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Old 08-03-2006, 10:36 PM   #1 (permalink)
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Default server issues?

I can't seem to get others to log on my local server, Via uogateway. I log on as administrator, no problem but when i try to get others to log on, they cant, nor, can I, on my second computer. This is very frustrating, I lack the knowldege, I bet it is something soooo easy. *Pounds Head*
My linksys has been forwarded to port 2593 and my internal ip 192.168.1.X has been enabled (tcp).
I also had a static IP assigned to me by my internet provider and taking their modem down to allow the linksys to be my router. My static ip 66.60.171.x was typed in my serverlist.cs. What else can i possibly due??? I cannot think of anything else, I have changed every thing there is to change according to all the posts.
Please someone help, Here is my copy of my serverlist.cs?
using System;
using System.Net;
using System.Net.Sockets;
using Server;
using Server.Network;

namespace Server.Misc
{
public class ServerList
{
/* Address:
*
* The default setting, a value of 'null', will attempt to detect your IP address automatically:
* private const string Address = null;
*
* This detection, however, does not work for servers behind routers. If you're running behind a router, put in your IP:
* private const string Address = "12.34.56.78";
*
* If you need to resolve a DNS host name, you can do that too:
* private const string Address = "shard.host.com";
*/

public static readonly string Address = "66.60.171.245";

public const string ServerName = "Cryptic Realms";

public static void Initialize()
{
Listener.Port = 2593;

EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList );
}

public static void EventSink_ServerList( ServerListEventArgs e )
{
try
{
IPAddress ipAddr;
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Old 08-03-2006, 10:56 PM   #2 (permalink)
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Do you have Fixits Serverlist 2.0? If not here is a link...Scroll down to 4.1

http://www.uogateway.com/faq.php?id=5

Firewalls could also be stopping connection...Check that....

Here is a helpful link about connection...

How to configure your server for client connections

Post back if you still have problems...
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Old 08-03-2006, 11:39 PM   #3 (permalink)
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Default Serverlist2.0?

I upgraded to runuo 2 do I still need serverlist 2.0? Ohh, and Thank you, for the assistance, I will chck your links, I hope all this works, checking..
*Crosses Fingers*
Yes, I have read that link on the forum for configuaration, was very helpful.
I do not have severlist 2.0 installed on my runuo2, so as soon as I hear your response stating I need it, I will download it. thx

Last edited by flinn; 08-03-2006 at 11:42 PM.
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Old 08-04-2006, 01:40 AM   #4 (permalink)
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Serverlist 2.0 will fix your problem. I am 99% sure. i had the same problem. You will however have to get rid of a few tags in it for IP sites that no longer exist. but you'll figure that all out when you boot your server and see which ones it could recieve from and which it couldn't.
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Old 08-04-2006, 02:09 AM   #5 (permalink)
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Default no luck

I downloaded the serverlist 2.0 and still no luck i have been on the phone with linksys support and for the last three hrs we are still at square one..
please help..
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Old 08-04-2006, 04:35 PM   #6 (permalink)
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And you copied and pasted the Serverlist 2.0 in your Runuo folder in the Scripts/Misc?
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Old 08-04-2006, 08:48 PM   #7 (permalink)
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Default thx

Yes, I coppied serverlist 2.0 and dropped in the script/misc..
still nothing.
I Now headed towards a different direction, i changed comps, and i have made a little progress...
I can now have my second comp log into my local server using my internal IP not my external (static IP).
But, no outsiders have been able to log into my local server yet? having a friend try, but no success as of yet.
any suggestions, please..
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Old 08-04-2006, 09:47 PM   #8 (permalink)
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Go here at this link whatever it says there put in your "Edit Serverlist page" on Uogateway..I'm assuming thats what you use...Also when you portforward you will need that ip also in there....Post back if your still having issues with it..

http://www.whatismyip.com/
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Old 08-05-2006, 12:10 AM   #9 (permalink)
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Default ip

