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Old 11-25-2006, 12:22 AM   #1 (permalink)
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Default New Art problem...

Hello!
I started make new robe but got some problem, and i cant understand what i do wrong?!
First open MultiPatcher select all settings and click load "Gumps" "Tiledata" "Art"
Then go in Gumps(anim) select Empty Slots and select most bottom slot 0xEEFF but when i select his or any other slots Animation ID is exist: 0x2BAF(for 0xEEFF) And how i tried change her she stay unchangeable. But also 0x2BAF in Art(s) is Wall animation.




Then i open InsideUO find Robe see her # 0x1D5


then go back in MultiPather right click on my new robe selct Copy existing Animation and enter robe # 0x1D5 but when i make this label do not change.




Then i go in Tiledata(s) and select most buttom slot 0x3FFD
Name: MyRobe
AnimID:0x1D5
Quality:22
Selct:Wearable






Then i go in Art(s) in Search fiel write 0x1D5 but see or wall or nothing
But in tutroial write what when i write this ID i must see MyRobe Picture


Or if i write 0x3FFD(EmtySlot in Tiledata(s))
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Old 11-25-2006, 12:25 AM   #2 (permalink)
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Please help me!
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Old 11-25-2006, 12:26 AM   #3 (permalink)
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Follow the link on my signature and look in there for tutorial on this and go over it a couple times it will click.
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Old 11-25-2006, 01:03 AM   #4 (permalink)
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Ok but all tutor alike! But what wrong i do here? I make all how rite in tutor on TOP.

http://uoart.com/smf/index.php?PHPSE...dfe&topic=18.0 = Custom Artwork How-To

Last edited by ABTOP; 11-25-2006 at 01:09 AM.
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Old 11-25-2006, 08:00 AM   #5 (permalink)
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Animation ID + 50,000 = Male Gump ID
Animation ID + 60,000 = Female Gump ID
Art ID can be ANY ID.
Tiledata for the Art ID should point to the Animation ID.
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Old 11-25-2006, 10:06 PM   #6 (permalink)
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Ok here this problem:

If i right understand in body.def write something like this
ITEMID <ANIMID> HUE

Then in Gump(anim) my emty(now with robe) slot ID 0xEEFF(hex) it 61183(dec) but in tutorial write what need
Quote:
dec - 50000(male), - 60000(female)
then it = or 11183 or 1183

Then i make robe animation it = 0x1D5(hex) it 469(dec)

And my body.def

Code:
11183 {469} 0

But i see new item only when they lies on floor

And cant understand why i dont see this item in Paperdol Gump??????

And HellRazor you write
Quote:
Animation ID + 50,000 = Male Gump ID
Animation ID + 60,000 = Female Gump ID
Animation ID this is robe ID?? 0x1D5?

And need write
Code:
11183 {60469} 0
this?


P.S. And i have one question^ in tutorial tell what when i select emty slot under him i must see
Quote:
Animation ID 0xAAAA does not exist
But when i select ANY slot animation ID is exist already! What is mean?
For my robe where slot = 0xEEFF(61183) Animation ID = 0x2BAF
And when i rightclick and select Copy Existing Animation end select standart Robe animation 0x1D5 label do not change! this must be so?

Thx alot for any help!
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Old 11-26-2006, 05:50 AM   #7 (permalink)
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No, body.def has nothing to do with ITEM IDs. It uses ANIMATION IDs. It is used to copy an existing animation into a NEW (empty) animation ID so you can use the copy for your new equipment.

In my example, we are going to add a new custom shield to the client.

In body.def:

1000 {577} 44

577 is an animation ID for a shield that already exists. 1000 is a NEW empty animation ID we will use for our new custom shield. 44 is the hue the animation copy will be colored.

Now we are going to add our new custom shield gump.

1000 + 50,000 = Location of the male gump for our new custom shield.
1000 + 60,000 = Location of the female gump for our new custom shield. (If blank, the client will use the male gump for both male and female).

So the new shield gump will be located at 51000 (male) and 61000 (female).

Now add the art item for the new shield anywhere. In tiledata.mul for the art item, put 1000 in the Anim/Gump offset field to point it to your new animation specified in body.def.

One last step you should take is to define the new equipment in mobtypes.txt:

1000 EQUIPMENT 0
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Old 11-26-2006, 10:25 PM   #8 (permalink)
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Ok i try and now work but i still have one problem...
Now when i dress this robe i can see her in Gump




But in-game on my or other player her not seen



Why? This because i have't animation for this?

And how i can make animation for this robe?

Last edited by ABTOP; 11-26-2006 at 10:27 PM.
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Old 11-27-2006, 03:22 AM   #9 (permalink)
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If you don't see an animation, something is wrong with your body.def entry. You need to make an entry in body.def like I described above.
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Old 11-28-2006, 09:36 PM   #10 (permalink)
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HellRazor thx u so much for help!!!
but please you can count body.def with my slots. That i can see what you do and other i make itself.

Gump(anim):
slot# 0xEEFF
AnimationID to this slot 0x2BAF

Art(s)
slot# 0x3FFD

Tiledata(s)
Slot# 0x3FFD
AnimID 0x2BAF


Please cout and show me result. And i further understand itself!
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Old 11-29-2006, 05:29 AM   #11 (permalink)
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You have done everything correctly, but I think the animation ID you are using is too high (outside the range of valid animation ID numbers that can be used). I'm at work right now so I can't verify that.

But, based on the information you posted, the body.def entry would be:

11183 {xxx} 0

(Where 11183 is the decimal value of hex 0x2BAF, and xxx is the decimal ID of the animation you are copying).

If this doesn't work, try using a lower animation ID (try 1000, 0x3E8).
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Old 11-29-2006, 09:59 PM   #12 (permalink)
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Yes, yes! this is dont work!
my body.def
11183 {11183} 0

{11183} because 0x2BAF = 11183 but this is dont work!

But how i say already in Gump(Anim) if i
Code:
rightclick and select copy esisting animation and eneter any other animationID  animation stiil be 0x2BAF
and i dont understand what wrong...

Last edited by ABTOP; 11-29-2006 at 10:02 PM.
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Old 12-01-2006, 12:00 PM   #13 (permalink)
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Your body.def entry can't be 11183 {11183} 0. That entry won't do anything. 11183 is empty and you are copying 11183 onto itself with an entry like this.

The second number should be the ID of an animation you want to copy to 11183.

Try this:

11183 {469} 0

469 (0x1D5) is the animation for a robe. You are making a copy of the robe animation (469) to empty animation 11183 for your new item.

If this doesn't work, 11183 may be too large of a number.
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Old 12-01-2006, 10:06 PM   #14 (permalink)
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Hmm that mean what when i dress new robe in paperdoll i can see new gump but in game i seen only standart robe animation.
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Old 12-01-2006, 10:08 PM   #15 (permalink)
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Yes, of course. I'm not sure what else you were expecting to happen. Do you have your own animation to go with the gump art?
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Old 12-01-2006, 10:42 PM   #16 (permalink)
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Nope(. But how can make my own animation? what need for this? and maybe here is tutorials?
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Old 12-02-2006, 09:12 AM   #17 (permalink)
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I wouldn't worry about it unless you are prepared to draw thousands of individual art frames.
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Old 12-02-2006, 09:44 PM   #18 (permalink)
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I think so, but necessary to ask)

HellRazor thx A_LOT for this help! Now i unerstand where and how this make.
And now add new Gate-animation, different items, and othr.
Miserable only one, that little slots.

Thx again!
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Old 12-03-2006, 11:30 AM   #19 (permalink)
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No problem!
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