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Old 08-03-2006, 09:42 PM   #1 (permalink)
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Default Have more then one relm?

I was wondering how to have more then one relm like osi like great lakes, sonma, etc. etc. without running 2 servers?
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Old 08-06-2006, 07:55 AM   #2 (permalink)
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Quote:
Originally Posted by grimm92
I was wondering how to have more then one relm like osi like great lakes, sonma, etc. etc. without running 2 servers?
You could run multiple instances of RunUO and simply use a different port for each one- or you could create additional maps with their own set of gates that don't connect to the original maps and the only way to get to them would be at either character creation (starting locations) or send them all to a jail cell (at character creation) with one-way gates to the different "worlds." If you do it the first way I described, when one of your shards crash, the others will remain up- if you do it the other way they will all crash at the same time... but it sounds to me like you're creating headaches for yourself- it takes a tremendous amount of time and effort to operate one good shard. Running more than that will cause them all to suffer- but that's just my opinion.
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Old 08-06-2006, 03:46 PM   #3 (permalink)
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Seperate the login server from the game servers (in the source code), then buy multiple machines (one for each shard, because else you will lag to death). Then modify the login server to see which are online and if they are, display them in the list. Then, when one choses a shard, the login server redirects the client to the new IP the game server uses and the player can play there.
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Old 11-16-2006, 03:59 PM   #4 (permalink)
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i want to be able to do what i think you are asking,

to go thru a gate for example , into another shard ... one with different custom maps.

if you find anything ... let me know. ill do the same.
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Old 11-16-2006, 04:43 PM   #5 (permalink)
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all we would really need, is to write a script that would in essence,
send the client 'back to' the shard selection, at the point just after the selection has been made. as far as the server[s] are concerned, the character disconn'd from the first, and 'logged in' to the second.

once that is accomplished, then we write a script to have the originating server parse all the character's inventory [including bankbox], and write that to a file, and have the second server read that file and recreate the character and belongings.

only issue remaining would be housing. but after such a huge task... housing would be simple ...
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Old 11-17-2006, 01:11 AM   #6 (permalink)
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You could link the servers to a central database with all the information.
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Old 12-06-2006, 11:32 PM   #7 (permalink)
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but the 'nicest' way would be to make it transparent to the player, such as on production OSI shards ...
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Old 12-06-2006, 11:47 PM   #8 (permalink)
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Quote:
Originally Posted by Sotho Tal Ker
Seperate the login server from the game servers (in the source code), then buy multiple machines (one for each shard, because else you will lag to death). Then modify the login server to see which are online and if they are, display them in the list. Then, when one choses a shard, the login server redirects the client to the new IP the game server uses and the player can play there.


this is exactly what i wish to accomplish ... but i dunno how. =9
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