Hi again dreamcatcher,
thx, so much for your continued assisitance..I used my external IP,(static, 66.60.171.x) on that link, for uogateway,(edit server).
I placed my internal IP, (192.168.x.x), when I allowed my portforward. is that what you meant?
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Old 08-05-2006, 12:40 PM   #10 (permalink)
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No you use your real ip in your port forward one...Not the 192 one.... Ok what kind of Router do you have including the model type? I'll see if I can find some answers for you...
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Old 08-05-2006, 12:58 PM   #11 (permalink)
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Default Router

I have a linksys router, and I did use both my external and My internal in configuring the router, however, in the section where you go to gaming and application,port forwarding there is only an area for the following:

name ports start port end tcp or udp? IP address enabled
runuo 2593 2593 TCP 192.168.1.x Cked

thats how i configured it.. under linksys
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Old 08-05-2006, 01:14 PM   #12 (permalink)
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Ok, mine looks like this

Click on "Add Custom Service" Under portforwarding on your router

Then on that you will type in under "Service name" Runuo then on ports "Start port and End Port" 2593 then the ip is the ip of the 192 number....
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Old 08-05-2006, 01:21 PM   #13 (permalink)
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And if all that is correct, you need to check your "Firewalls" your Anti-Virus firewalls and Window firewalls...Because this will stop traffic from entering your shard...
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Old 08-05-2006, 01:55 PM   #14 (permalink)
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Quote:
Originally Posted by flinn
I have a linksys router, and I did use both my external and My internal in configuring the router, however, in the section where you go to gaming and application,port forwarding there is only an area for the following:

name ports start port end tcp or udp? IP address enabled
runuo 2593 2593 TCP 192.168.1.x Cked

thats how i configured it.. under linksys

IN case you do not have this yet i can tell ya a few steps.

1. IN filters make sure block wan request is disable.

2. In your port forward put the port your server is on 2593 than check boxes for TCP and UDP than enter the last 3 numbers of your server ip lets say its 101 than check box enable and close it up.

3. Go to run in start menu and type command than in the box it provides type ipconfig and write down the following numbers. Ip Address, Subnet mask, and default gateway. Than close the window.

4. Go to your network connections and click on on your interenet connection and select properties.

5. Click internet protocol tcp/ip and go to properties for it.

6. In there click the use following ip address and put the numbers you wrote down in the correct boxes. Than below in dns put your actual ip lets say its 68.124.23.251 and the next one below that just change the last digit by one (251 to 252) than click ok.

7. Now put in serverlist.cs your actual ip that you put in dns and that is the ip your buddies connect to.

If you do not know your actual ip address go here. http://www.whatismyip.com/

I have a linksys so this should work.
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Old 08-05-2006, 02:05 PM   #15 (permalink)
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Maybe that will help him... I dont have that type of Router, and I never found out what model of linksys he had to find out anymore info...

+karma for you...
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Old 08-05-2006, 10:24 PM   #16 (permalink)
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Default Thankyou both

I will try now and hope that this works, *crosses fingers*

well, good news and bad, we have some progress
I had a friend log onto shard, I saw her attempting, she got to the shard selection screen then got a message shard has been taken down? and was unable to continue? any suggestions from here. wow this is great progress thx, so much,

Last edited by flinn; 08-05-2006 at 10:41 PM.
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Old 08-05-2006, 11:18 PM   #17 (permalink)
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Ok tell her to make sure her client is patched fully...To 5.0.2 I think is what it is now... Because if shes not fully patched, it will try to connect and disconnect..
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Old 08-06-2006, 01:09 AM   #18 (permalink)
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Default no luck still?

this is the message, that is given to ppl trying to log on:

"the client could not attach to the game server. It must of been taken down. Please wait a few minutes and try again."

Now would it make a differance if this is through a local connection, I am still waiting to be activated on uogateway, does this make a differance?
thx
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Old 08-06-2006, 01:13 AM   #19 (permalink)
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See if this links shows ya anithing you forgot with port forwarding and that.
http://www.portforward.com/
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Old 08-06-2006, 01:47 AM   #20 (permalink)
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Its your ips...I copied and pasted this from Mr.Fixit.....

