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#2 (permalink) | |
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Forum Expert
Join Date: Feb 2004
Age: 27
Posts: 2,047
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#4 (permalink) |
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Forum Novice
Join Date: May 2005
Location: Canada
Age: 24
Posts: 534
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You could place a "blocker" on it.
.add blocker I believe will add an invis item that will not let players walk on the tile you put it on. Might not be the solution you were looking for, but it's certainly easy.
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#5 (permalink) |
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Forum Newbie
Join Date: May 2005
Age: 19
Posts: 11
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yea thatll work, thats actually what I was asking =/ was hoping for an object i could line the sides of the river with that would prevent players from getting on it, I have a puzzle bridge constructed over it, where the tile shift underneath the player while they are crossing, so i needed them to be able to fall ontop of the teleporters below =P
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#6 (permalink) | |
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Forum Novice
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#7 (permalink) |
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Forum Master
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actualy when you place a static tile right on top of a map tile (same z level) the map tile takes presadents on if it is walkable or not
make the new tiles 1 z higher and then their affects will be used instead (like place water tile on green acres - can walk all over it - but raise it up by 1 and can't - even if you tele onto it - still can't walk then this drove us batty for a while why we could walk on water ![]()
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#8 (permalink) |
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Forum Master
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some tiles are just impassle period - they are set that way in the tiledata file
there is 1 tile (if you find the "spa addon" - it has it for the "water") that you can color - looks semi solid and can be colored, etc and is passable - that with swamp tiles below it - and it colored different greens - might do the trick for ya
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