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Old 05-14-2006, 05:55 PM   #1 (permalink)
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Default Custom Dungeons viewable in UOAM?

Does anyone have the slightest clue on to how to make custom dungeons viewable in UOAM? The dungeon has been patched and exists in Felucca, but UOAM does not show it.

I'm lost at this point...

-Mehla
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Old 05-14-2006, 06:32 PM   #2 (permalink)
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Quote:
Originally Posted by mehla
Does anyone have the slightest clue on to how to make custom dungeons viewable in UOAM? The dungeon has been patched and exists in Felucca, but UOAM does not show it.

I'm lost at this point...

-Mehla
I would assume thats because of the method UOAM uses to display the map.

Infact if I am not mistaken UOAM doesn't support custom maps.
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Old 05-14-2006, 10:51 PM   #3 (permalink)
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What do you mean "The dungeon has been patched"? What has been patched and to where?
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Old 05-14-2006, 11:37 PM   #4 (permalink)
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Uoam should work with custom maps. It reads the mul files, you can choose where it reads them from. If you are just patching with uogateway that does not actually change the mul files in the uo directory.

As far as I know you have two options.

1. Patch your muls in your uo directory and tell your players to do so as well. Manually downloading the patched muls.

2. You can tell them to copy their muls to a new directory and download your patches to that directory instead of the uo directory and have uoam point to that directory as wel as downloading the uogateway patched muls. UO uses the uogateway patches and uoam looks at the new mul directory that also has the patches. Double patching, but it allows players to play on other shards too.
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Old 05-15-2006, 07:02 AM   #5 (permalink)
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Quote:
Originally Posted by stormwolff
Uoam should work with custom maps. It reads the mul files, you can choose where it reads them from. If you are just patching with uogateway that does not actually change the mul files in the uo directory.

As far as I know you have two options.

1. Patch your muls in your uo directory and tell your players to do so as well. Manually downloading the patched muls.

2. You can tell them to copy their muls to a new directory and download your patches to that directory instead of the uo directory and have uoam point to that directory as wel as downloading the uogateway patched muls. UO uses the uogateway patches and uoam looks at the new mul directory that also has the patches. Double patching, but it allows players to play on other shards too.
I always thought it use an external picture.
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Old 05-15-2006, 07:31 AM   #6 (permalink)
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UOAM creates .bmp images which it reads from. You have to rebuild them. I believe if you go into the UOAM directory and delete the .bmps it will force a rebuild.
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Old 05-15-2006, 07:37 AM   #7 (permalink)
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Quote:
Originally Posted by HellRazor
UOAM creates .bmp images which it reads from. You have to rebuild them. I believe if you go into the UOAM directory and delete the .bmps it will force a rebuild.
I just know UOAM control is better in many ways to the control Arya worked on.
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Old 05-15-2006, 08:15 AM   #8 (permalink)
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I did find this and it worked for me
  • To make uomap take a custom map:
    1. Run UoGateway
    2. Click on the edit button ( on the right hand side )of the shard name
    3. Scroll down to Server settings
    4. Find out where the folder is ( should look like this:- d:\Program Files\Ultima Online\uog\..\ )
    5. Goto that directory under your UO folder
    6. Make a copy of the m0, si0, sm0 files ( select, copy, then paste into same folder )
    7. Rename the files: Copy of m0 to map0.mul
    Copy of si0 to staidx0.mul
    Copy of sm0 to statics0.mul
    8. Goto your UO folder and find radarcol.mul and copy that file to where you renamed the other files( m0, si0 & sm0 )
    9. Run uoam and it should work.

This should make Tram/Fel work on uoam

Hope this helps
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Old 05-15-2006, 10:09 AM   #9 (permalink)
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Quote:
Originally Posted by Jack_Dulan
I did find this and it worked for me
  • To make uomap take a custom map:
    1. Run UoGateway
    2. Click on the edit button ( on the right hand side )of the shard name
    3. Scroll down to Server settings
    4. Find out where the folder is ( should look like this:- d:\Program Files\Ultima Online\uog\..\ )
    5. Goto that directory under your UO folder
    6. Make a copy of the m0, si0, sm0 files ( select, copy, then paste into same folder )
    7. Rename the files: Copy of m0 to map0.mul
    Copy of si0 to staidx0.mul
    Copy of sm0 to statics0.mul
    8. Goto your UO folder and find radarcol.mul and copy that file to where you renamed the other files( m0, si0 & sm0 )
    9. Run uoam and it should work.

This should make Tram/Fel work on uoam

Hope this helps
Thanks Jack, I forgot about the UO Gateway users.

Normally UOAM will automatically detect if you are using a different map than the last time it ran, and it will re-build its own internal map files. It doesn't do so with UOGateway because UOGateway does some stuff in memory and doesn't actually replace the old maps. So UOAM still points to the ones in your UO directory.
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Old 05-15-2006, 02:57 PM   #10 (permalink)
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Everyone,

Great responses, thanks for the constructive thread. All is well now.

-Mehla
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Old 05-15-2006, 05:46 PM   #11 (permalink)
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ooops I forgot number 10
  • 10 After you start uoam goto 'map/uo client data files location', untick (Default setting checked.) and add the path to the files you renamed.
    (In the box it should look like D:\Program Files\Ultima Online\uog\JR)
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Old 05-18-2006, 08:10 PM   #12 (permalink)
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Um... Why did I get bad rep for this forum? If you give bad rep to someone, at least give them a reason why in the comments field as to why you did it.
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