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| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
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#1 (permalink) |
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Forum Novice
Join Date: Aug 2003
Age: 31
Posts: 179
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Does anyone have the slightest clue on to how to make custom dungeons viewable in UOAM? The dungeon has been patched and exists in Felucca, but UOAM does not show it.
I'm lost at this point... -Mehla |
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#2 (permalink) | |
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Account Terminated
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Infact if I am not mistaken UOAM doesn't support custom maps. |
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#4 (permalink) |
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Forum Expert
Join Date: Nov 2003
Location: The Internet
Age: 28
Posts: 3,510
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Uoam should work with custom maps. It reads the mul files, you can choose where it reads them from. If you are just patching with uogateway that does not actually change the mul files in the uo directory.
As far as I know you have two options. 1. Patch your muls in your uo directory and tell your players to do so as well. Manually downloading the patched muls. 2. You can tell them to copy their muls to a new directory and download your patches to that directory instead of the uo directory and have uoam point to that directory as wel as downloading the uogateway patched muls. UO uses the uogateway patches and uoam looks at the new mul directory that also has the patches. Double patching, but it allows players to play on other shards too. |
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#5 (permalink) | |
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Account Terminated
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#7 (permalink) | |
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Account Terminated
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#8 (permalink) |
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Forum Newbie
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I did find this and it worked for me
This should make Tram/Fel work on uoam Hope this helps |
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#9 (permalink) | |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,372
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Quote:
Normally UOAM will automatically detect if you are using a different map than the last time it ran, and it will re-build its own internal map files. It doesn't do so with UOGateway because UOGateway does some stuff in memory and doesn't actually replace the old maps. So UOAM still points to the ones in your UO directory. |
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