAutoIPMirror("http://checkip.dyndns.org/", "Current IP Address: ", "</body>");
AddAutoIPMirror("http://ipid.shat.net/iponly/", "<title>", "</title>");
AddAutoIPMirror("http://www.edpsciences.com/htbin/ipaddress", "Your IP address is <B> ", " </B>");
AddAutoIPMirror("http://www2.simflex.com/ip.shtml", "Your IP address is <BR>", "<BR>");
// ----------------------------------------------------
// Create the event
// ----------------------------------------------------
EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList );
// ----------------------------------------------------
// Show info in console
// ----------------------------------------------------
Console.WriteLine("Serverlist.cs: 2.0");
// ----------------------------------------------------
// Lets find internet ip
// ----------------------------------------------------
DetectInternetIP();
}
// ==================================================================================
// Add a range of local lan ips
// ==================================================================================
private static void AddLocalLANIPRange(string RangeFrom, string RangeTo)
{
LocalLanIPRanges[LocalLanIPRangesCount] = new LocalLanIPRange();
LocalLanIPRanges[LocalLanIPRangesCount].RangeFrom = StringIPToUInt32IP(RangeFrom);
LocalLanIPRanges[LocalLanIPRangesCount].RangeTo = StringIPToUInt32IP(RangeTo);
LocalLanIPRangesCount = LocalLanIPRangesCount + 1;
}
// ==================================================================================
// Convert a ip string to a binary unsigned int
// ==================================================================================
private static UInt32 StringIPToUInt32IP(string addr)
{
byte[] byteArray1 = IPAddress.Parse(addr).GetAddressBytes();
byte[] byteArray2 = IPAddress.Parse(addr).GetAddressBytes();
byteArray1[0] = byteArray2[3];
byteArray1[1] = byteArray2[2];
byteArray1[2] = byteArray2[1];
byteArray1[3] = byteArray2[0];
return BitConverter.ToUInt32( byteArray1, 0);
}
// ==================================================================================
// Used to store the local lan ip ranges
// ==================================================================================
private class LocalLanIPRange
{
public UInt32 RangeFrom;
public UInt32 RangeTo;
}
// ==================================================================================
// Add a AutoIP mirror
// ==================================================================================
private static void AddAutoIPMirror(string sURL, string sStart, string sEnd)
{
AutoIPMirrors[AutoIPMirrorsCount] = new AutoIPMirror();
AutoIPMirrors[AutoIPMirrorsCount].sURL = sURL;
AutoIPMirrors[AutoIPMirrorsCount].sStart = sStart;
AutoIPMirrors[AutoIPMirrorsCount].sEnd = sEnd;
AutoIPMirrorsCount = AutoIPMirrorsCount + 1;
}
// ==================================================================================
// Used to store the Auto IP mirrors
// ==================================================================================
private class AutoIPMirror
{
public string sURL;
public string sStart;
public string sEnd;
public UInt32 iFailures;
}
// ==================================================================================
// Detect ip
// ==================================================================================
public static void DetectInternetIP()
{
// ----------------------------------------------------
// Autodetect the Internet IP
// ----------------------------------------------------
if (InternetIPAutodetect) {
DateTime UpdateTime = InternetIPAutodetectLast;
UpdateTime = UpdateTime.AddMinutes(MinutesBetweenIPAutodetect);
if (UpdateTime<DateTime.Now) {
string NewAddress = null;
NewAddress = FindInternetIP();
InternetIPAutodetectLast = DateTime.Now;
if (NewAddress!=null)
{
Address = NewAddress;
}
}
}
}
// ==================================================================================
// The serverlist event
// ==================================================================================
public static void EventSink_ServerList( ServerListEventArgs e )
{
try
{
// ----------------------------------------------------
// Lets find internet ip
// ----------------------------------------------------
DetectInternetIP();
// ----------------------------------------------------
// Find the server ip to use for this user
// ----------------------------------------------------
IPAddress ipAddr = FindMachineIP(e);
// ----------------------------------------------------
// Send serverlist
// ----------------------------------------------------
if (ipAddr != null)
{
e.AddServer( ServerName, new IPEndPoint( ipAddr, Listener.Port ) );
} else {
e.Rejected = true;
}
}
catch
{
e.Rejected = true;
}
}
// ==================================================================================
// Connects to a webserver that gives you your internet ip
// ==================================================================================
public static string FindInternetIP( )
{
// ----------------------------------------------------
// Pick a random mirror
// ----------------------------------------------------
Random rnd = new Random();
int UseMirror = (int)( rnd.NextDouble() * AutoIPMirrorsCount);
string MyIP = "";
// ----------------------------------------------------
// Catch if the mirror is down
// ----------------------------------------------------
try
{
// ----------------------------------------------------
// Get the webpage
// ----------------------------------------------------
WebClient client = new WebClient();
byte[] pageData = client.DownloadData(AutoIPMirrors[UseMirror].sURL);
MyIP = System.Text.Encoding.ASCII.GetString(pageData);
// ----------------------------------------------------
// Find the string
// ----------------------------------------------------
int iStart = MyIP.LastIndexOf(AutoIPMirrors[UseMirror].sStart);
int iEnd = MyIP.IndexOf(AutoIPMirrors[UseMirror].sEnd, iStart+AutoIPMirrors[UseMirror].sStart.Length);
MyIP = MyIP.Substring(iStart+AutoIPMirrors[UseMirror].sStart.Length, iEnd-iStart-AutoIPMirrors[UseMirror].sStart.Length );
MyIP = MyIP.Trim();
// ----------------------------------------------------
// Return value
// ----------------------------------------------------
Console.WriteLine("Internet IP: {0} ({1})", MyIP, AutoIPMirrors[UseMirror].sURL);
return MyIP;
}
catch
{
Console.WriteLine("Unable to autoupdate the Internet IP from {0}!", AutoIPMirrors[UseMirror].sURL);
Console.WriteLine("----------------------------------------------------------------------");
Console.WriteLine(MyIP);
Console.WriteLine("----------------------------------------------------------------------");
return null;
}
}
// ==================================================================================
// Calculates what server IP to use
// ==================================================================================
public static IPAddress FindMachineIP( ServerListEventArgs e )
{
// ----------------------------------------------------
// Find the IP of the connecting user
// ----------------------------------------------------
Socket sock = e.State.Socket;
IPAddress theirAddress = ((IPEndPoint)sock.RemoteEndPoint).Address;
IPAddress serverAddress;
// ----------------------------------------------------
// Is it Loopback?
