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Old 06-23-2006, 11:48 PM   #1 (permalink)
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Join Date: May 2004
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Default Server Crash?

1 of my players built here house, didn't like something in it and she redid it but end up crashing the server and it happen's everytime, here is the crash report,

Server Crash Report
===================

RunUO Version 2.0, Build 2357.32527
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2
.NET Framework: 2.0.50727.42
Time: 6/23/2006 10:43:18 PM
Mobiles: 6649
Items: 117746
Clients:
- Count: 1
+ 70.52.162.9: (account = xxxx) (mobile = 0x1589 'Ultra Electra')

Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.Items.BaseAddonContainer.CouldFit(IPoint3D p, Map map, Mobile from, BaseHouse& house)
at Server.Items.BaseAddonContainer.CouldFit(IPoint3D p, Map map)
at Server.Multis.BaseHouse.RestoreRelocatedEntities()
at Server.Multis.HouseFoundation.EndConfirmCommit(Mob ile from)
at Server.Multis.ConfirmCommitGump.OnResponse(NetStat e sender, RelayInfo info)
at Server.Network.PacketHandlers.DisplayGumpResponse( NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)

Plz let me know if u like to see any of my scripts b/c i have no clue what is happening, ty
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Old 06-24-2006, 12:35 AM   #2 (permalink)
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Quote:
Originally Posted by dragonlady
1 of my players built here house, didn't like something in it and she redid it but end up crashing the server and it happen's everytime, here is the crash report,

Server Crash Report
===================

RunUO Version 2.0, Build 2357.32527
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2
.NET Framework: 2.0.50727.42
Time: 6/23/2006 10:43:18 PM
Mobiles: 6649
Items: 117746
Clients:
- Count: 1
+ 70.52.162.9: (account = xxxx) (mobile = 0x1589 'Ultra Electra')

Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.Items.BaseAddonContainer.CouldFit(IPoint3D p, Map map, Mobile from, BaseHouse& house)
at Server.Items.BaseAddonContainer.CouldFit(IPoint3D p, Map map)
at Server.Multis.BaseHouse.RestoreRelocatedEntities()
at Server.Multis.HouseFoundation.EndConfirmCommit(Mob ile from)
at Server.Multis.ConfirmCommitGump.OnResponse(NetStat e sender, RelayInfo info)
at Server.Network.PacketHandlers.DisplayGumpResponse( NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)

Plz let me know if u like to see any of my scripts b/c i have no clue what is happening, ty

did you make any edit to..BaseAddonContainer..BaseHouse..HouseFoundation and ConfirmCommitGump? hehe
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Old 06-24-2006, 01:53 AM   #3 (permalink)
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Posts: 158
Default

no i didn't edit it but i got a script for the magic fountain and i guess, yeah, man aventae where would i be without u here on these forums lol

anyhow here my script that was edited
Attached Files
File Type: cs BaseHouse.cs (87.0 KB, 3 views)
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