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#3 (permalink) |
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Forum Expert
Join Date: May 2005
Age: 29
Posts: 949
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Have a look at the SVN, iirc Nightsight was implemented in Revision 63. IIRC the only change needed, is...
Code:
public override void ComputeBaseLightLevels( out int global, out int personal )
{
global = LightCycle.ComputeLevelFor( this );
bool racialNightSight = (Core.ML && this.Race == Race.Elf);
if ( this.LightLevel < 21 && ( AosAttributes.GetValue( this, AosAttribute.NightSight ) > 0 || racialNightSight ))
personal = 21;
else
personal = this.LightLevel;
}
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#4 (permalink) | |
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Master of the Internet
Join Date: Dec 2005
Age: 20
Posts: 12,927
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Quote:
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