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#1 (permalink) |
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Forum Novice
Join Date: Sep 2006
Location: Ukraine
Posts: 924
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Hello!
I started make new robe but got some problem, and i cant understand what i do wrong?! First open MultiPatcher select all settings and click load "Gumps" "Tiledata" "Art" Then go in Gumps(anim) select Empty Slots and select most bottom slot 0xEEFF but when i select his or any other slots Animation ID is exist: 0x2BAF(for 0xEEFF) And how i tried change her she stay unchangeable. But also 0x2BAF in Art(s) is Wall animation. ![]() Then i open InsideUO find Robe see her # 0x1D5 ![]() then go back in MultiPather right click on my new robe selct Copy existing Animation and enter robe # 0x1D5 but when i make this label do not change. ![]() Then i go in Tiledata(s) and select most buttom slot 0x3FFD Name: MyRobe AnimID:0x1D5 Quality:22 Selct:Wearable ![]() Then i go in Art(s) in Search fiel write 0x1D5 but see or wall or nothing But in tutroial write what when i write this ID i must see MyRobe Picture ![]() Or if i write 0x3FFD(EmtySlot in Tiledata(s)) ![]() |
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#4 (permalink) |
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Forum Novice
Join Date: Sep 2006
Location: Ukraine
Posts: 924
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Ok but all tutor alike! But what wrong i do here? I make all how rite in tutor on TOP.
http://uoart.com/smf/index.php?PHPSE...dfe&topic=18.0 = Custom Artwork How-To Last edited by ABTOP; 11-25-2006 at 01:09 AM. |
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#6 (permalink) | |||
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Forum Novice
Join Date: Sep 2006
Location: Ukraine
Posts: 924
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Ok here this problem:
If i right understand in body.def write something like this ITEMID <ANIMID> HUE Then in Gump(anim) my emty(now with robe) slot ID 0xEEFF(hex) it 61183(dec) but in tutorial write what need Quote:
Then i make robe animation it = 0x1D5(hex) it 469(dec) And my body.def Code:
11183 {469} 0
But i see new item only when they lies on floor And cant understand why i dont see this item in Paperdol Gump?????? And HellRazor you write Quote:
And need write Code:
11183 {60469} 0
P.S. And i have one question^ in tutorial tell what when i select emty slot under him i must see Quote:
For my robe where slot = 0xEEFF(61183) Animation ID = 0x2BAF And when i rightclick and select Copy Existing Animation end select standart Robe animation 0x1D5 label do not change! this must be so? Thx alot for any help! |
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#7 (permalink) |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,363
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No, body.def has nothing to do with ITEM IDs. It uses ANIMATION IDs. It is used to copy an existing animation into a NEW (empty) animation ID so you can use the copy for your new equipment.
In my example, we are going to add a new custom shield to the client. In body.def: 1000 {577} 44 577 is an animation ID for a shield that already exists. 1000 is a NEW empty animation ID we will use for our new custom shield. 44 is the hue the animation copy will be colored. Now we are going to add our new custom shield gump. 1000 + 50,000 = Location of the male gump for our new custom shield. 1000 + 60,000 = Location of the female gump for our new custom shield. (If blank, the client will use the male gump for both male and female). So the new shield gump will be located at 51000 (male) and 61000 (female). Now add the art item for the new shield anywhere. In tiledata.mul for the art item, put 1000 in the Anim/Gump offset field to point it to your new animation specified in body.def. One last step you should take is to define the new equipment in mobtypes.txt: 1000 EQUIPMENT 0 |
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#8 (permalink) |
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Forum Novice
Join Date: Sep 2006
Location: Ukraine
Posts: 924
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Ok i try and now work but i still have one problem...
Now when i dress this robe i can see her in Gump ![]() But in-game on my or other player her not seen ![]() Why? This because i have't animation for this? And how i can make animation for this robe? Last edited by ABTOP; 11-26-2006 at 10:27 PM. |
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#10 (permalink) |
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Forum Novice
Join Date: Sep 2006
Location: Ukraine
Posts: 924
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HellRazor thx u so much for help!!!
but please you can count body.def with my slots. That i can see what you do and other i make itself. Gump(anim): slot# 0xEEFF AnimationID to this slot 0x2BAF Art(s) slot# 0x3FFD Tiledata(s) Slot# 0x3FFD AnimID 0x2BAF Please cout and show me result. And i further understand itself! |
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#11 (permalink) |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,363
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You have done everything correctly, but I think the animation ID you are using is too high (outside the range of valid animation ID numbers that can be used). I'm at work right now so I can't verify that.
But, based on the information you posted, the body.def entry would be: 11183 {xxx} 0 (Where 11183 is the decimal value of hex 0x2BAF, and xxx is the decimal ID of the animation you are copying). If this doesn't work, try using a lower animation ID (try 1000, 0x3E8). |
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#12 (permalink) |
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Forum Novice
Join Date: Sep 2006
Location: Ukraine
Posts: 924
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Yes, yes! this is dont work!
my body.def 11183 {11183} 0 {11183} because 0x2BAF = 11183 but this is dont work! But how i say already in Gump(Anim) if i Code:
rightclick and select copy esisting animation and eneter any other animationID animation stiil be 0x2BAF Last edited by ABTOP; 11-29-2006 at 10:02 PM. |
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#13 (permalink) |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,363
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Your body.def entry can't be 11183 {11183} 0. That entry won't do anything. 11183 is empty and you are copying 11183 onto itself with an entry like this.
The second number should be the ID of an animation you want to copy to 11183. Try this: 11183 {469} 0 469 (0x1D5) is the animation for a robe. You are making a copy of the robe animation (469) to empty animation 11183 for your new item. If this doesn't work, 11183 may be too large of a number. |
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#18 (permalink) |
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Forum Novice
Join Date: Sep 2006
Location: Ukraine
Posts: 924
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I think so, but necessary to ask)
HellRazor thx A_LOT for this help! Now i unerstand where and how this make. And now add new Gate-animation, different items, and othr. Miserable only one, that little slots. Thx again! |
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