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| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
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#2 (permalink) | |
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Forum Expert
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__________________
Buy this stuff.
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#3 (permalink) |
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Forum Expert
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Seperate the login server from the game servers (in the source code), then buy multiple machines (one for each shard, because else you will lag to death). Then modify the login server to see which are online and if they are, display them in the list. Then, when one choses a shard, the login server redirects the client to the new IP the game server uses and the player can play there.
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#5 (permalink) |
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Forum Novice
Join Date: Jun 2005
Posts: 118
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all we would really need, is to write a script that would in essence,
send the client 'back to' the shard selection, at the point just after the selection has been made. as far as the server[s] are concerned, the character disconn'd from the first, and 'logged in' to the second. once that is accomplished, then we write a script to have the originating server parse all the character's inventory [including bankbox], and write that to a file, and have the second server read that file and recreate the character and belongings. only issue remaining would be housing. but after such a huge task... housing would be simple ... |
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#8 (permalink) | |
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Forum Novice
Join Date: Jun 2005
Posts: 118
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Quote:
this is exactly what i wish to accomplish ... but i dunno how. =9 |
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