// ----------------------------------------------------
if ( IPAddress.IsLoopback( theirAddress ) )
{
return IPAddress.Parse( "127.0.0.1" );
}
// ----------------------------------------------------
// Local
// ----------------------------------------------------
UInt32 uint32Address = StringIPToUInt32IP(theirAddress.ToString());
for (UInt32 LocalLanIPRangesLoop = 0 ; LocalLanIPRangesLoop < LocalLanIPRangesCount; LocalLanIPRangesLoop++)
{
if ( (LocalLanIPRanges[LocalLanIPRangesLoop].RangeFrom <= uint32Address) && (LocalLanIPRanges[LocalLanIPRangesLoop].RangeTo >= uint32Address) )
{
Resolve(Dns.GetHostName(), out serverAddress);
Console.WriteLine("Player is reconnecting to " + serverAddress.ToString());
return serverAddress;
}
}
// ----------------------------------------------------
// Internet addresses
// ----------------------------------------------------
if (Address!=null)
{
Resolve(Address, out serverAddress);
} else {
Resolve(Dns.GetHostName(), out serverAddress);
}
Console.WriteLine("Player is reconnecting to " + serverAddress.ToString());
return serverAddress;
}
// ==================================================================================
// Resolves dns names
// ==================================================================================
public static bool Resolve( string addr, out IPAddress outValue )
{
try
{
outValue = IPAddress.Parse( addr );
return true;
}
catch
{
try
{
IPHostEntry iphe = Dns.Resolve( addr );
if ( iphe.AddressList.Length > 0 )
{
outValue = iphe.AddressList[iphe.AddressList.Length - 1];
return true;
}
}
catch
{
}
}
outValue = IPAddress.None;
return false;
}
}
}
The no-ip is set to the ip address 69.21.139.87. Port Forwarding is set to: 2593-2593 tcp 69.21.139.87. And UOGateway is set to: huff.no-ip.org 2593 |
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#9 (permalink) |
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Master of the Internet
Join Date: Feb 2004
Location: NC/NC State Univ
Age: 23
Posts: 16,424
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Looks right to me...if you did modify the serverlist correctly, that should be what it shows...methinks...
(make sure you forward your router)
__________________
Goodbye, folks. |
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#17 (permalink) |
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Join Date: Dec 2005
Posts: 1
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I had the same problem for the longest time leave everything you have donw so far as it is the attached serverlist is mrfixits serverlist 2.0 the shard name is modified all you gotta do is remove mine and put your shard name in its place the name for my shard is Alludra just remove that and place yours in then save it and drop it in your Runuo folder in place of your current serverlist.cs it should show an ip nexttime you start the server refer to the screen shot to see what im talking about that is what players should use when logging in to your server not the two addresses i found this out by accident one night i hope it helps you thanks for your time
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#18 (permalink) |
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Forum Newbie
Join Date: Nov 2004
Age: 30
Posts: 62
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With my shard, I have my No-IP set to a domain, not an IP address. Since I have a dynamic IP, the domain name never changes.
You can go to No-IP's website and register one there for free. And make sure your No-IP DUC is working properly. CHeck your internal IP, and your public IP. Try the internal one first, since that one is the correct one. The public IP is because of your router. Also, in your router, make sure the TCP box is checked. If you have any questions, let me know. |
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#19 (permalink) |
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Join Date: Apr 2006
Posts: 16
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Okay, here it is. You can click on the pic for a direct link to the pics.
This is my server. ![]() My Port Forwarding thing. ![]() A pic of my ServerList.cs file. ![]() A pic of UOGatway settings. ![]() And finally a pic of the message I get when I try to connect. ![]() Knock yourselves out. I can't figure out what is wrong. ![]() Last edited by Loser; 04-21-2006 at 10:57 PM. |
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#20 (permalink) |
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Account Terminated
Join Date: Oct 2005
Location: Louisiana
Age: 36
Posts: 247
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That lil checkbox on that No-IP proggie you're running has to be checked
![]() btw. Those images are way too small mate. Couldnt read em if I tried. But the checkbox was the very first thing I noticed. if it's not checked, it wont work. |
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#24 (permalink) |
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Account Terminated
Join Date: Oct 2005
Location: Louisiana
Age: 36
Posts: 247
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Your ports are forwarded correctly, but the ip isnt. It should be 192.168.0.4, the same as your server address. Everytime your system IP that is given by your router changes, you must update the forwarding address to reflect it. Mine tends to change now and then when I shut off my computer for anything more than a few minutes. That can be fixed also, but that's a whole new can of worms.
Everything else "looks" correct. Your serverlist.cs is correct. Make sure your no-ip program stays checked and when your system's IP changes (turned off for any length of time) you should uncheck and recheck and reboot your system. UOGateway looks good too. |
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#25 (permalink) | |
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Account Terminated
Join Date: Oct 2005
Location: Louisiana
Age: 36
Posts: 247
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Quote:
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