4.1. The Client could not attach to the game server (link)

When someone use client to log into your server and then sees the servers name. They then click on it and after awhile the client responds with the "The Client could not attach to the game server" message.

The reason for this is that the client is actualy connecting twice to your server. The first time it uses the ip you put in the public serverlist or local serverlisting settings. When you connect to this ip the uo server sends you a list of servers (used on OSI) with ips. When you select your name from the server the client RECONNECTS to the ip that THE UO SERVER sendt.

To fix this problem you must configure your uo server so that it returns the correct ip for the player to connect to.

In RunUO this part of the login is configured by the ServerList.cs script. This script will work just fine if you are not behind a router or any other NAT device. If you however are behind a router you should rather use this ServerList.cs:

ServerList.cs 2.0 (rightclick and select save as)


With this ServerList.cs you do not have to put in your ip address as it will automaticly detect it from the internet.



(link)

This is the Motorola Wireless router configuration how to. Enjoy and I can personally give Tech support for this router if you still canot figure it out.

On average it is the cheapest and is ideal for router control if you want easy configuration and still maintain security. And runs around 25.00 USD

Motorola Inc.
Wireless Broadband Router
You can use the information in this section to modify the router’s settings. For example you can customize features for your home network, change settings such as your user name or password, view the status of the network, and more.

Using the Configuration Utility
Logging In
1 Once the router is connected, open your web browser. Enter into the URL field the router’s IP address. The default is http://192.168.10.1 (the router’s default IP address). Press the Enter key.

2 The login screen appears.

3 Enter the User ID. The default factory setting is “admin”, without the quotation marks.

4 Enter the Password. The default factory setting is “motorola”, without the quotation marks.

5 Click Log In to enter the Router’s Web‑based Configuration Utility.
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Old 08-06-2006, 04:58 PM   #21 (permalink)
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Thumbs up Success!!!!!!

finally, I made it, thx so much for all your assistance, it worked... both of your expertize lead me here. I appreciate it, and many thanks! I hope others can benefit off my long and harsh experience.
Best wishes to you both, and keep up the excellent help and support.

Specail thx, to Dreamcatcher and Broadside!!
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Old 08-06-2006, 05:16 PM   #22 (permalink)
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Your very welcome and I'm so glad you got it fixed...
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Old 09-10-2006, 04:29 AM   #23 (permalink)
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Default Mid game lock ups

its taken me all day but i finally got my server up and me and my freind can log in and start doing things then it just locks us up and we cant move or log out or anything is there a way to stop it from doing this?

we can log back in after we shut down uo cliant by hitting the x on the window but in a few minutes it dose it agin?

any help would be apriciated!

thx
greg
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Old 11-04-2006, 02:54 PM   #24 (permalink)
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Default Error in RunUO2.0 1rc

Recieve a
Errors :
+ Misc/ServerList.cs :
cs1002 : Line 23: ; Expected
WHAT have I done Wrong?

Server.cs reads
using System;
using System.Net;
using System.Net.Sockets;
using Server;
using Server.Network;

namespace Server.Misc
{
public class ServerList
{
/* Address:
*
* The default setting, a value of 'null', will attempt to detect your IP address automatically:
* private const string Address = null;
*
* This detection, however, does not work for servers behind routers. If you're running behind a router, put in your IP:
* private const string Address = "12.34.56.102";
*
* If you need to resolve a DNS host name, you can do that too:
* private const string Address = "shard.host.com";
*/

public static readonly string Address = 216.211.189.201;

public const string ServerName = "Silver Dragon";

public static void Initialize()
{
Listener.Port = 2593;

EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList );
}

public static void EventSink_ServerList( ServerListEventArgs e )
{
try
{
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Old 11-04-2006, 02:55 PM   #25 (permalink)
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change:
public static readonly string Address = 216.211.189.201;
to:
public static readonly string Address = "216.211.189.201";
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