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Old 05-15-2006, 12:06 PM   #1 (permalink)
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Default AOS modifications....

Alright, i did some searching but nothing fully explained itself like i was hoping. Now i know you can turn off the AOS system by disabling it in aos.cs, but what i'd really like to do, is just shut off some values. i would like to keep the lands, but modify the game,
such as having to click on a weapon to see what it is rather that have it pop up with 5435 pieces of information. and also making item identifiation worth something again.

also i have no idea how to balance pvp, did ML SE and AOS have decent pvp systems? or are they're big modifications that should take place... ?
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Old 05-15-2006, 02:23 PM   #2 (permalink)
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Originally Posted by hydrox
Alright, i did some searching but nothing fully explained itself like i was hoping. Now i know you can turn off the AOS system by disabling it in aos.cs, but what i'd really like to do, is just shut off some values. i would like to keep the lands, but modify the game,
such as having to click on a weapon to see what it is rather that have it pop up with 5435 pieces of information. and also making item identifiation worth something again.

also i have no idea how to balance pvp, did ML SE and AOS have decent pvp systems? or are they're big modifications that should take place... ?
You balance PvP by trial and error, till it works the way you want, thats the only real way to balance PvP

What you want to do is possible with a little work.
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Old 05-15-2006, 03:18 PM   #3 (permalink)
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and what about modifiying the aos attributes, to allow some, but not others... can i just disable toe aos.cs file? but still keep the otherlands?
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Old 05-15-2006, 03:35 PM   #4 (permalink)
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and what about modifiying the aos attributes, to allow some, but not others... can i just disable toe aos.cs file? but still keep the otherlands?
Everything you want to do can be done via code.
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Old 05-17-2006, 12:16 AM   #5 (permalink)
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thanks a bunch. i didn't even think about designing scripts to do what i wanted done. your a time saver.
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