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| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
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#1 (permalink) |
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Forum Newbie
Join Date: Dec 2005
Posts: 14
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Not sure what's causeing this. Just converted from 1.0 to 2.0
Code:
Server Crash Report =================== RunUO Version 2.0, Build 2357.32527 Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2 .NET Framework: 2.0.50727.42 Time: 8/5/2006 2:00:24 PM Mobiles: 4470 Items: 116040 Clients: - Count: 3 + xxxxxxxxxxx: (account = xxxxxx (mobile = 0x659 'GM Holy Light') + xxxxxxxxxxx: (account = xxxxxx) (mobile = 0xEA0B 'PuFFy') + xxxxxxxxxxx: (account = xxxxxxx) (mobile = 0x92E 'SexyKylie') Exception: System.ArgumentException: Illegal characters in path. at System.IO.Path.CheckInvalidPathChars(String path) at System.IO.Path.Combine(String path1, String path2) at Server.Engines.Reports.HtmlRenderer.RenderSingle(PersistableObject obj) at Server.Engines.Reports.HtmlRenderer.Render() at Server.Engines.Reports.Reports.UpdateOutput(Object state) at System.Threading._ThreadPoolWaitCallback.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback(Object state) |
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#6 (permalink) |
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ConnectUO Creator
Join Date: Jan 2004
Age: 27
Posts: 4,879
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Did you compile that core? Are you on x64? You may wanna download the newest revision in the SVN and compile that. At your 1st post, this crash happens when you have a illegal char in a filename or directory name for Example
any of there "|\/:;<>" and so on.
__________________
Jeff Boulanger ConnectUO - Core Developer Want to help make ConnectUO better? Click here to submit your ideas/requests Use your talent to compete against other community members in RunUO hosted coding competitions If you know XNA (even if its just a little) or are a good artist(2d or 3d) and are interested in making games for a hobby send me a pm or drop by #xna in irc.runuo.com. I'm looking to put together a small game development team. Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#9 (permalink) |
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Forum Expert
Join Date: Feb 2004
Age: 27
Posts: 1,834
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http://tortoisesvn.net/downloads
When you got that make a new folder and svn update to http://svn.runuo.com/repos/runuo/devel Hmm is there a help topic on that somewhere? |
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#12 (permalink) |
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Forum Newbie
Join Date: Dec 2005
Posts: 14
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Ok i got SVN running and i imported Runuo to it. Here is the funny part the server is still crashing. Same error. Here is copy. I also tried removing the system memory and replacing it. Swaping hard drives. I really am lost on this.
Thanks for all your help in advance. Also could this crash have something to do with the import from 1.0 to 2.0?? Maybe a missing item that did not post to be removed. Code:
Server Crash Report =================== RunUO Version 2.0, Build 2357.32527 Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2 .NET Framework: 2.0.50727.42 Time: 8/15/2006 1:35:48 PM Mobiles: 4081 Items: 85862 Clients: - Count: 1 + 88.234.xxxxxxxx: (account = xxxxxxxxx) (mobile = 0x4 'My char') Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at System.Net.UnsafeNclNativeMethods.OSSOCK.WSAGetOverlappedResult(SafeCloseSocket socketHandle, IntPtr overlapped, UInt32& bytesTransferred, Boolean wait, IntPtr ignored) at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP) Last edited by Jasonspero; 08-15-2006 at 02:40 PM. |
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#14 (permalink) |
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Forum Newbie
Join Date: Dec 2005
Posts: 14
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Well i was using NIS 2006 then i tried Macafee IS 2006 I opened the game ports for bolth and still crashes. Also i went into the firewall settings and set to All Access.
Jason Latest crash same error this AM. I am wondering if it has something to do with Foreign players it always seems to crash when turkish players login. ?? any thoughts Also doing a search on OSSOCK Errors turns up alot of other servers that are having almost the same problem |
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